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| [[File:Ninjamasterssm.gif]]
| | {{Infobox Game |
| | | | gamename = Ninja Master's: Haō Ninpō Chō |
| =Introduction= | | | abbreviation = NM |
| | | | image = Ninjamasterssm.gif |
| ADK's Black Swan Fighting Game and one of the "sleeper" of Neo Geo Arcade System | | | developer = ADK |
| | | | system = Neo Geo MVS<br>WW: 27 May 1996 |
| | | system2 = Neo Geo AES<br>JP: 28 June 1996<br>NA: 28 June 1996<br>EU: 28 June 1996 |
| | | system3 = Neo Geo CD<br>JP: 27 September 1996 |
| | | netcode = Rollback (via Fightcade) |
| | | community = [https://discord.com/invite/hsS5Fz6 ADK Company community Discord server] |
| | }} |
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| | ==Introduction== |
| Ninja Master's: Haō Ninpō Chō (ニンジャマスターズ ~覇王忍法帳~ roughly translated as "Ninja Master's Scrolls of the Supreme Ninja Arts") is a ninja-themed competitive fighting game produced by ADK originally released in 1996 for the Neo Geo arcade and home platform. | | Ninja Master's: Haō Ninpō Chō (ニンジャマスターズ ~覇王忍法帳~ roughly translated as "Ninja Master's Scrolls of the Supreme Ninja Arts") is a ninja-themed competitive fighting game produced by ADK originally released in 1996 for the Neo Geo arcade and home platform. |
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| Ninja Master's was the sixth and final fighting game produced by ADK, following the four games in the World Heroes series and Aggressors of Dark Kombat. | | Ninja Master's was the sixth and final fighting game produced by ADK, following the four games in the World Heroes series and [[Aggressors of Dark Kombat]]. |
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| It was later featured in the 2008 compilation ADK Tamashii for the PlayStation 2. | | It was later featured in the 2008 compilation ADK Tamashii for the PlayStation 2. |
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| On December 6, 2012, Ninja Master's was also released on the Neo-Geo X handheld system. | | On December 6, 2012, Ninja Master's was also released on the Neo-Geo X handheld system. |
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| =Notations= | | ==Characters== |
| '''Joystick'''
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| <pre>
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| ub u uf
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| b N f
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| db d df
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| </pre>
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| '''Buttons'''
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| A =LP
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| B = HP
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| C = LK
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| D = HK
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| '''Moves'''
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| SC - Super Chain
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| DM - Deadly move
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| SDM - Super Deadly Move
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| '''Combos'''
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| <pre>
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| * - can perform special/super right after if connected
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| E - ends string
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| O - overhead
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| _ - must be blocked low
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| L - launches opponent into the air (can be juggled with many attacks,including air throws if your character possesses one)
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| T - notes that this is a Throw maneuver (throws in chains CAN be blocked)
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| W - Weapon is drawn
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| U - Weapon is put away
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| SE - is your character's Super Combo Ender (must be in Hyper Mode or have a full super meter for this to come out)
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| </pre>
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| =Battle Screen=
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| [[File:Nmbattlescreen.png]]
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| '''CHARACTER NAME AND PORTRAIT'''
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| The names and pictures of the ninjas engaged in battle.
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| '''WIN POINTS'''
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| A kanji appears once a ninja has won a round.
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| '''LIFE GAUGE'''
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| Shows the amount of strength the ninja has left before he is knocked-out.
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| Everytime you get hit or block special attacks, this gauge gradually depletes.
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| The gauge has 2 bars and 3 levels: Green (>50%), Yellow (<50%) and Red (<25%).
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| '''POWER GAUGE'''
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| Shows the amount of power the ninja has currently stored.
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| Once the gauge is completely filled up, the ninja has a wide range of choices on how to activate and use his stored power.
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| '''TIME COUNT'''
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| Shows how much time is left in the round. Maximum time is 99.
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| '''PLAY TIME'''
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| Shows the player's current total play time.
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| =Gameplay=
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| '''Dash<br>'''
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| tap f,f or b,b
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| '''High block<br>'''
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| hold b
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| '''Low Block<br>'''
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| hold db,but beware,there is some overhead attack
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| '''Dizzy Recovery<br>'''
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| If you are dizzy you can press repeatdly Punch and Kick
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| '''Negative Edge<br>'''
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| Tenhou is the character that uses this technique,Hold a button then made the motion and release.
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| '''Draw Weapon/Take Away<br>'''
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| Press B+C (LK+HP)
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| '''HYPER Mode<br>'''
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| Press A+B+C (LP+LK+HP) When Spirit Gauge is full
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| '''Normal Moves<br>'''
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| Press any button standing,jumping or crouching
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| '''Command Moves<br>'''
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| Press any button and a direction,we listed moves that changes depends off the mode
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| '''Special Moves<br>'''
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| Your common sequences,anyway any character have a rekkaken-base move and a Command Grab that is Unblockable
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| '''EX Moves<br>'''
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| You can use is when your Spirit Gauge is full,there some sequences that are powered up but one that drains the Spirit Gauge when are used
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| '''Super Combo Ender<br>'''
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| When you have your full bar you can make a simple but fantastic combo sequences
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| '''Deadly Move<br>'''
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| Are the desesperation moves when your life is red or in Hyper Mode
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| '''Super Deadly Move/Finisher Move<br>'''
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| If you have the Spirit Gauge Full and your opponent life is in red you can defeat him in a spectacular style with that move.
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| ==Spirit Gauge== | |
| [[File:Nmpower1.png]]
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| [[File:Nmpower2.png]]
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| The spirit gauge will build up as your attack hits or ticks your opponent, when Max, certain super moves can be performed.
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| [[File:Nmpower3.png]]
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| During Max,to go into Hyper mode, simply press ABC buttons at the same time, then the spirit will start to drain, in close range this will also hit.
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| [[File:Nmpower4.png]]
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| '''CONDITIONS REQUIRED FOR DM, SDM AND SC<br><br>'''
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| '''DM: Desperation Move<br>'''
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| this move can be done when <br>
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| (1) You are in Hyper mode<br>
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| (2) Your character is low in life, known as flashing red life <br>
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| (3) or both<br><br>
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| '''SDM: Super Desperation Move or Finishing Move<br>'''
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| this move can be done when<br>
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| (1) Your character is in Hyper mode <br>
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| (2) or your character is Maxed up and your opponent is low in life.<br><br>
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| '''SC: Super Chain Combo Ender<br>'''
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| this move can be done when <br>
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| (1) Your character is Maxed up<br>
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| (2) or your character is in Hyper.<br><br>
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| (n/w): No Weapons<br>
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| when you see this, put your character's weapons away by pressing B+C.<br><br>
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| (w): Weapons
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| when you see this, which means this move required weapons to perform, press B+C to take out your character's weapons.<br><br>
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| =Characters=
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| [[File:Ninjamasters-select.png]] | | [[File:Ninjamasters-select.png]] |
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| *[[Sasuke_(Ninja Masters)|Sasuke]]
| | ==Wiki Roadmap== |
| *[[Kamui_(Ninja Masters)|Kamui]]
| | <section begin=Main/> |
| *[[Karasu_(Ninja Masters)|Karasu]]
| | {{ProgressBar|40}} |
| *[[Unzen_(Ninja Masters)|Unzen]]
| | {| class="wikitable" style="margin: auto; width: 50%;" |
| *[[Natsume_(Ninja Masters)|Natsume]] | | ! Completed !! To-do |
| *[[Raiga_(Ninja Masters)|Raiga]] | | |- style="vertical-align:top;text-align:left" |
| *[[Kasumi_(Ninja Masters)|Kasumi]] | | | style="width: 50%;"| |
| *[[Goemon_(Ninja Masters)|Goemon]] | | '''Completed:''' |
| *[[Houoh_(Ninja Masters)|Houoh]]
| | * All characters have basic information |
| *[[Tenho_(Ninja Masters)|Tenho]] | | * Chain links tree for each character |
| | | * System, HUD, Notation and FAQ pages have superficial information |
| Secret Characters
| | | style="width: 50%;"| |
| | | * Reformate the character pages (Goemon, Karasu, Kasumi and Unzen are the examples to follow) |
| *[[Ranmaru_(Ninja Masters)|Ranmaru]] | | * Add images of the moves to the character pages |
| *[[Nobunaga_(Ninja Masters)|Nobunaga]] | | * Add damage and meter gain information to the moves |
| | | * Expand the existent information |
| =Video Exhibitions=
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| https://www.youtube.com/watch?v=IxQzBtJtbSs
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| =Links=
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| [http://www.neo-geo.com/reviews/neo-reviews/ninjamas/ninjamas1.html]
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| [http://www.geocities.jp/hanten21/08/nijimasu/nijimasuwazahyou.htm]
| | |} |
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| | {{Navbox-NinMas}} |
| [[Category:Ninja Masters]] | | [[Category:Ninja Masters]] |