Combo | Position | Damage | Stun | Difficulty | Notes |
---|---|---|---|---|---|
2LK > 2LK > 2LK > 236HP | Anywhere | Easy | Main hitconfirm from 2LK. | ||
2LK > 2LK > 214HK/41236HP | Anywhere | Easy | 214HK ender deals more stun. | ||
2MK > 214HK/623HP | Anywhere | Easy | Slightly harder hitconfirms from 2MK counterpoke | ||
2MP > 214HK | Anti-air | Easy | Anti-air 2MP followup | ||
j.HP > 2MK > 214MK > 2LP > 214MK | Corner | Medium | Corner combo, deals a lot of damage and stun | ||
6MK > 623HP | Anywhere | Easy | Hitconfirm from hopkick, A/V-ism only | ||
j.HP > cl.HP > 214HK | Anywhere | Easy | Basic jump-in combo | ||
CH 2LP > 2MK > 236HP | Anywhere | Easy | Basic counter hit confirm | ||
CH 2LP/MP > 2HK | Anywhere | Easy | Slightly more consistent counter hit combo |
Combo | Position | Damage | Stun | Difficulty | Notes |
---|---|---|---|---|---|
2LK > 2LK > 2LK > 236236P | Anywhere | Medium | Main fireball super confirm from 2LK. | ||
j.HP > cl.HP > 214214K > 2MP > 214HK | Corner | Medium | Corner combo into tatsu super, lots of damage and stun, A-ism only. |
Combo | Position | Damage | Stun | Difficulty | Notes |
---|---|---|---|---|---|
CH j.MK > CC j.MP > CC 214HK | Anywhere | Medium | Crouch cancel followup from an air counter hit. | ||
CH j.MK > CC j.MP > CC walk back > cl.HP > 214HK | Near corner | Medium | Harder crouch cancel extension, must be near corner for the cl.HP to connect. | ||
CH j.MK > CC j.MP > 236236P | Near corner | Medium | Crouch cancel extension into fireball super. |
Combo | Position | Damage | Stun | Difficulty | Notes |
---|---|---|---|---|---|
VC1 Activate > 2LK > 41236HP > 6MK > [236HP > 6MK (whiff)]x3 > 236HP > 6MK > 236P (whiff) > [5HP > 236P (whiff)]x2 > (V-ism ends) > cl.HP > 623HP | Anywhere | Hard | Fireball loop custom combo, good corner carry and damage. | ||
VC1 Activate > 623LP > [236HP > 6MK (whiff)]x4 > 236HP > 6MK > 236P (whiff) > 5HP > 236HP (whiff) > (V-ism ends) > cl.HP > 623HP | Anti-air | Hard | Anti-air activation into fireball loop. | ||
VC1 Activate > [236HP > 5HP]x2 > 236HP > 6MK > [236HP > 2MK > 236P > 2MK > 236HP > 6MK]x2 > 236HP > 2MK > 236HP > 6MK > 236HP > (V-ism ends) > 2MP > 214HK | Corner | Hard | Corner only custom combo. | ||
VC1 Activate > 623HP > cl.HP > 236P (whiff) > [5HP > 236P (whiff)]x8 > (V-ism ends) > 2MP > 214HK | Corner | Hard | 5HP loop. | ||
CH 2MP > VC1 Activate > 2MK > 236HP > 6MK (whiff) > 236HP > 6MK > 236HP > 5HP > 236HP > 6MK > 236HP > 2MK > 236HP > 2MK > 236HP > 6MK > [236HP > 2MK > 236HP > 6MK]x2 > 236HP > (V-ism ends) > 2MP > 214MK | Corner | Hard | Counter hit confirm into fireball loop. | ||
CH j.MK > CC j.VC1 Activate > j.MK > [CC j.MK]x4 > CC j.MPxN | Corner | Very Hard | Air to air counter hit custom combo into CC infinite, P1 only. |
Reference Videos:
- Basic Combos:
- V-ISM Combos: