(Created page with "=Introduction= =Move list= =Normal Moves= =Command Moves= =Special Moves= =EX moves= =Combos= =Deadly Move= =Super Deadly Move=") |
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(17 intermediate revisions by 3 users not shown) | |||
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[[File:Nm natsume select.png|legy]] | |||
=Introduction= | =Introduction= | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Unarmed || align="center" | Weapon | |||
|- | |||
| align="center" | [[File:Natsume-sprite1.gif]] || align="center" | [[File:Natsume-sprite2.gif]] | |||
|- | |||
|} | |||
Story: | |||
Born and raised in a tribe with foreign blood, and trained as a "MuEn-Ryu" fighter to follow the village's tradition. | |||
After bothered by nightmares for a long period of time, found out the reason for the dream originates in JiPan. | |||
Leaves for the nation to get rid of the suffering... | |||
+Ground rushdown variety<br> | |||
+Easy Stun Combos from special recovery<br> | |||
+Great Throwing Weapon Projectile Recovery<br> | |||
-Low defense<br> | |||
-Anti Air Special more punishable than other ones<br> | |||
<br> | |||
=Move list= | =Move list= | ||
= | <!-- | ||
=Command Moves= | ==Normals== | ||
=Special Moves= | |||
= | ===Standing=== | ||
=Combos= | |||
=Deadly Move= | ====Far==== | ||
{{MoveData | |||
| name = {{Icon-SNK|A}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Icon-SNK|B}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Icon-SNK|C}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Icon-SNK|D}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
====Close==== | |||
{{MoveData | |||
| name = {{Icon-SNK|A}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Icon-SNK|B}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Icon-SNK|C}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Icon-SNK|D}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
===Crouching=== | |||
{{MoveData | |||
| name = {{Motion|2}} {{Icon-SNK|A}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Motion|2}} {{Icon-SNK|B}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Motion|2}} {{Icon-SNK|C}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Motion|2}} {{Icon-SNK|D}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
===Jumping=== | |||
{{MoveData | |||
| name = {{Icon-SNK|A}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Icon-SNK|B}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Icon-SNK|C}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Icon-SNK|D}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
==Command Normals== | |||
{{MoveData | |||
| name = | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
==Universal Mechanics== | |||
{{MoveData | |||
| name = {{Icon-SNK|B}} + {{Icon-SNK|C}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Motion|2}} {{Icon-SNK|B}} + {{Icon-SNK|C}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
==Special Moves== | |||
{{MoveData | |||
| name = | |||
| input = | |||
| subtitle = | |||
| image = | |||
| image2 = | |||
| image3 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Light | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Heavy | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = EX | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
==Spirit Gauge== | |||
===Power Move=== | |||
{{MoveData | |||
| name = | |||
| input = | |||
| subtitle = | |||
| image = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Level 0 | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Level 1 | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Level 2 | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Level 3 | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
===Combo Super=== | |||
{{MoveData | |||
| name = | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
===Desperation Move=== | |||
{{MoveData | |||
| name = | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
===Finisher=== | |||
{{MoveData | |||
| name = | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
--> | |||
==Command Moves== | |||
Falling Elbow | |||
f + LP | |||
overhead; staggers opponent if it connects as an overhead | |||
Charge Punch | |||
df + LP | |||
Launch Kick | |||
f + HK | |||
can juggle afterwards with some maneuvers and can even jump after and air throw | |||
Low Flip Kick | |||
u + HK | |||
==Special Moves== | |||
Hyakki Rensai | |||
qcb+P rapidly: | |||
Natsume does many quick slashes with her hands ( or weapon ). | |||
You can keep tapping the button to do this move indefinately. | |||
The powered version is yellow and does more damage; keep in mind you need to hit BOTH buttons rapidly to keep doing the powered version. | |||
------------------------------------------------------------------------- | |||
Jinku Zan | |||
dp+P: | |||
Natsume does a spinning uppercut. | |||
She does two in a row for the powered version. | |||
------------------------------------------------------------------------- | |||
Asuka | |||
hcf+P (with weapon): | |||
Natsume throws her little blade thing. | |||
The powered version is faster and has a swirl of energy around it. | |||
------------------------------------------------------------------------- | |||
Tohasen Geki | |||
qcf + K (three times): | |||
Natsume leaps up with a high kick, which cannot be blocked low. | |||
She then performs many fast kicks on the enemy. | |||
The last kick knocks the enemy down. | |||
------------------------------------------------------------------------- | |||
Gozanpu | |||
qcb + K: | |||
Natsume does a strange flopping kick forward. | |||
Kind of like Kim's " hangetsuzan". | |||
The powered version goes much further forward than the regular versions. | |||
------------------------------------------------------------------------- | |||
Tower Side Slam | |||
rdp + D: | |||
Command throw. | |||
Natsume grabs the opponent, leaps and slams them on the ground. | |||
------------------------------------------------------------------------- | |||
Tenha Rekkyaku | |||
f, hcf + CD: | |||
Natsume leaps forward and performs a very strong kick. | |||
Difficult to hit with. | |||
She kicks multiple times in the powered version; it uses up the super meter. | |||
==Super Combo Ender== | |||
df + A, f + A, f + A, A, f + B: | |||
Natsume performs a long combo on the enemy. | |||
She then launches them in to the air, leaps after them and continues to hit them in the air, leaping away when she's finished. | |||
==Combos== | |||
===Weapon Combos=== | |||
<pre> | |||
Weapon Chain Attacks | |||
Punch Starters | |||
`````````````` | |||
LP far ---> HP -----> HK (E) | |||
f + LP (O) | HK (E) u + HK (E) | |||
| | |||
| | |||
-> f + LP -----> LP ----> f + HP (SE, U) | |||
| HP (L, E) HK (E) | |||
| qcf + HP (E) d + HK (_, E) | |||
| b, f + HP (O, E) u + HK (E) | |||
| | |||
| | |||
-> f + HP (*)-----> HP (L, E) | |||
qcf + HP (E) | |||
b, f + HP (O, E) | |||
LP close ---> HP -----> HK (E) | |||
HP close (*) | u + HK (E) | |||
| | |||
| | |||
-> f + HP (O)-----> u + HK (E) | |||
| | |||
| | |||
-> HK -----> f + LP (O) ----> HP (L, E) | |||
| HP (L, E) | |||
| HK (O, E) | |||
| | |||
| | |||
--> u + HK ----> u + HK (E) | |||
df + LP ---> LP -----> HP ----> HK (E) | |||
| HK (E) | u + HK (E) | |||
| | | |||
| | | |||
| --> f + HP (O) ----> u + HK (E) | |||
| | | |||
| | | |||
| --> HK ----> f + LP (O)----> HP (L, E) | |||
| | HP (L, E) | |||
| | HK (O, E) | |||
| | | |||
| | | |||
| --> u + HK -----> u + HK (E) | |||
| | |||
| | |||
-> f + LP -----> f + LP ----> LP -----> f + HP (SE) | |||
| | HK (E) HP (L, E) HK (E) | |||
| | qcf + HP (E) d + HK (_, E) | |||
| | b, f + HP u + HK (E) | |||
| | (O, E) | |||
| | | |||
| | | |||
| --> HP ----> HK (E) | |||
| | u + HK (E) | |||
| | | |||
| | | |||
| --> f + HP (*) ----> HP (L, E) | |||
| qcf + HP (E) | |||
| b, f + HP (O, E) | |||
| | |||
| | |||
-> HP -----> HK (E) | |||
f + HP (*) u + HK (E) | |||
Kick Starter | |||
```````````` | |||
HK close ---> f + LP (O)-----> HP (L, E) | |||
| HP (L, E) | |||
| HK (O, E) | |||
| | |||
| | |||
-> u + HK -----> u + HK (E) | |||
</pre> | |||
===Unarmed Combos=== | |||
<pre> | |||
Chain Attacks | |||
------------- | |||
Punch Starters | |||
`````````````` | |||
LP far ---> HP -----> HK (E) | |||
f + LP (O) | u + HK (E) | |||
| | |||
| | |||
-> f + LP -----> LP ----> f + HP (SE) | |||
| HP (L, E) HK (E) | |||
| qcf + HP (E) d + HK (_, E) | |||
| b, f + HP (O, E) u + HK (E) | |||
| | |||
| | |||
-> f + HP (*)-----> HP (L, E) | |||
qcf + HP (E) | |||
b, f + HP (O, E) | |||
LP close ---> HP -----> HK (E) | |||
| u + HK (E) | |||
| | |||
| | |||
-> f + HP (O)-----> u + HK (E) | |||
| | |||
| | |||
-> HK -----> f + LP (O) ----> HP (L, E) | |||
| HP (L, E) | |||
| HK (O, E) | |||
| | |||
| | |||
--> u + HK ----> u + HK (E) | |||
df + LP ---> LP -----> HP ----> HK (E) | |||
| HK (E) | u + HK (E) | |||
| | | |||
| | | |||
| --> f + HP (O) ----> u + HK (E) | |||
| | | |||
| | | |||
| --> HK ----> f + LP (O)----> HP (L, E) | |||
| | HP (L, E) | |||
| | HK (O, E) | |||
| | | |||
| | | |||
| --> u + HK -----> u + HK (E) | |||
| | |||
| | |||
-> f + LP -----> f + LP ----> LP -----> f + HP (SE) | |||
| | HK (E) HP (L, E) HK (E) | |||
| | qcf + HP (E) d + HK (_, E) | |||
| | b, f + HP u + HK (E) | |||
| | (O, E) | |||
| | | |||
| | | |||
| --> HP ----> HK (E) | |||
| | u + HK (E) | |||
| | | |||
| | | |||
| --> f + HP (*) ----> HP (L, E) | |||
| qcf + HP (E) | |||
| b, f + HP (O, E) | |||
| | |||
| | |||
-> HP -----> HK (E) | |||
| u + HK (E) | |||
| | |||
| | |||
-> f + HP (*)-----> HK (E) | |||
u + HK (E) | |||
HP close (*)--> HP -----> HK (E) | |||
| u + HK (E) | |||
| | |||
| | |||
-> f + HP (O)-----> u + HK (E) | |||
| | |||
| | |||
-> HK -----> f + LP (O) ----> HP (L, E) | |||
| | HP (L, E) | |||
| | HK (O, E) | |||
| | | |||
| | | |||
| --> u + HK ----> u + HK (E) | |||
| | |||
| | |||
-> LK+HP (W) -----> u + HK (E) | |||
Kick Starter | |||
```````````` | |||
HK close ---> f + LP (O)-----> HP (L, E) | |||
| HP (L, E) | |||
| HK (O, E) | |||
| | |||
| | |||
-> u + HK -----> u + HK (E) | |||
Weapon Starter | |||
`````````````` | |||
LK+HP (W) ---> u + HK (E) | |||
</pre> | |||
==Deadly Move== | |||
Satsu Genmuryoran | |||
hcb, qcf + AC: | |||
Natsume performs a long combo on the opponent: | |||
She then launches them in to the air, leaps, and then slams them on the ground, posing and taunting after she finishes. | |||
=Super Deadly Move= | =Super Deadly Move= | ||
Concentrated Blast | |||
f,df,d,f,df,d + AB ( without weapon ): | |||
Natsume grabs the opponent, and releases a burst of energy in to them for massive damage. | |||
{{Navbox-NinMas}} | |||
[[Category:Ninja Masters]] |
Latest revision as of 12:43, 19 December 2024
Introduction
Unarmed | Weapon |
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Story:
Born and raised in a tribe with foreign blood, and trained as a "MuEn-Ryu" fighter to follow the village's tradition.
After bothered by nightmares for a long period of time, found out the reason for the dream originates in JiPan.
Leaves for the nation to get rid of the suffering...
+Ground rushdown variety
+Easy Stun Combos from special recovery
+Great Throwing Weapon Projectile Recovery
-Low defense
-Anti Air Special more punishable than other ones
Move list
Command Moves
Falling Elbow
f + LP
overhead; staggers opponent if it connects as an overhead
Charge Punch
df + LP
Launch Kick
f + HK
can juggle afterwards with some maneuvers and can even jump after and air throw
Low Flip Kick
u + HK
Special Moves
Hyakki Rensai
qcb+P rapidly:
Natsume does many quick slashes with her hands ( or weapon ).
You can keep tapping the button to do this move indefinately.
The powered version is yellow and does more damage; keep in mind you need to hit BOTH buttons rapidly to keep doing the powered version.
Jinku Zan
dp+P:
Natsume does a spinning uppercut.
She does two in a row for the powered version.
Asuka
hcf+P (with weapon):
Natsume throws her little blade thing.
The powered version is faster and has a swirl of energy around it.
Tohasen Geki
qcf + K (three times):
Natsume leaps up with a high kick, which cannot be blocked low.
She then performs many fast kicks on the enemy.
The last kick knocks the enemy down.
Gozanpu
qcb + K:
Natsume does a strange flopping kick forward.
Kind of like Kim's " hangetsuzan".
The powered version goes much further forward than the regular versions.
Tower Side Slam
rdp + D:
Command throw.
Natsume grabs the opponent, leaps and slams them on the ground.
Tenha Rekkyaku
f, hcf + CD:
Natsume leaps forward and performs a very strong kick.
Difficult to hit with.
She kicks multiple times in the powered version; it uses up the super meter.
Super Combo Ender
df + A, f + A, f + A, A, f + B:
Natsume performs a long combo on the enemy.
She then launches them in to the air, leaps after them and continues to hit them in the air, leaping away when she's finished.
Combos
Weapon Combos
Weapon Chain Attacks Punch Starters `````````````` LP far ---> HP -----> HK (E) f + LP (O) | HK (E) u + HK (E) | | -> f + LP -----> LP ----> f + HP (SE, U) | HP (L, E) HK (E) | qcf + HP (E) d + HK (_, E) | b, f + HP (O, E) u + HK (E) | | -> f + HP (*)-----> HP (L, E) qcf + HP (E) b, f + HP (O, E) LP close ---> HP -----> HK (E) HP close (*) | u + HK (E) | | -> f + HP (O)-----> u + HK (E) | | -> HK -----> f + LP (O) ----> HP (L, E) | HP (L, E) | HK (O, E) | | --> u + HK ----> u + HK (E) df + LP ---> LP -----> HP ----> HK (E) | HK (E) | u + HK (E) | | | | | --> f + HP (O) ----> u + HK (E) | | | | | --> HK ----> f + LP (O)----> HP (L, E) | | HP (L, E) | | HK (O, E) | | | | | --> u + HK -----> u + HK (E) | | -> f + LP -----> f + LP ----> LP -----> f + HP (SE) | | HK (E) HP (L, E) HK (E) | | qcf + HP (E) d + HK (_, E) | | b, f + HP u + HK (E) | | (O, E) | | | | | --> HP ----> HK (E) | | u + HK (E) | | | | | --> f + HP (*) ----> HP (L, E) | qcf + HP (E) | b, f + HP (O, E) | | -> HP -----> HK (E) f + HP (*) u + HK (E) Kick Starter ```````````` HK close ---> f + LP (O)-----> HP (L, E) | HP (L, E) | HK (O, E) | | -> u + HK -----> u + HK (E)
Unarmed Combos
Chain Attacks ------------- Punch Starters `````````````` LP far ---> HP -----> HK (E) f + LP (O) | u + HK (E) | | -> f + LP -----> LP ----> f + HP (SE) | HP (L, E) HK (E) | qcf + HP (E) d + HK (_, E) | b, f + HP (O, E) u + HK (E) | | -> f + HP (*)-----> HP (L, E) qcf + HP (E) b, f + HP (O, E) LP close ---> HP -----> HK (E) | u + HK (E) | | -> f + HP (O)-----> u + HK (E) | | -> HK -----> f + LP (O) ----> HP (L, E) | HP (L, E) | HK (O, E) | | --> u + HK ----> u + HK (E) df + LP ---> LP -----> HP ----> HK (E) | HK (E) | u + HK (E) | | | | | --> f + HP (O) ----> u + HK (E) | | | | | --> HK ----> f + LP (O)----> HP (L, E) | | HP (L, E) | | HK (O, E) | | | | | --> u + HK -----> u + HK (E) | | -> f + LP -----> f + LP ----> LP -----> f + HP (SE) | | HK (E) HP (L, E) HK (E) | | qcf + HP (E) d + HK (_, E) | | b, f + HP u + HK (E) | | (O, E) | | | | | --> HP ----> HK (E) | | u + HK (E) | | | | | --> f + HP (*) ----> HP (L, E) | qcf + HP (E) | b, f + HP (O, E) | | -> HP -----> HK (E) | u + HK (E) | | -> f + HP (*)-----> HK (E) u + HK (E) HP close (*)--> HP -----> HK (E) | u + HK (E) | | -> f + HP (O)-----> u + HK (E) | | -> HK -----> f + LP (O) ----> HP (L, E) | | HP (L, E) | | HK (O, E) | | | | | --> u + HK ----> u + HK (E) | | -> LK+HP (W) -----> u + HK (E) Kick Starter ```````````` HK close ---> f + LP (O)-----> HP (L, E) | HP (L, E) | HK (O, E) | | -> u + HK -----> u + HK (E) Weapon Starter `````````````` LK+HP (W) ---> u + HK (E)
Deadly Move
Satsu Genmuryoran
hcb, qcf + AC:
Natsume performs a long combo on the opponent:
She then launches them in to the air, leaps, and then slams them on the ground, posing and taunting after she finishes.
Super Deadly Move
Concentrated Blast
f,df,d,f,df,d + AB ( without weapon ):
Natsume grabs the opponent, and releases a burst of energy in to them for massive damage.