Ninja Masters/Tenho: Difference between revisions

From SuperCombo Wiki
 
(4 intermediate revisions by 3 users not shown)
Line 12: Line 12:


Sensed the disquieting in the air one day and left his family for JiPan.
Sensed the disquieting in the air one day and left his family for JiPan.
+Varied Moveset with long ranged normals<br>
+Disabling Projectile<br>
+Most Damaging Button Charging Special<br>
-Glass Cannon Defense<br>
-Lack of anti air tools<br>
-Lineal Gameplan<br>


=Move list=
=Move list=
<!--
==Normals==
===Standing===
====Far====
{{MoveData
| name    = {{Icon-SNK|A}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|B}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|D}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
====Close====
{{MoveData
| name    = {{Icon-SNK|A}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|B}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|D}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
===Crouching===
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|A}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|B}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|D}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
===Jumping===
{{MoveData
| name    = {{Icon-SNK|A}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|B}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|D}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
==Command Normals==
{{MoveData
| name    =
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
==Universal Mechanics==
{{MoveData
| name    = {{Icon-SNK|B}} + {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|B}} + {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    =
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
==Special Moves==
{{MoveData
| name    =
| input    =
| subtitle =
| image    =
| image2  =
| image3  =
| data    =
  {{AttackData-NinjaMas
  | version = Light
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Heavy
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = EX
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
==Spirit Gauge==
===Power Move===
{{MoveData
| name    =
| input    =
| subtitle =
| image    =
| data    =
  {{AttackData-NinjaMas
  | version = Level 0
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Level 1
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Level 2
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Level 3
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
===Combo Super===
{{MoveData
| name    =
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
===Desperation Move===
{{MoveData
| name    =
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
===Finisher===
{{MoveData
| name    =
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
-->
==Command Moves==
==Command Moves==
Triangle Jump
Triangle Jump
Line 258: Line 867:
Tennou creates a whirlwind of ofuda around himself.
Tennou creates a whirlwind of ofuda around himself.


 
{{Navbox-NinMas}}
[[Category:Ninja Masters]]
[[Category:Ninja Masters]]
{{Ninjamasters}}

Latest revision as of 12:40, 19 December 2024

Nm tenho select.png

Introduction

Unarmed Weapon
Tenho-sprite1.gif Tenho-sprite2.gif

Story: Born in Korea and grown up in Hong Kong where he trained as a Taoist while playing outdoors in nature.

Sensed the disquieting in the air one day and left his family for JiPan.


+Varied Moveset with long ranged normals
+Disabling Projectile
+Most Damaging Button Charging Special
-Glass Cannon Defense
-Lack of anti air tools
-Lineal Gameplan

Move list

Command Moves

Triangle Jump

jump towards the wall,then away


Wall Hold

jumps towards the wall,then press b -Crawl Up Wall u -Crawl Down Wall d -Jump Off Wall f can NOT perform any attacks while coming off the wall -Shoulder Dive P will dive off the wall;overhead -Foot Plant K will dive off the wall; overhead -Frog Leap b + HK will jump to the opposite wall and hold onto it


Double Stomp

d + LK in air

overhead


Slash Storm

f + HP close


Nimble Swipe

b + HP far


Slide

d + HK

must be blocked low


High Kick

f + LK

overhead; staggers opponent if it connects as an overhead


Unarmed


One Two Poke

d + LP

Special Moves

Jubaku Fu

qcf + P:

Tennou throws out an ofuda.

If it hits the enemy, it freezes them for a second.

The powered version has some " afterimages " following it, but I can't tell if it freezes the opponent longer or not.


Hit " punch " rapidly (without weapon):

Tennou unleashes a flurry of blows with ofuda.

The powered version is electrified.


Senkuken

dp + P,then qcf + P, qcf + P:

Tennou spins around, with a ring of ofuda encircling him.

This can be done three times.

The powered versions have a yellow afterimage.


hcb + P (without weapon):

Tennou makes a circle of ofuda appear around him.

The powered version has him do this twice, quickly. Easily comboed.


Taikyokuha

qcb, hcf + AB:

Tennou holds out an object which creates a small burst of blue fire.

The powered version has slightly better range, does a lot more damage, and empties the super meter.


qcf + K:

Tennou flies forward, crashing in to the enemy for damage.

He bounces back after he hits, even if the attack is blocked.


Powered Spirit

rdp + B:

Command throw.

Tennou lifts the opponent over his head and throws them.


Shugoju Retsudan

Hold " D " for a few seconds:

Tennou flies forward, with a small ring of ofuda floating around his head.

Super Combo Ender

A, B, C, f + D, f + B:

Tennou drills in to the opponent, then floats in to the air with them, creating three rings of ofuda while doing so.

Combos

Weapon Combos


Weapon Chain Attacks 
--------------------  
Punch Starters        
``````````````  
LP close (*)--> HP        -----> LP (*)     ----> HP       -----> HP (E)
                LK (*)           LK            |  b + HP (E)      HK (E)
                                 f + HP (E)    |  f + LK (O, E)
                                 d + HP (*, E) |  
                                 HP (E)        |         
                                               -> HK       -----> f + LK (O)-+
                                               |                  HP (E)     |
                                               |                             |
                                               |                             |
                                               |               HP (O, E) <---+
                                               |
                                               |
                                               -> f + HK   -----> f + HP (SE)
                                                                  HP (E)
                                                                  f + HK (E)


HP close   ---> HP (E)
                HK (E)

          
Kick Starters
`````````````
LK close (*)--> HP        -----> LP (*)     ----> HP       -----> HP (E)
                LK (*)           LK            |  b + HP (E)      HK (E)
                                 f + HP (E)    |  f + LK (O, E)
                                 d + HP (*, E) |  
                                 HP (E)        |         
                                               -> HK       -----> f + LK (O)-+
                                               |                  HP (E)     |
                                               |                             |
                                               |                             |
                                               |               HP (O, E) <---+
                                               |
                                               |
                                               -> f + HK   -----> f + HP (SE)
                                                                  HP (E)
                                                                  f + HK (E)

HK close   ---> f + LK (O)-----> HP (O, E)
                HP (E)


Unarmed Combos

Chain Attacks 
------------- 
Punch Starters        
``````````````   
LP close (*)--> HP        -----> HP         ----> HP       -----> f + LP (O)-+
                LK (*)        |  LK            |  f + LK (O, E)              |
                              |  d + HP (*, E) |                             |
                              |                |                  HP (E) <---+
                              |                |
                              |                |
                              |                -> f + HK   -----> f + HP (SE)
                              |                                   f + HK (E)
                              |
                              |
                              -> f + HP (*) ----> LK (L, E)
                                                  HK (E)

HP close (*)--> LK (L, E)
                HK (E)


Kick Starters
`````````````
LK close (*)--> HP        -----> HP         ----> HP       -----> f + LP (O)-+
                LK (*)        |  LK            |  f + LK (O, E)              |
                              |  d + HP (*, E) |                             |
                              |                |                  HP (E) <---+
                              |                |
                              |                |
                              |                -> f + HK   -----> f + HP (SE)
                              |                                   f + HK (E)
                              |
                              |
                              -> f + HP (*) ----> LK (L, E)
                                                  HK (E)


HK close   ---> f + LP (O)-----> HP (E)

Deadly Move

Senjin Fuja

hcb, qcd + AC:

Tennou spins forward three times with a ring of fire encircling him.

Super Deadly Move

Ofuda Engulf

Hold A for a few seconds, qcb + let go of A (without weapon):

Tennou creates a whirlwind of ofuda around himself.

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Goemon
Houoh
Kamui
Karasu
Kasumi
Natsume
Nobunaga
Raiga
Ranmaru
Sasuke
Tenho
Unzen