Ninja Masters/Kasumi: Difference between revisions

From SuperCombo Wiki
 
(16 intermediate revisions by 4 users not shown)
Line 1: Line 1:
[[File:Nm kasumi select.png]]
[[File:Nm kasumi select.png|left]]


=Introduction=
=Introduction=
 
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | Unarmed ||  align="center" | Weapon
|-
| align="center" | [[File:Kasumi-sprite1.gif]] || align="center" | [[File:Kasumi-sprite2.gif]]
|-
|}
Story:  
Story:  


Line 12: Line 17:


or was it to escape from the strict training?
or was it to escape from the strict training?
+Great Rushing Specials<br>
+Arsenal of mobilities options<br>
+Good Range of Armed Normals<br>
-Short ranged specials<br>
-Lowest defense in the game<br>
=Move list=
=Move list=
==Command Moves==
Triangle Jump           


jump towards the wall,then away
==Normals==
 
===Standing===
 
====Far====
{{MoveData
| name    = {{Icon-SNK|A}}
| input    =
| subtitle = Armed
| image  = Ninjamas_KasF5aA0.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|A}}
| input    =
| subtitle = Unarmed
| image  = Ninjamas_KasF5uA0.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = {{Icon-SNK|B}}
| input    =
| subtitle = Armed
| image  = Ninjamas_KasF5aB0.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description =  -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|B}}
| input    =
| subtitle = Unarmed
| image  = Ninjamas_KasF5uB0.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = {{Icon-SNK|C}}
| input    =
| subtitle =
| image  = Ninjamas_KasF5C0.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = {{Icon-SNK|D}}
| input    =
| subtitle =
| image  = Ninjamas_KasF5D0.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = -
  }}
}}
 
====Close====
 
{{MoveData
| name    = {{Icon-SNK|A}}
| input    =
| subtitle = Armed
| image  = Ninjamas_KasCl5aA0.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|A}}
| input    =
| subtitle = Unarmed
| image  = Ninjamas_KasCl5uA0.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = {{Icon-SNK|B}}
| input    =
| subtitle = Armed
| image  = Ninjamas_KasCl5aB0.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|B}}
| input    =
| subtitle = Unarmed
| image  = Ninjamas_KasCl5uB0.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = {{Icon-SNK|C}}
| input    =
| subtitle =
| image  = Ninjamas_KasCl5C0.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = {{Icon-SNK|D}}
| input    =
| subtitle =
| image  = Ninjamas_KasCl5D0.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = -
  }}
}}
 
===Crouching===
 
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|A}}
| input    =
| subtitle = Armed
| image  = Ninjamas_Kas2aA0.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|A}}
| input    =
| subtitle = Unarmed
| image  = Ninjamas_Kas2uA0.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|B}}
| input    =
| subtitle = Armed
| image  = Ninjamas_Kas2aB0.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|B}}
| input    =
| subtitle = Unarmed
| image  = Ninjamas_Kas2uB0.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|C}}
| input    =
| subtitle =
| image  = Ninjamas_Kas2C0.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|D}}
| input    =
| subtitle =
| image  = Ninjamas_Kas2D0.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = -
  }}
}}
 
===Jumping===
 
{{MoveData
| name    = j.{{Icon-SNK|A}}
| input    =
| subtitle = Armed
| image  = Ninjamas_Kasdj.aA0.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = -
  }}
}}
{{MoveData
| name    = j.{{Icon-SNK|A}}
| input    =
| subtitle = Unarmed
| image  = Ninjamas_Kasdj.uA0.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = j.{{Icon-SNK|B}}
| input    =
| subtitle = Armed
| image  = Ninjamas_Kasdj.aB0.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = -
  }}
}}
{{MoveData
| name    = j.{{Icon-SNK|B}}
| input    =
| subtitle = Unarmed
| image  = Ninjamas_Kasdj.uB0.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = {{Icon-SNK|C}}
| input    =
| subtitle =
| image    = Ninjamas_Kasdj.C0.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = -
  }}
}}




Spiral Whip
{{MoveData
| name    = {{Icon-SNK|D}}
| input    =
| subtitle =
| image  = Ninjamas_Kasdj.D0.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = -
  }}
}}


df + HP
==Command Normals==


Weapon Only
{{MoveData
| name    = Reverse Side Crane Leg
| input    = {{Motion|6}} + {{Icon-SNK|C}}
| subtitle = Armed
| image    = Ninjamas_Kas6C0.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = -
  }}
}}




Quick Stand Slice
{{MoveData
| name    = Haze Cutting
| input    = {{Motion|3}} + {{Icon-SNK|A}}
| subtitle =
| image    = Ninjamas_Kas3A0.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = -
  }}
}}


df + LP


{{MoveData
| name    = Pinwheel
| input    = {{Motion|3}} + {{Icon-SNK|B}}
| subtitle = Armed
| image    = Ninjamas_Kas3B0.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = -
  }}
}}


Blind Kick


f + LK
{{MoveData
overhead; staggers opponent if it connects as an overhead
| name    =
| input    = {{Motion|6}}
| subtitle = in air, against wall
| image    = Ninjamas_Kas-2-8K0.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = -
  }}
}}


==Special Moves==
Hizangeki


qcf + P three times:
==Universal Mechanics==


Kasumi elbows the opponent, kicks them, thenk knocks them in to the air.
{{MoveData
   
| name    = {{Icon-SNK|B}} + {{Icon-SNK|C}}
You can leap up and throw them afterwards.
| input    =
| subtitle = Armed
| image    = Ninjamas_Kas5B+C0.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|B}} + {{Icon-SNK|C}}
  | input    =
| subtitle = Unarmed
| image    = Ninjamas_Kas5B+C1.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = -
  }}
}}


-------------------------------------------------------------------------------
Wall Jump


charge down, up-forward or up-back and K (without weapon):
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|B}} + {{Icon-SNK|C}}
| input    =
| subtitle = Armed
| image    = Ninjamas_Kas2B+C0.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage =
  | guard = -
  | startup = -
  | cancel = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Motion|2}} + {{Icon-SNK|B}} + {{Icon-SNK|C}}
| input    =
| subtitle = Unarmed
| image    = Ninjamas_Kas2B+C1.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = -
  }}
}}


Kasumi leaps to the side of the screen you indicate ( via up-forward or up-back) and then leaps forward off the wall.


P while in the air:
{{MoveData
| name    = Throw
| input    =  {{Motion|6}} {{Icon-SNK|B}}
| subtitle = Close
| image    = Ninjamas_KasThrow0.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = low
  | startup = 1
  | cancel = no
  | description = -
  }}
}}


Kasumi does a flip that can hit for damage.
{{MoveData
| name    = Air Throw
| input    =  {{Motion|6}} {{Icon-SNK|B}}
| subtitle = In Air, Close
| image    = Ninjamas_KasThrow1.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = low
  | startup = 1
  | cancel = no
  | description = -
  }}
}}


K:


Kasumi does a kick.
==Special Moves==


-------------------------------------------------------------------------------
{{MoveData
Kakyaku Ensensyu
| name    = Command Grab
| input    = {{Motion|214}} {{Motion|6}}+{{Icon-SNK|D}}
| subtitle = (close)
| image    = Ninjamas_Kas2146B0.png
| caption  = Hisentou
| image2  =
| caption2 =
| image3  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = 1
  | cancel = no
  | description = Kasumi flips over the opponent and slams their head on the ground.
  }}
}}


qcf+K:


Kasumi performs two kicks while hopping forward.  
{{MoveData
| name    = Hizangeki
| input    = {{Motion|236}}+{{Icon-Capcom|P}} (x3)
| subtitle = Armed
| caption  = -Medicine
| image    = Ninjamas_Kas236P0.png
| caption2 = -Peony
| image2  = Ninjamas_Kas236P1.png
| caption3 = -Lily
| image3  = Ninjamas_Kas236P2.png
| data    =
{{AttackData-NinjaMas
  | version = Light
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Heavy
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = EX
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = Kasumi elbows the opponent, kicks them, thenk knocks them in to the air. You can leap up and throw them afterwards.
  }}
}}


She does hops a second time and does two more for the powered version.


--------------------------------------------------------------------------------
{{MoveData
Hiryusen
| name    = Kakyaku Ensenkyaku
| input    = {{Motion|236}}+{{Icon-Capcom|K}}
| subtitle = Unarmed
| image    = Ninjamas_Kas236K0.png
| image2  = Ninjamas_Kas236K1.png
| image3  =
| data    =
{{AttackData-NinjaMas
  | version = Light
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Heavy
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = EX
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = Kasumi performs two kicks while hopping forward. She does hops a second time and does two more for the powered version.
  }}
}}


Down + K in the air:


Kasumi spins downward at an angle. The powered version is faster.
{{MoveData
| name    = Hisenshu
| input    = {{Motion|63214}}+{{Icon-Capcom|K}}
| subtitle = Unarmed
| image    = Ninjamas_Kas63214K0.png
| image2  = Ninjamas_Kas63214K1.png
| image3  = Ninjamas_Kas63214K2.png
| data    =
{{AttackData-NinjaMas
  | version = Light
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Heavy
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = EX
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = Kasumi does a flopping kick forward. The powered version has better range than the normal versions.
  }}
}}


--------------------------------------------------------------------------------
Hisensyu


hcb + K:
{{MoveData
| name    = Hiryusen
| input    = {{Motion|8}},{{Motion|2}} + {{Icon-Capcom|K}}
| subtitle = In Air
| image    = Ninjamas_Kas82K0.png
| image2  =
| image3  =
| data    =
{{AttackData-NinjaMas
  | version = Light
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Heavy
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = EX
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = Kasumi spins downward at an angle. The powered version is faster.
  }}
}}


Kasumi does a flopping kick forward. The powered version has better range than the normal versions.


--------------------------------------------------------------------------------
{{MoveData
Reverse Ride
| name    = Hitenkyaku
| input    = {{Motion|2}}charge{{Motion|8}} + {{Icon-Capcom|K}}
| subtitle = Unarmed
| image    = Ninjamas_Kas-2-8K0.png
| image1  = Ninjamas_Kas-2-8K1.png
| image2  = Ninjamas_Kas-2-8K2.png
| image3  = Ninjamas_Kas-2-8K3.png
| data    =
{{AttackData-NinjaMas
  | description = Kasumi leaps to the side of the screen you indicate ( via up-forward or up-back) and then leaps forward off the wall.
  }}
{{AttackData-NinjaMas
  | version = > {{Icon-Capcom|P}}
  | subtitle = Tenshinsenpu
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = Kasumi does a flip that can hit for damage.
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = > {{Icon-Capcom|K}}
  | subtitle = Hitenkyaku
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = Kasumi does a kick.
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = > Close {{Icon-Capcom|K}}
  | subtitle = Hienbu
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = -
  }}
}}


qcf, back, forward + B:
==Spirit Gauge==


Command throw.
===Power Move===


Kasumi flips over the opponent and slams their head on the ground.
{{MoveData
| name    = Hisen Tyugeki
| input    = {{Motion|4}}charge{{Motion|6}}+{{Icon-SNK|A}}+{{Icon-SNK|B}}
| subtitle =
| image    = Ninjamas_KasPOW0.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Level 0
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Level 1
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Level 2
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Level 3
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = Kasumi slides forward, hitting the opponent with her elbow. This move can be held for a long time ( she crouches and shakes her head if you hold it ). The powered version doesn't look any different, but does a lot more damage and knocks down the opponent.
  }}
}}


--------------------------------------------------------------------------------
Hesen Tyugeki


charge back, forward +AB:
===Combo Super===


Kasumi slides forward, hitting the opponent with her elbow.
{{MoveData
| name    = Ougi • Kacho Ryoran
| input    = {{Motion|6}} + {{Icon-SNK|B}}
| subtitle = Chain Combo Ender
| image    = Ninjamas_KasCS0.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = A cloud of yellow butterflies form around Kasumi, hitting the opponent for damage.
  }}
}}


This move can be held for a long time ( she crouches and shakes her head if you hold it ).
===Desperation Move===


The powered version doesn't look any different, but does a lot more damage and knocks down the opponent. It empties the super meter.
{{MoveData
| name    = Hisen
| input    = {{Motion|63214}},{{Motion|6}}+{{Icon-SNK|C}}+{{Icon-SNK|D}}
| subtitle =
| image    = Ninjamas_KasDM0.png
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = Kasumi spins forward, drilling in to the opponent.
  }}
}}


=Super Combo Ender=
===Finisher===


B, B, A, B, forward + A:
{{MoveData
| name    = Hisen Enbujin
| input    = {{Motion|2}},214,{{Motion|6}}+{{Icon-SNK|A}}+{{Icon-SNK|C}}
| subtitle = Armed
| image    = Ninjamas_KasFin0.png
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | cancel = -
  | description = Kasumi makes a large cloud of yellow butterflies appear around her.
  }}
}}


A cloud of yellow butterflies form around Kasumi, hitting the opponent for damage.
==Combos==
Infinite: [cr.LP xx QCF+LPx2]xN


=Combos=
===Weapon Combos===


<pre>
<pre>
Line 181: Line 1,068:
</pre>
</pre>


=Deadly Move=
===Unarmed Combos===
Hesen


hcb, forward + AB:
<pre>
Chain Attacks
-------------
Punch Starters       
`````````````` 
LP close (*)--> HP        -----> HP        ----> HP (_, E)
HP close (*) |  f + LP      |                    HK (E)
df + LP      |              |                    d + HK (_, E)
            |              |
            |              |
            |              --> LP        ----> HP      -----> f + LP (SE)
            |              |                    f + HP (O)      f + LP+LK(SE)
            |              |                                    HP (L, E)
            |              |                                    f + HP (T, E)
            |              |                                    HK (E)
            |              |                                    f + HK (O, E)
            |              |
            |              |
            |              --> f + HP (O) ----> HP (L, E)
            |                                    HK (E)
            |                                    f + HK (O, E)
            |
            |
            -> HK        -----> HP        ----> HP (_, E)
                            |                    HK (E)
                            |                    d + HK (_, E)
                            |
                            |
                            --> d + HK (_) ----> d + HK (_)----> d + HK (_, E)
                                                  HK (E)          HK (E)


Kasumi spins forward, drilling in to the opponent.


=Super Deadly Move=
Kick Starters
`````````````
LK close  ---> HP        -----> HP        ----> HP (_, E)
f + LK (O)  |  f + LP      |                    HK (E)
            |              |                    d + HK (_, E)
            |              |
            |              |
            |              --> LP        ----> HP      -----> f + LP (SE)
            |              |                    f + HP (O)      f + LP+LK(SE)
            |              |                                    HP (L, E)
            |              |                                    f + HP (T, E)
            |              |                                    HK (E)
            |              |                                    f + HK (O, E)
            |              |
            |              |
            |              --> f + HP (O) ----> HP (L, E)
            |                                    HK (E)
            |                                    f + HK (O, E)
            |
            |
            -> HK        -----> HP        ----> HP (_, E)
                            |                    HK (E)
                            |                    d + HK (_, E)
                            |
                            |
                            --> d + HK (_) ----> d + HK (_)----> d + HK (_, E)
                                                  HK (E)          HK (E)


Butterfly Shield


down, qcb, forward + AC (with weapon):
HK far    ---> HP        -----> HP (_, E)
            |                  HK (E)
            |                  d + HK (_, E)
            |
            |
            -> d + HK (_)-----> d + HK (_) ----> d + HK (_, E)
                                HK (E)          HK (E)
</pre>


Kasumi makes a large cloud of yellow butterflies appear around her.
{{Navbox-NinMas}}
[[Category:Ninja Masters]]
[[Category:Ninja Masters]]

Latest revision as of 12:39, 19 December 2024

Nm kasumi select.png

Introduction

Unarmed Weapon
Kasumi-sprite1.gif Kasumi-sprite2.gif

Story:

Grand-daughter of the leader of "Kurenai Clan" who follow a style of female "KunoIch" Ninja Techniques.

Though yet to undergo full training, has considerable competence as a Ninja.

After her grand-mother spoke of their destiny on her 16th birthday, left home to eliminate the source of the bloody battles throughout the nation...

or was it to escape from the strict training?

+Great Rushing Specials
+Arsenal of mobilities options
+Good Range of Armed Normals
-Short ranged specials
-Lowest defense in the game

Move list

Normals

Standing

Far

Kof.lp.png
Armed
Ninjamas KasF5aA0.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-

Kof.lp.png
Unarmed
Ninjamas KasF5uA0.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-


Kof.lk.png
Armed
Ninjamas KasF5aB0.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-

Kof.lk.png
Unarmed
Ninjamas KasF5uB0.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-


Kof.sp.png
Ninjamas KasF5C0.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-


Kof.sk.png
Ninjamas KasF5D0.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-

Close

Kof.lp.png
Armed
Ninjamas KasCl5aA0.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-

Kof.lp.png
Unarmed
Ninjamas KasCl5uA0.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-


Kof.lk.png
Armed
Ninjamas KasCl5aB0.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-

Kof.lk.png
Unarmed
Ninjamas KasCl5uB0.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-


Kof.sp.png
Ninjamas KasCl5C0.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-


Kof.sk.png
Ninjamas KasCl5D0.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-

Crouching

D.png Kof.lp.png
Armed
Ninjamas Kas2aA0.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-

D.png Kof.lp.png
Unarmed
Ninjamas Kas2uA0.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-


D.png Kof.lk.png
Armed
Ninjamas Kas2aB0.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-

D.png Kof.lk.png
Unarmed
Ninjamas Kas2uB0.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-


D.png Kof.sp.png
Ninjamas Kas2C0.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-


D.png Kof.sk.png
Ninjamas Kas2D0.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-

Jumping

j.Kof.lp.png
Armed
Ninjamas Kasdj.aA0.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-

j.Kof.lp.png
Unarmed
Ninjamas Kasdj.uA0.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-


j.Kof.lk.png
Armed
Ninjamas Kasdj.aB0.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-

j.Kof.lk.png
Unarmed
Ninjamas Kasdj.uB0.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-


Kof.sp.png
Ninjamas Kasdj.C0.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-


Kof.sk.png
Ninjamas Kasdj.D0.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-

Command Normals

Reverse Side Crane Leg
Armed
F.png + Kof.sp.png
Ninjamas Kas6C0.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-


Haze Cutting
Df.png + Kof.lp.png
Ninjamas Kas3A0.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-


Pinwheel
Armed
Df.png + Kof.lk.png
Ninjamas Kas3B0.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-


F.png
in air, against wall
Ninjamas Kas-2-8K0.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-


Universal Mechanics

Kof.lk.png + Kof.sp.png
Armed
Ninjamas Kas5B+C0.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-

Kof.lk.png + Kof.sp.png
Unarmed
Ninjamas Kas5B+C1.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-


D.png Kof.lk.png + Kof.sp.png
Armed
Ninjamas Kas2B+C0.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-

D.png + Kof.lk.png + Kof.sp.png
Unarmed
Ninjamas Kas2B+C1.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-


Throw
Close
F.png Kof.lk.png
Ninjamas KasThrow0.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - low no 1 - - - -

-

Air Throw
In Air, Close
F.png Kof.lk.png
Ninjamas KasThrow1.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - low no 1 - - - -

-


Special Moves

Command Grab
(close)
Qcb.png F.png+Kof.sk.png
Ninjamas Kas2146B0.png
Hisentou
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - no 1 - - - -

Kasumi flips over the opponent and slams their head on the ground.


Hizangeki
Armed
Qcf.png+P.png (x3)
Ninjamas Kas236P0.png
-Medicine
Ninjamas Kas236P1.png
-Peony
Ninjamas Kas236P2.png
-Lily
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Light - - - - - - - - - -
Heavy - - - - - - - - - -
EX - - - - - - - - - -

Kasumi elbows the opponent, kicks them, thenk knocks them in to the air. You can leap up and throw them afterwards.


Kakyaku Ensenkyaku
Unarmed
Qcf.png+K.png
Ninjamas Kas236K0.png
Ninjamas Kas236K1.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Light - - - - - - - - - -
Heavy - - - - - - - - - -
EX - - - - - - - - - -

Kasumi performs two kicks while hopping forward. She does hops a second time and does two more for the powered version.


Hisenshu
Unarmed
Hcb.png+K.png
Ninjamas Kas63214K0.png
Ninjamas Kas63214K1.png
Ninjamas Kas63214K2.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Light - - - - - - - - - -
Heavy - - - - - - - - - -
EX - - - - - - - - - -

Kasumi does a flopping kick forward. The powered version has better range than the normal versions.


Hiryusen
In Air
U.png,D.png + K.png
Ninjamas Kas82K0.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Light - - - - - - - - - -
Heavy - - - - - - - - - -
EX - - - - - - - - - -

Kasumi spins downward at an angle. The powered version is faster.


Hitenkyaku
Unarmed
D.pngchargeU.png + K.png
Ninjamas Kas-2-8K0.png
Ninjamas Kas-2-8K2.png
Ninjamas Kas-2-8K3.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

Kasumi leaps to the side of the screen you indicate ( via up-forward or up-back) and then leaps forward off the wall.

Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
> P.png
Tenshinsenpu
- - - - - - - - - -

Kasumi does a flip that can hit for damage.

> K.png
Hitenkyaku
- - - - - - - - - -

Kasumi does a kick.

> Close K.png
Hienbu
- - - - - - - - - -

-

Spirit Gauge

Power Move

Hisen Tyugeki
B.pngchargeF.png+Kof.lp.png+Kof.lk.png
Ninjamas KasPOW0.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Level 0 - - - - - - - - - -
Level 1 - - - - - - - - - -
Level 2 - - - - - - - - - -
Level 3 - - - - - - - - - -

Kasumi slides forward, hitting the opponent with her elbow. This move can be held for a long time ( she crouches and shakes her head if you hold it ). The powered version doesn't look any different, but does a lot more damage and knocks down the opponent.


Combo Super

Ougi • Kacho Ryoran
Chain Combo Ender
F.png + Kof.lk.png
Ninjamas KasCS0.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

A cloud of yellow butterflies form around Kasumi, hitting the opponent for damage.

Desperation Move

Hisen
Hcb.png,F.png+Kof.sp.png+Kof.sk.png
Ninjamas KasDM0.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

Kasumi spins forward, drilling in to the opponent.

Finisher

Hisen Enbujin
Armed
D.png,214,F.png+Kof.lp.png+Kof.sp.png
Ninjamas KasFin0.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

Kasumi makes a large cloud of yellow butterflies appear around her.

Combos

Infinite: [cr.LP xx QCF+LPx2]xN

Weapon Combos

Weapon Chain Attacks 
-------------------- 
Punch Starters        
``````````````  
LP close   ---> HP        -----> HP         ----> HP (_, E)
HP close     |  f + LP       |                    HK (E)
df + LP      |               |                    d + HK (_, E)
             |               |
             |               |
             |               --> LP         ----> HP       -----> f + LP (SE)
             |               |                    f + HP (O)      f + LP+LK(SE)
             |               |                                    HP (L, E)
             |               |                                    f + HP (T, E)
             |               |                                    HK (E)
             |               |                                    f + HK (O, E)
             |               |
             |               |
             |               --> f + HP (O) ----> HP (L, E)
             |                                    HK (E)
             |                                    f + HK (O, E)
             |
             |
             -> HK        -----> HP         ----> HP (_, E)
                             |                    HK (E)
                             |                    d + HK (_, E)
                             |
                             |
                             --> d + HK (_) ----> d + HK (_)----> d + HK (_, E)
                                                  HK (E)          HK (E)


Kick Starters
`````````````
LK close   ---> HP        -----> HP         ----> HP (_, E)
f + LK (O)   |  f + LP       |                    HK (E)
             |               |                    d + HK (_, E)
             |               |
             |               |
             |               --> LP         ----> HP       -----> f + LP (SE)
             |               |                    f + HP (O)      f + LP+LK(SE)
             |               |                                    HP (L, E)
             |               |                                    f + HP (T, E)
             |               |                                    HK (E)
             |               |                                    f + HK (O, E)
             |               |
             |               |
             |               --> f + HP (O) ----> HP (L, E)
             |                                    HK (E)
             |                                    f + HK (O, E)
             |
             |
             -> HK        -----> HP         ----> HP (_, E)
                             |                    HK (E)
                             |                    d + HK (_, E)
                             |
                             |
                             --> d + HK (_) ----> d + HK (_)----> d + HK (_, E)
                                                  HK (E)          HK (E)


HK far     ---> HP        -----> HP (_, E)
             |                   HK (E)
             |                   d + HK (_, E)
             |
             |
             -> d + HK (_)-----> d + HK (_) ----> d + HK (_, E)
                                 HK (E)           HK (E)

Unarmed Combos

Chain Attacks 
-------------
Punch Starters        
``````````````  
LP close (*)--> HP        -----> HP         ----> HP (_, E)
HP close (*) |  f + LP       |                    HK (E)
df + LP      |               |                    d + HK (_, E)
             |               |
             |               |
             |               --> LP         ----> HP       -----> f + LP (SE)
             |               |                    f + HP (O)      f + LP+LK(SE)
             |               |                                    HP (L, E)
             |               |                                    f + HP (T, E)
             |               |                                    HK (E)
             |               |                                    f + HK (O, E)
             |               |
             |               |
             |               --> f + HP (O) ----> HP (L, E)
             |                                    HK (E)
             |                                    f + HK (O, E)
             |
             |
             -> HK        -----> HP         ----> HP (_, E)
                             |                    HK (E)
                             |                    d + HK (_, E)
                             |
                             |
                             --> d + HK (_) ----> d + HK (_)----> d + HK (_, E)
                                                  HK (E)          HK (E)


Kick Starters
`````````````
LK close   ---> HP        -----> HP         ----> HP (_, E)
f + LK (O)   |  f + LP       |                    HK (E)
             |               |                    d + HK (_, E)
             |               |
             |               |
             |               --> LP         ----> HP       -----> f + LP (SE)
             |               |                    f + HP (O)      f + LP+LK(SE)
             |               |                                    HP (L, E)
             |               |                                    f + HP (T, E)
             |               |                                    HK (E)
             |               |                                    f + HK (O, E)
             |               |
             |               |
             |               --> f + HP (O) ----> HP (L, E)
             |                                    HK (E)
             |                                    f + HK (O, E)
             |
             |
             -> HK        -----> HP         ----> HP (_, E)
                             |                    HK (E)
                             |                    d + HK (_, E)
                             |
                             |
                             --> d + HK (_) ----> d + HK (_)----> d + HK (_, E)
                                                  HK (E)          HK (E)


HK far     ---> HP        -----> HP (_, E)
             |                   HK (E)
             |                   d + HK (_, E)
             |
             |
             -> d + HK (_)-----> d + HK (_) ----> d + HK (_, E)
                                 HK (E)           HK (E)

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Goemon
Houoh
Kamui
Karasu
Kasumi
Natsume
Nobunaga
Raiga
Ranmaru
Sasuke
Tenho
Unzen