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|hash=SOP | |hash=SOP | ||
|image=SCVI_Sophitia_Face.jpg | |image=SCVI_Sophitia_Face.jpg | ||
|lore=Sophitia was a simple baker's daughter when Hephaestus, the god of forging and masonry, transformed her into a holy warrior, and bestowed upon her a mission to destroy Soul Edge. When she confronted the owner of the weapon, Cervantes, she was able to destroy one of the sword's two halves. However, her success came at a price. As she destroyed the sword, its shards pierced her body, causing near-fatal wounds. | |||
}} | }} | ||
== Key Moves == | == Key Moves == | ||
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|name = Angel's Strike | |name = Angel's Strike | ||
|input=236B | |input=236B | ||
|image=SCVI_SOP_ASB.mp4 | |||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
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{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid=sop-128 | |moveid=sop-128 | ||
|description=Outstanding punishment tool, and probably why you're playing the characer. Lightning fast, good damage without the followup, and great damage with oki (236B4) or wall splat/ringout (236BB) | |description=Outstanding punishment tool, and probably why you're playing the characer. Lightning fast, good damage without the followup, and great damage with oki (236B4) or wall splat/ringout (236BB) on successful followup. Be aware that it's very unsafe on block, so if you're not sure, test the situation with BB (also i14) first. Rule of thumb, AS B will punish almost every true low. | ||
}} | }} | ||
}} | }} | ||
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|name = Holy Arrow Kick | |name = Holy Arrow Kick | ||
|input=236K | |input=236K | ||
|image=SCVI_SOP_ASK.mp4 | |||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
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|name = Angelic Retribution/Seraphim Castigation | |name = Angelic Retribution/Seraphim Castigation | ||
|input=236A+B | |input=236A+B | ||
|image=SCVI_SOP_ASA+B.mp4 | |||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
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{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid=sop-171 | |moveid=sop-171 | ||
|description=Outside of soul charge, 236A+B is a | |description=Outside of soul charge, 236A+B is a strong, safe tech crouch attack if you're in AS but don't want to commit to 236B. The range of both attacks is longer than you would think. Inside of soul charge, 236A+B is an oppressive break attack that can leave your opponent too scared to push any buttons as it racks up guard damage quickly. When in soul charge, this would be the best move in your kit, except the third hit can be RI'd. Use with caution against opponents that pass the knowledge check. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = Seraphim Blade/Seraphim Echo | |name = Seraphim Blade/Seraphim Echo | ||
|input= | |input=TAS AA/TAS AB | ||
|image=SCVI_SOP_TASAA.mp4 | |||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
{{KeyMove-SCVI | |||
|moveid=sop-131 | |||
}} | |||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid=sop-132 | |moveid=sop-132 | ||
}} | }} | ||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid=sop- | |moveid=sop-133 | ||
|description=Not a can opener! TAS A is a long range sidestep punishing tool that leads into a fake mixup ( | |description=Not a can opener! TAS A is a long range sidestep punishing tool that leads into a fake mixup (it's possible to guard both ways with 2G, G). Use TAS A to escape opponents committing to the fuzzy guard. TAS AA will catch anyone mashing after TAS A, but is mildly unsafe on block (-12). Followup TAS AA with 6K on hit for a frame trap, and with 236B on counterhit for a combo. TAS AB can ringout, and puts you at +4 on block. TAS AB is weak to mashing and stepping after the first hit. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name = Seraphim Strike | |name = Seraphim Strike | ||
|input= | |input=TAS B | ||
|image=SCVI_SOP_TASB.mp4 | |||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
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{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid=sop-136 | |moveid=sop-136 | ||
|description=Your goto long range whiff punishment tool, | |description=Your goto long range whiff punishment tool, with the same followup attacks as 236B. It's also key in Sophitia's most optimal combo routes (such as 66B, wrB+K, TAS B, TAS B; 75 damage) so be sure to practice. If you're having trouble, 66A+B, 22BAK, and 236AA are common launcher followups that trade damage for ease of execution and okizeme. | ||
}} | }} | ||
}} | }} | ||
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|name = Starlight Blade | |name = Starlight Blade | ||
|input=AA | |input=AA | ||
|image=SCVI_SOP_AA.mp4 | |||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
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|name = Under Slide Blade | |name = Under Slide Blade | ||
|input=2A | |input=2A | ||
|image=SCVI_SOP_2A.mp4 | |||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
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|name = Angel Punisher | |name = Angel Punisher | ||
|input=3A | |input=3A | ||
|image=SCVI_SOP_3A.mp4 | |||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
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|name = Roaring Stream | |name = Roaring Stream | ||
|input=6AA | |input=6AA | ||
|image=SCVI_SOP_6AA.mp4 | |||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
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{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid=sop-7 | |moveid=sop-7 | ||
|description=Great tool for turn stealing between the tech crouch and low GI frames. Safe on block against most of the cast, and can only really be punished with an i10 AA. You can steal turns by transitioning into AS B or AS A+B as a high risk option. The former is still a very fast i16 including the frame disadvantage, and the latter is effectively | |description=Great tool for turn stealing between the tech crouch and low GI frames. Safe on block against most of the cast, and can only really be punished with an i10 AA. You can steal turns by transitioning into AS B or AS A+B as a high risk option. The former is still a very fast i16 including the frame disadvantage, and the latter is effectively i18 with tech crouch that's safe on block. | ||
}} | }} | ||
}} | }} | ||
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|name = Silent Cross | |name = Silent Cross | ||
|input=33_66_99A | |input=33_66_99A | ||
|image=SCVI_SOP_66A.mp4 | |||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
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|name = Divine Mist | |name = Divine Mist | ||
|input=BB | |input=BB | ||
|image=SCVI_SOP_BB.mp4 | |||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
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|name = Sword Shower | |name = Sword Shower | ||
|input=4B | |input=4B | ||
|image=SCVI_SOP_4B.mp4 | |||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid=sop-41 | |moveid=sop-41 | ||
|description=Outstanding poke. | |description=Outstanding poke. Good reach, hits grounded foes, and forces a blocking opponent to crouch. Excellent and safe mid option in oki. Combined with only being -2 on block, following up with a fast mid or special low like BB or 2A will catch a lot of players out as they accidentally try to take their turn with a slow WR attack. Alternately, since most wr attacks are mids, you can steal their turn with a well timed 6A+B or 3A+B. Notably, 4B no longer breaks guards. | ||
}} | }} | ||
}} | }} | ||
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|name = Press the Hilt | |name = Press the Hilt | ||
|input=6BB | |input=6BB | ||
|image=SCVI_SOP_6BB.mp4 | |||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid=sop- | |moveid=sop-29 | ||
}} | |||
{{KeyMove-SCVI | |||
|moveid=sop-32 | |||
|description=Great tool for turn stealing between the tech crouch and mid GI frames. Safe on block, and natural combos. You can also transition to 6BA making it a risky move to attempt to sidestep. | |description=Great tool for turn stealing between the tech crouch and mid GI frames. Safe on block, and natural combos. You can also transition to 6BA making it a risky move to attempt to sidestep. | ||
}} | |||
{{KeyMove-SCVI | |||
|moveid=sop-30 | |||
|description=If the horizontal attack counterhits, 2BK is a guaranteed lethal hit. | |||
}} | }} | ||
}} | }} | ||
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|name = Olympus Cannon | |name = Olympus Cannon | ||
|input=66B | |input=66B | ||
|image=SCVI_SOP_66B.mp4 | |||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
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|moveid=sop-107 | |moveid=sop-107 | ||
|description=A launcher with great range, safe on block, hits grounded opponents, and works as an approach tool. Inflicts good guard damage (9%), and 66B,66A+B is a simple combo that gives oki. Mixing up 66B with 66A+G on oki is a simple and effective gameplan, as both effectively reset the situation. | |description=A launcher with great range, safe on block, hits grounded opponents, and works as an approach tool. Inflicts good guard damage (9%), and 66B,66A+B is a simple combo that gives oki. Mixing up 66B with 66A+G on oki is a simple and effective gameplan, as both effectively reset the situation. | ||
}} | |||
}} | |||
{{MoveData | |||
|name = Guardian's Judgment | |||
|input=22_88BAK | |||
|image=SCVI_SOP_22BAK.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=sop-110 | |||
|description=Your bread and butter move after a successful sidestep. On hit, you get oki with your opponent right next to you. If you have trouble buffering the 66 motion for a 66B/66A+G mixup on wakeup, 4B/1K is easier and safer. Very minus on whiff, but you can vary the timing of the jump by changing how many attacks you perform while atill aerial. | |||
}} | }} | ||
}} | }} | ||
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|name = Kick Duo | |name = Kick Duo | ||
|input=KK | |input=KK | ||
|image=SCVI_SOP_KK.mp4 | |||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid=sop-52 | |moveid=sop-52 | ||
|description=Sophie's fastest move. | |description=Sophie's fastest move. Does slightly more damage than AA, so try to use this when punishing moves that are -12. Be aware that the 2nd hit can be GI'd if the first hit is blocked. | ||
}} | }} | ||
}} | }} | ||
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|name = Holy Punishment | |name = Holy Punishment | ||
|input=6K | |input=6K | ||
|image=SCVI_SOP_6K.mp4 | |||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
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|name = Flapping Heel Kick | |name = Flapping Heel Kick | ||
|input=3K | |input=3K | ||
|image=SCVI_SOP_3K.mp4 | |||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
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|name = Spring Under Kick | |name = Spring Under Kick | ||
|input=2K | |input=2K | ||
|image=SCVI_SOP_2K.mp4 | |||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid=sop-55 | |moveid=sop-55 | ||
|description=Sophie's fastest true low. Similar to 2A, except you're trading worse frame data for a | |description=Sophie's fastest true low. Similar to 2A, except you're trading worse frame data for a better hit location (low versus special low). | ||
}} | }} | ||
}} | }} | ||
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|name = Tornado Low Kick | |name = Tornado Low Kick | ||
|input=1K | |input=1K | ||
|image=SCVI_SOP_1K.mp4 | |||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
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|name = Rising Temple | |name = Rising Temple | ||
|input=4K | |input=4K | ||
|image=SCVI_SOP_4K.mp4 | |||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid=sop- | |moveid=sop-58 | ||
|description=Fast short range poke that grants massive frame advantage on hit. 66A+G is a guaranteed followup, although the timing is tight. Other notable followup options include 6K and 1K for potential counterhit knockdowns. Not a bad option to throw out if you're expecting an AA while minus, since it has a short tech crouch window. | |description=Fast short range poke that grants massive frame advantage on hit. 66A+G is a guaranteed followup, although the timing is tight. Other notable followup options include 6K and 1K for potential counterhit knockdowns. Not a bad option to throw out if you're expecting an AA while minus, since it has a short tech crouch window. | ||
}} | }} | ||
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|name = Twin Step Grace | |name = Twin Step Grace | ||
|input=4A+B | |input=4A+B | ||
|image=SCVI_SOP_4A+B.mp4 | |||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
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|name = Quick Strike | |name = Quick Strike | ||
|input=6B+K | |input=6B+K | ||
|image=SCVI_SOP_6B+K.mp4 | |||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
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|name = El Fortune/El Fortune (synergy) | |name = El Fortune/El Fortune (synergy) | ||
|input=6A+B/3A+B | |input=6A+B/3A+B | ||
|image=SCVI_SOP_3A+B.mp4 | |||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
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{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid=sop-70 | |moveid=sop-70 | ||
|description=Strong auto-GI option against string heavy characters like Raphael. Learn to recognise when you parry a vertical for the 6A+BAK natural combo. If you're having trouble, 3A+B covers all the same situations for a | |description=Strong auto-GI option against string heavy characters like Raphael. Learn to recognise when you parry a vertical for the 6A+BAK natural combo. If you're having trouble, 3A+B covers all the same situations for a guaranteed 40 damage. | ||
}} | |||
}} | |||
{{MoveData | |||
|name = Olympus Shower | |||
|input=22_11_44_77_88B+K | |||
|image=SCVI_SOP_22B+K.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=sop-122 | |||
|description=Your scarier, safer, but slower punish for a sidestepped vertical, and one of your key lethal hits. 66B is guaranteed on lethal hit. It's also one of the best options after a successful 6K counterhit, but you'll need to input the move as 44B+K or it won't come out in time. | |||
}} | }} | ||
}} | }} | ||
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|name = Heaven's Arch | |name = Heaven's Arch | ||
|input=33_66_99A+G | |input=33_66_99A+G | ||
|image=SCVI_SOP_66A+G.mp4 | |||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
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|name = Broken Promise | |name = Broken Promise | ||
|input=RIGHT SIDE THROW A+G | |input=RIGHT SIDE THROW A+G | ||
|image=SCVI_SOP_rA+G.mp4 | |||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= |
Latest revision as of 08:19, 13 August 2024
Introduction
Sophitia is a simple and fundamentals based character, with a focus on whiff and block punishment. She has wide range of LH moves for lots of situations that let her punish opponents who over reach in their game play very easily and one of the strongest i14 punishes in the game with 236B. She has fast movement which helps to position her to whiff punish and avoid problematic situations very easily. Her strong aGI options and plethora of moves that Tech Crouch allow you to steal turns when pushing your offense or interrupting your opponents. She has only two stances, but both require some good execution to be able to utilize them and they are crucial to her basic combos and punishment game plan, making her a execution heavy character. Her offense is very simple having no string or stance mixups that are real, which leads to very low damage offense on hit until you get back into whiff and block punishes or okizeme. In short, Sophie is a hard to play character that has a lot of good tools for every situation. Her gameplan is simple, yet hard to execute, and requires you to really understand the fighting games and SoulCalibur fundamentally to excel.
Strengths | Weaknesses |
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Sophitia #SCVI_SOP |
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Sophitia was a simple baker's daughter when Hephaestus, the god of forging and masonry, transformed her into a holy warrior, and bestowed upon her a mission to destroy Soul Edge. When she confronted the owner of the weapon, Cervantes, she was able to destroy one of the sword's two halves. However, her success came at a price. As she destroyed the sword, its shards pierced her body, causing near-fatal wounds. |