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{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid=sop-171 | |moveid=sop-171 | ||
|description=Outside of soul charge, 236A+B is a | |description=Outside of soul charge, 236A+B is a strong, safe tech crouch attack if you're in AS but don't want to commit to 236B. The range of both attacks is longer than you would think. Inside of soul charge, 236A+B is an oppressive break attack that can leave your opponent too scared to push any buttons as it racks up guard damage quickly. When in soul charge, this would be the best move in your kit, except the third hit can be RI'd. Use with caution against opponents that pass the knowledge check. | ||
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{{MoveData | {{MoveData | ||
|name = Seraphim Blade/Seraphim Echo | |name = Seraphim Blade/Seraphim Echo | ||
|input= | |input=TAS AA/TAS AB | ||
|image=SCVI_SOP_TASAA.mp4 | |image=SCVI_SOP_TASAA.mp4 | ||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
{{KeyMove-SCVI | |||
|moveid=sop-131 | |||
}} | |||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid=sop-132 | |moveid=sop-132 | ||
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{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid=sop-133 | |moveid=sop-133 | ||
|description=Not a can opener! TAS A is a long range sidestep punishing tool that leads into a fake mixup ( | |description=Not a can opener! TAS A is a long range sidestep punishing tool that leads into a fake mixup (it's possible to guard both ways with 2G, G). Use TAS A to escape opponents committing to the fuzzy guard. TAS AA will catch anyone mashing after TAS A, but is mildly unsafe on block (-12). Followup TAS AA with 6K on hit for a frame trap, and with 236B on counterhit for a combo. TAS AB can ringout, and puts you at +4 on block. TAS AB is weak to mashing and stepping after the first hit. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name = Seraphim Strike | |name = Seraphim Strike | ||
|input= | |input=TAS B | ||
|image=SCVI_SOP_TASB.mp4 | |image=SCVI_SOP_TASB.mp4 | ||
|imageSize=320px | |imageSize=320px | ||
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{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid=sop-136 | |moveid=sop-136 | ||
|description=Your goto long range whiff punishment tool, | |description=Your goto long range whiff punishment tool, with the same followup attacks as 236B. It's also key in Sophitia's most optimal combo routes (such as 66B, wrB+K, TAS B, TAS B; 75 damage) so be sure to practice. If you're having trouble, 66A+B, 22BAK, and 236AA are common launcher followups that trade damage for ease of execution and okizeme. | ||
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Latest revision as of 08:19, 13 August 2024
Introduction
Sophitia is a simple and fundamentals based character, with a focus on whiff and block punishment. She has wide range of LH moves for lots of situations that let her punish opponents who over reach in their game play very easily and one of the strongest i14 punishes in the game with 236B. She has fast movement which helps to position her to whiff punish and avoid problematic situations very easily. Her strong aGI options and plethora of moves that Tech Crouch allow you to steal turns when pushing your offense or interrupting your opponents. She has only two stances, but both require some good execution to be able to utilize them and they are crucial to her basic combos and punishment game plan, making her a execution heavy character. Her offense is very simple having no string or stance mixups that are real, which leads to very low damage offense on hit until you get back into whiff and block punishes or okizeme. In short, Sophie is a hard to play character that has a lot of good tools for every situation. Her gameplan is simple, yet hard to execute, and requires you to really understand the fighting games and SoulCalibur fundamentally to excel.
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Sophitia #SCVI_SOP |
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Sophitia was a simple baker's daughter when Hephaestus, the god of forging and masonry, transformed her into a holy warrior, and bestowed upon her a mission to destroy Soul Edge. When she confronted the owner of the weapon, Cervantes, she was able to destroy one of the sword's two halves. However, her success came at a price. As she destroyed the sword, its shards pierced her body, causing near-fatal wounds. |