Ninja Masters/Natsume: Difference between revisions

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Leaves for the nation to get rid of the suffering...
Leaves for the nation to get rid of the suffering...
+Ground rushdown variety<br>
+Easy Stun Combos from special recovery<br>
+Great Throwing Weapon Projectile Recovery<br>
-Low defense<br>
-Anti Air Special more punishable than other ones<br>
<br>


=Move list=
=Move list=
<!--
==Normals==
===Standing===
====Far====
{{MoveData
| name    = {{Icon-SNK|A}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|B}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|D}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
====Close====
{{MoveData
| name    = {{Icon-SNK|A}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|B}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|D}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
===Crouching===
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|A}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|B}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|D}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
===Jumping===
{{MoveData
| name    = {{Icon-SNK|A}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|B}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|D}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
==Command Normals==
{{MoveData
| name    =
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
==Universal Mechanics==
{{MoveData
| name    = {{Icon-SNK|B}} + {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|B}} + {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    =
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
==Special Moves==
{{MoveData
| name    =
| input    =
| subtitle =
| image    =
| image2  =
| image3  =
| data    =
  {{AttackData-NinjaMas
  | version = Light
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Heavy
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = EX
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
==Spirit Gauge==
===Power Move===
{{MoveData
| name    =
| input    =
| subtitle =
| image    =
| data    =
  {{AttackData-NinjaMas
  | version = Level 0
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Level 1
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Level 2
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Level 3
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
===Combo Super===
{{MoveData
| name    =
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
===Desperation Move===
{{MoveData
| name    =
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
===Finisher===
{{MoveData
| name    =
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
-->
==Command Moves==
==Command Moves==
Falling Elbow
Falling Elbow
Line 104: Line 712:
Tenha Rekkyaku
Tenha Rekkyaku


forward, hcf + CD:
f, hcf + CD:
 
Natsume leaps forward and performs a very strong kick.
Natsume leaps forward and performs a very strong kick.


Line 113: Line 722:
==Super Combo Ender==
==Super Combo Ender==


down-forward A, forward A, forward A, A, forward B:
df + A, f +  A, f + A, A, f + B:


Natsume performs a long combo on the enemy.  
Natsume performs a long combo on the enemy.  


She then launches them in to the air, leaps after them and continues to hit them in the air, leaping away when she's finished.
She then launches them in to the air, leaps after them and continues to hit them in the air, leaping away when she's finished.
==Combos==
==Combos==
===Weapon Combos===
===Weapon Combos===
Line 323: Line 933:
Natsume grabs the opponent, and releases a burst of energy in to them for massive damage.
Natsume grabs the opponent, and releases a burst of energy in to them for massive damage.


{{Navbox-NinMas}}
[[Category:Ninja Masters]]
[[Category:Ninja Masters]]
{{Ninjamasters}}

Latest revision as of 12:43, 19 December 2024

legy

Introduction

Unarmed Weapon
Natsume-sprite1.gif Natsume-sprite2.gif

Story:

Born and raised in a tribe with foreign blood, and trained as a "MuEn-Ryu" fighter to follow the village's tradition.

After bothered by nightmares for a long period of time, found out the reason for the dream originates in JiPan.

Leaves for the nation to get rid of the suffering...

+Ground rushdown variety
+Easy Stun Combos from special recovery
+Great Throwing Weapon Projectile Recovery
-Low defense
-Anti Air Special more punishable than other ones

Move list

Command Moves

Falling Elbow

f + LP

overhead; staggers opponent if it connects as an overhead


Charge Punch

df + LP


Launch Kick

f + HK

can juggle afterwards with some maneuvers and can even jump after and air throw


Low Flip Kick

u + HK

Special Moves

Hyakki Rensai

qcb+P rapidly:

Natsume does many quick slashes with her hands ( or weapon ).

You can keep tapping the button to do this move indefinately.

The powered version is yellow and does more damage; keep in mind you need to hit BOTH buttons rapidly to keep doing the powered version.


Jinku Zan

dp+P:

Natsume does a spinning uppercut.

She does two in a row for the powered version.


Asuka

hcf+P (with weapon):

Natsume throws her little blade thing.

The powered version is faster and has a swirl of energy around it.


Tohasen Geki

qcf + K (three times):

Natsume leaps up with a high kick, which cannot be blocked low.

She then performs many fast kicks on the enemy.

The last kick knocks the enemy down.


Gozanpu

qcb + K:

Natsume does a strange flopping kick forward.

Kind of like Kim's " hangetsuzan".

The powered version goes much further forward than the regular versions.


Tower Side Slam

rdp + D:

Command throw.

Natsume grabs the opponent, leaps and slams them on the ground.


Tenha Rekkyaku

f, hcf + CD:

Natsume leaps forward and performs a very strong kick.

Difficult to hit with.

She kicks multiple times in the powered version; it uses up the super meter.

Super Combo Ender

df + A, f + A, f + A, A, f + B:

Natsume performs a long combo on the enemy.

She then launches them in to the air, leaps after them and continues to hit them in the air, leaping away when she's finished.

Combos

Weapon Combos

Weapon Chain Attacks
Punch Starters        
``````````````  
LP far     ---> HP        -----> HK (E)
f + LP (O)   |  HK (E)           u + HK (E)
             |                   
             |
             -> f + LP    -----> LP         ----> f + HP (SE, U)
             |                   HP (L, E)        HK (E)
             |                   qcf + HP (E)     d + HK (_, E)
             |                   b, f + HP (O, E) u + HK (E)
             |
             |
             -> f + HP (*)-----> HP (L, E)
                                 qcf + HP (E)
                                 b, f + HP (O, E)
 

LP close   ---> HP        -----> HK (E)
HP close (*) |                   u + HK (E)
             |                   
             |
             -> f + HP (O)-----> u + HK (E)
             |
             |
             -> HK        -----> f + LP (O) ----> HP (L, E)
                             |   HP (L, E)
                             |   HK (O, E)
                             |
                             |
                             --> u + HK     ----> u + HK (E)


df + LP    ---> LP        -----> HP         ----> HK (E)
             |  HK (E)       |                    u + HK (E)
             |               |
             |               |
             |               --> f + HP (O) ----> u + HK (E)
             |               |
             |               |
             |               --> HK         ----> f + LP (O)----> HP (L, E)
             |                                |   HP (L, E)
             |                                |   HK (O, E)
             |                                |
             |                                |
             |                                --> u + HK   -----> u + HK (E)
             |
             |
             -> f + LP    -----> f + LP     ----> LP       -----> f + HP (SE)
             |               |   HK (E)           HP (L, E)       HK (E)
             |               |                    qcf + HP (E)    d + HK (_, E)
             |               |                    b, f + HP       u + HK (E)
             |               |                      (O, E)
             |               |
             |               |
             |               --> HP         ----> HK (E)
             |               |                    u + HK (E)
             |               |
             |               |
             |               --> f + HP (*) ----> HP (L, E)
             |                                    qcf + HP (E)
             |                                    b, f + HP (O, E)
             |
             |
             -> HP        -----> HK (E)
                f + HP (*)       u + HK (E)       
            

Kick Starter
````````````
HK close   ---> f + LP (O)-----> HP (L, E)
             |  HP (L, E)
             |  HK (O, E)
             |
             |
             -> u + HK    -----> u + HK (E)

Unarmed Combos

Chain Attacks 
-------------
Punch Starters        
``````````````  
LP far     ---> HP        -----> HK (E)
f + LP (O)   |                   u + HK (E)
             |
             |
             -> f + LP    -----> LP         ----> f + HP (SE)
             |                   HP (L, E)        HK (E)
             |                   qcf + HP (E)     d + HK (_, E)
             |                   b, f + HP (O, E) u + HK (E)
             | 
             |
             -> f + HP (*)-----> HP (L, E)
                                 qcf + HP (E)
                                 b, f + HP (O, E)


LP close   ---> HP        -----> HK (E)
             |                   u + HK (E)
             |                   
             |
             -> f + HP (O)-----> u + HK (E)
             |
             |
             -> HK        -----> f + LP (O) ----> HP (L, E)
                             |   HP (L, E)
                             |   HK (O, E)
                             |
                             |
                             --> u + HK     ----> u + HK (E)


df + LP    ---> LP        -----> HP         ----> HK (E)
             |  HK (E)       |                    u + HK (E)
             |               |
             |               |
             |               --> f + HP (O) ----> u + HK (E)
             |               |
             |               |
             |               --> HK         ----> f + LP (O)----> HP (L, E)
             |                                |   HP (L, E)
             |                                |   HK (O, E)
             |                                |
             |                                |
             |                                --> u + HK   -----> u + HK (E)
             |
             |
             -> f + LP    -----> f + LP     ----> LP       -----> f + HP (SE)
             |               |   HK (E)           HP (L, E)       HK (E)
             |               |                    qcf + HP (E)    d + HK (_, E)
             |               |                    b, f + HP       u + HK (E)
             |               |                      (O, E)
             |               |
             |               |
             |               --> HP         ----> HK (E)
             |               |                    u + HK (E)
             |               |
             |               |
             |               --> f + HP (*) ----> HP (L, E)
             |                                    qcf + HP (E)
             |                                    b, f + HP (O, E)
             |
             |
             -> HP        -----> HK (E)
             |                   u + HK (E)
             |
             |
             -> f + HP (*)-----> HK (E)
                                 u + HK (E)
                            

HP close (*)--> HP        -----> HK (E)
             |                   u + HK (E)
             |                   
             |
             -> f + HP (O)-----> u + HK (E)
             |
             |
             -> HK        -----> f + LP (O) ----> HP (L, E)
             |               |   HP (L, E)
             |               |   HK (O, E)
             |               |
             |               |
             |               --> u + HK     ----> u + HK (E)
             |
             |
             -> LK+HP (W) -----> u + HK (E)


Kick Starter
````````````
HK close   ---> f + LP (O)-----> HP (L, E)
             |  HP (L, E)
             |  HK (O, E)
             |
             |
             -> u + HK    -----> u + HK (E)


Weapon Starter
``````````````
LK+HP (W)  ---> u + HK (E)

Deadly Move

Satsu Genmuryoran

hcb, qcf + AC:

Natsume performs a long combo on the opponent:

She then launches them in to the air, leaps, and then slams them on the ground, posing and taunting after she finishes.

Super Deadly Move

Concentrated Blast

f,df,d,f,df,d + AB ( without weapon ):

Natsume grabs the opponent, and releases a burst of energy in to them for massive damage.

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Goemon
Houoh
Kamui
Karasu
Kasumi
Natsume
Nobunaga
Raiga
Ranmaru
Sasuke
Tenho
Unzen