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[[File:Nm raiga select.png|left]] | |||
=Introduction= | =Introduction= | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Unarmed || align="center" | Weapon | |||
|- | |||
| align="center" | [[File:Raiga-sprite1.gif]] || align="center" | [[File:Raiga-sprite2.gif]] | |||
|- | |||
|} | |||
Story: | |||
Is renown as bounty hunter, but has not succeeded to catch Goemon,a thief wanted for a bounty prize in history. | |||
Has spent all his life chasing Goemon. | |||
+Varied Throwing Tools<br> | |||
+Good Mobility and Defense unorthodox characters<br> | |||
-Most Punishable block/whiff specials<br> | |||
-Weird Projectile and Super<br> | |||
=Move list= | =Move list= | ||
= | <!-- | ||
=Command Moves= | ==Normals== | ||
=Special Moves= | |||
===Standing=== | |||
====Far==== | |||
{{MoveData | |||
| name = {{Icon-SNK|A}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Icon-SNK|B}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Icon-SNK|C}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Icon-SNK|D}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
====Close==== | |||
{{MoveData | |||
| name = {{Icon-SNK|A}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Icon-SNK|B}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Icon-SNK|C}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Icon-SNK|D}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
===Crouching=== | |||
{{MoveData | |||
| name = {{Motion|2}} {{Icon-SNK|A}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Motion|2}} {{Icon-SNK|B}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Motion|2}} {{Icon-SNK|C}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Motion|2}} {{Icon-SNK|D}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
===Jumping=== | |||
{{MoveData | |||
| name = {{Icon-SNK|A}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Icon-SNK|B}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Icon-SNK|C}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Icon-SNK|D}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
==Command Normals== | |||
{{MoveData | |||
| name = | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
==Universal Mechanics== | |||
{{MoveData | |||
| name = {{Icon-SNK|B}} + {{Icon-SNK|C}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = {{Motion|2}} {{Icon-SNK|B}} + {{Icon-SNK|C}} | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Armed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Unarmed | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
{{MoveData | |||
| name = | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
==Special Moves== | |||
{{MoveData | |||
| name = | |||
| input = | |||
| subtitle = | |||
| image = | |||
| image2 = | |||
| image3 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Light | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Heavy | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = EX | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
==Spirit Gauge== | |||
===Power Move=== | |||
{{MoveData | |||
| name = | |||
| input = | |||
| subtitle = | |||
| image = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = Level 0 | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Level 1 | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Level 2 | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
}} | |||
{{AttackData-NinjaMas | |||
| header = no | |||
| version = Level 3 | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
===Combo Super=== | |||
{{MoveData | |||
| name = | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
===Desperation Move=== | |||
{{MoveData | |||
| name = | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
===Finisher=== | |||
{{MoveData | |||
| name = | |||
| input = | |||
| subtitle = | |||
| image1 = | |||
| image2 = | |||
| data = | |||
{{AttackData-NinjaMas | |||
| version = | |||
| subtitle = | |||
| damage = - | |||
| guard = mid | |||
| startup = - | |||
| description = - | |||
}} | |||
}} | |||
--> | |||
==Command Moves== | |||
Upper | |||
Dash Forward, df + HP | |||
Slide Kick | |||
Dash Forward, df + HK | |||
must be blocked low | |||
Knee Hop | |||
Dash Forward, df + LK | |||
Rough Shoulder | |||
f + LP | |||
overhead; staggers opponent if it connects as an overhead | |||
Short Dropkick | |||
f + LK | |||
overhead | |||
Falling Back | |||
d + HP in air | |||
overhead | |||
Butt Drop | |||
d + LK in air | |||
overhead | |||
Unarmed | |||
Low Punch | |||
d + HP | |||
blocked low | |||
==Special Moves== | |||
Raigeki Satsu > Chirairyu | |||
qcb + P; if it connects, hcf + P: | qcb + P; if it connects, hcf + P: | ||
Line 15: | Line 689: | ||
----------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------- | ||
Bakurai Geki | |||
charge | charge b, f + P, then b-f P, b-f P: | ||
Raiga rams the opponent with his elbow, hits them again, then uppercuts them,knocking them down. | Raiga rams the opponent with his elbow, hits them again, then uppercuts them,knocking them down. | ||
Line 23: | Line 698: | ||
------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------ | ||
Mega Tiger Bomb | |||
360 degrees + B: | 360 degrees + B: | ||
Line 31: | Line 707: | ||
------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------ | ||
Ikazuchi Chiryu | |||
charge | charge b, f + K: | ||
Command throw. | Command throw. | ||
Line 45: | Line 722: | ||
------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------ | ||
Raishinsho | |||
charge | charge d, u + BD: | ||
Raiga charges up, and creates several spheres of electricity which rotate around him. | Raiga charges up, and creates several spheres of electricity which rotate around him. | ||
Line 55: | Line 733: | ||
------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------ | ||
Ikazuchi Tenryu | |||
charge | charge d, u + K: | ||
Command throw. | Command throw. | ||
Line 68: | Line 747: | ||
The powered version also has a mid-screen range, it's just faster. | The powered version also has a mid-screen range, it's just faster. | ||
= | =Super Combo Ender= | ||
=Combos= | |||
A, B, B, B, f +B: | |||
Raiga charges some energy in his hands, then performs three electrified uppercuts on the opponent. | |||
==Combos== | |||
===Weapon Combos=== | |||
<pre>Weapon Chain Attacks | |||
-------------------- | |||
Punch Starters | |||
`````````````` | |||
LP far ---> HP (*) -----> HP ----> HP -----> f + HP (SE) | |||
LP close (*) | LK LK (_) | d + HK (_, E) HP (T, E) | |||
| HK (*) | | |||
| f + LK (O, E) | | |||
| -> HK -----> LK ----+ | |||
| HP (E) | | |||
| HK (_, E) | | |||
| | | |||
| | | |||
| HP (E) <---+ | |||
| | |||
| | |||
-> HK -----> LK ----> HP (E) | |||
HP (E) | |||
HK (_, E) | |||
f + LP (O) ---> f + HK -----> HK (E) | |||
f + LK (O, E) | |||
HP close (*)--> HP -----> HP ----> f + HP (SE) | |||
LK (_) | d + HK (_, E) HP (T, E) | |||
HK | | |||
f + LK (O, E)| | |||
--> HK ----> LK -----> HP (E) | |||
HP (E) | |||
HK (_, E) | |||
Kick Starters | |||
````````````` | |||
LK close ---> HP -----> HP ----> f + HP (SE) | |||
HK close (*) LK (_) | d + HK (_, E) HP (T, E) | |||
HK | | |||
f + LK (O, E)| | |||
--> HK ----> LK -----> HP (E) | |||
HP (E) | |||
HK (_, E) | |||
</pre> | |||
===Unarmed Combos=== | |||
<pre> | |||
Chain Attacks | |||
------------- | |||
Punch Starters | |||
`````````````` | |||
LP far (*) ---> HP (*) -----> HP ----> HP -----> f + HP (SE) | |||
LP close (*) | LK LK (_) | d + HK (_, E) HP (T, E) | |||
| HK (*) | | |||
| f + LK (O, E) | | |||
| -> HK -----> LK ----+ | |||
| HP (E) | | |||
| HK (_, E) | | |||
| | | |||
| | | |||
| HP (E) <---+ | |||
| | |||
| | |||
-> HK -----> LK ----> HP (E) | |||
HP (E) | |||
HK (_, E) | |||
f + LP (O) ---> f + HK -----> HK (E) | |||
f + LK (O, E) | |||
HP close (*)--> HP -----> HP ----> f + HP (SE) | |||
LK (_) | d + HK (_, E) HP (T, E) | |||
HK | | |||
f + LK (O, E)| | |||
--> HK ----> LK -----> HP (E) | |||
HP (E) | |||
HK (_, E) | |||
Kick Starters | |||
````````````` | |||
LK close ---> HP -----> HP ----> f + HP (SE) | |||
HK close (*) LK (_) | d + HK (_, E) HP (T, E) | |||
HK | | |||
f + LK (O, E)| | |||
--> HK ----> LK -----> HP (E) | |||
HP (E) | |||
HK (_, E) | |||
</pre> | |||
=Deadly Move= | =Deadly Move= | ||
Senco Raizin | |||
qcf, hcf + AB: | |||
Raiga throws his knife forward; it hits for electrical damage. | |||
=Super Deadly Move= | =Super Deadly Move= | ||
Lightning Cage | |||
b,f,b,db,d + CD (with weapon): | |||
Raiga throws his knife in to the ground; lightning strikes it, creating a cage | |||
of lightning around the knife that remains there for several seconds. Very | |||
useful. | |||
{{Navbox-NinMas}} | |||
[[Category:Ninja Masters]] |
Latest revision as of 02:21, 19 December 2024
Introduction
Unarmed | Weapon |
![]() |
![]() |
Story:
Is renown as bounty hunter, but has not succeeded to catch Goemon,a thief wanted for a bounty prize in history.
Has spent all his life chasing Goemon.
+Varied Throwing Tools
+Good Mobility and Defense unorthodox characters
-Most Punishable block/whiff specials
-Weird Projectile and Super
Move list
Command Moves
Upper
Dash Forward, df + HP
Slide Kick
Dash Forward, df + HK
must be blocked low
Knee Hop
Dash Forward, df + LK
Rough Shoulder
f + LP
overhead; staggers opponent if it connects as an overhead
Short Dropkick
f + LK
overhead
Falling Back
d + HP in air
overhead
Butt Drop
d + LK in air
overhead
Unarmed
Low Punch
d + HP
blocked low
Special Moves
Raigeki Satsu > Chirairyu
qcb + P; if it connects, hcf + P:
Raigan slams his fists on the ground, creating a wave of electricity which slides forward a little ways before dissapearing.
If it connects, perform a hcf + P to slide forward and then throw the opponent.
The powered versions have better range.
Bakurai Geki
charge b, f + P, then b-f P, b-f P:
Raiga rams the opponent with his elbow, hits them again, then uppercuts them,knocking them down.
NOTE: You only need to charge the first part of this move, the other two parts are just " back-forward " done quickly.
Mega Tiger Bomb
360 degrees + B:
Command throw.
Raiga grabs the opponent, leaps in to the air, and performs a pile driver on them.
Ikazuchi Chiryu
charge b, f + K:
Command throw.
Raiga rolls forward and grabs the opponent.
He performs a single throw for the weak version, two throws for the fierce version, and three for the powered version.
Note: Raiga barely rolls at all for the weak version; he rolls about mid-screen distance for the fierce.
The powered version is the same as the fierce, range wise; it's just faster.
Raishinsho
charge d, u + BD:
Raiga charges up, and creates several spheres of electricity which rotate around him.
These remain around him indefinately, until they touch an opponent( to whom they cause damage ).
Raiga performs this move without charging if your super meter is already full; it empties the meter.
Ikazuchi Tenryu
charge d, u + K:
Command throw.
Raiga flips forward and grabs the opponent.
He performs a single throw for the weak version, two throws for the fierce version, and three throws for the powered version.
Note: The weak version lands directly infront of where Raiga was previously standing, the fierce version has about a mid-screen range.
The powered version also has a mid-screen range, it's just faster.
Super Combo Ender
A, B, B, B, f +B:
Raiga charges some energy in his hands, then performs three electrified uppercuts on the opponent.
Combos
Weapon Combos
Weapon Chain Attacks -------------------- Punch Starters `````````````` LP far ---> HP (*) -----> HP ----> HP -----> f + HP (SE) LP close (*) | LK LK (_) | d + HK (_, E) HP (T, E) | HK (*) | | f + LK (O, E) | | -> HK -----> LK ----+ | HP (E) | | HK (_, E) | | | | | | HP (E) <---+ | | -> HK -----> LK ----> HP (E) HP (E) HK (_, E) f + LP (O) ---> f + HK -----> HK (E) f + LK (O, E) HP close (*)--> HP -----> HP ----> f + HP (SE) LK (_) | d + HK (_, E) HP (T, E) HK | f + LK (O, E)| --> HK ----> LK -----> HP (E) HP (E) HK (_, E) Kick Starters ````````````` LK close ---> HP -----> HP ----> f + HP (SE) HK close (*) LK (_) | d + HK (_, E) HP (T, E) HK | f + LK (O, E)| --> HK ----> LK -----> HP (E) HP (E) HK (_, E)
Unarmed Combos
Chain Attacks ------------- Punch Starters `````````````` LP far (*) ---> HP (*) -----> HP ----> HP -----> f + HP (SE) LP close (*) | LK LK (_) | d + HK (_, E) HP (T, E) | HK (*) | | f + LK (O, E) | | -> HK -----> LK ----+ | HP (E) | | HK (_, E) | | | | | | HP (E) <---+ | | -> HK -----> LK ----> HP (E) HP (E) HK (_, E) f + LP (O) ---> f + HK -----> HK (E) f + LK (O, E) HP close (*)--> HP -----> HP ----> f + HP (SE) LK (_) | d + HK (_, E) HP (T, E) HK | f + LK (O, E)| --> HK ----> LK -----> HP (E) HP (E) HK (_, E) Kick Starters ````````````` LK close ---> HP -----> HP ----> f + HP (SE) HK close (*) LK (_) | d + HK (_, E) HP (T, E) HK | f + LK (O, E)| --> HK ----> LK -----> HP (E) HP (E) HK (_, E)
Deadly Move
Senco Raizin
qcf, hcf + AB:
Raiga throws his knife forward; it hits for electrical damage.
Super Deadly Move
Lightning Cage
b,f,b,db,d + CD (with weapon):
Raiga throws his knife in to the ground; lightning strikes it, creating a cage of lightning around the knife that remains there for several seconds. Very useful.