Street Fighter 3: 3rd Strike: Difference between revisions

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[[Image:3s logo.gif|right]]
{{Infobox Game
| gamename    = Street Fighter 3: 3rd Strike
| abbreviation = 3S, 3rd Strike
| image        = 3rdstriketitle.png
| version      = Japan 990512
| developer    = Capcom
| publisher    = Capcom
| system      = CPS3 & derived home ports
| system2      = 3S Online Edition (PS3-N/XBLA)
| system3      = SF 30th Anniversary Collection
| website      = [https://streetfighter.com/street-fighter-30th-anniversary-collection/ SF 30th Site]
| website2    = [https://www.fightcade.com/game/sfiii3nr1 Fightcade 3S Portal]
| netcode      = Rollback via emulation
| community    = [https://discord.com/invite/8hWg5GF 3rd Strike Unofficial Discord]
| resources    = [http://ensabahnur.free.fr/BastonNew/index.php 3S Frame Data / Hitbox viewer]
| resources2  = [https://www.justnopoint.com/zweifuss Zweifuss 3S Animation Viewer]
| resources3  = [http://gr.qee.jp/01_3rd/index.html Game Restaurant Frame Data & Detailed System Mechanics (JPN)]
}}


== Introduction ==
== Introduction ==
Street Fighter 3: 3rd Strike is the latest revision of the SF3 series. The two previous games were SF3: New Generation and SF3: Second Impact. The main differences found in 3rd Strike include a new way of performing throws (done by pressing LP+LK), universal overheads (MP+MK), a "choose your opponent"-style path in Arcade mode, the return of the "Crush the Car" bonus round, a new soundtrack, stages and 5 new characters. In this game, the new characters are Chun Li, Q, Twelve, Remy and Makoto.
Street Fighter III: 3rd Strike is the last revision of the SF3 series, the two previous games being SF3: New Generation and SF3: Second Impact. The main differences found in 3rd Strike include: a new way of performing throws (done by pressing LP+LK), universal overheads (MP+MK), a "choose your opponent" approach to Arcade mode, the return of the "Crush the Car" bonus round, a new soundtrack, new stages and 5 new characters: [[Chun-Li (3S)|Chun-Li]], [[Q (3S)|Q]], [[Twelve (3S)|Twelve]], [[Remy (3S)|Remy]] and [[Makoto (3S)|Makoto]]. 3rd Strike is considered by much of the competitive Street Fighter circuit to be the greatest fighting game of all time, let alone in the series, for its depth, parrying system and unique, engaging roster.


Home versions of Street fighter 3: 3rd Strike can be found on the Dreamcast, PS2 and X-Box. The Dreamcast version was released in 2000 with some slight differences to the arcade version. In 2004, Capcom released 3rd Strike as part of the "Street Fighter Anniversary Collection" for the X-Box and PS2 which also included [[Hyper Street Fighter 2]]. Today, the PS2 and X-Box versions of the game are widely considered the tournament standard since those two versions are very close ports of the original arcade game.
Home versions of 3rd Strike can be found on the Dreamcast, PS2 and Xbox. The Dreamcast version was released in 2000 with slight differences to the arcade version. In 2004, Capcom released 3rd Strike as part of the "Street Fighter Anniversary Collection" for the Xbox and PlayStation 2 which also included [[Hyper Street Fighter 2]]. After this a version dubbed Online Edition was released for Xbox 360 (forward-compatible to current Xbox One/Series consoles) and PlayStation 3 with GGPO-based online play, new features and extra modes. The most recent release of 3rd Strike can be found in the Street Fighter 30th Anniversary Collection for PC & modern consoles.


== Notation ==
The modern online 3rd Strike community plays via [https://fightcade.com Fightcade], a free emulation platform with rollback netcode for arcade games.


===Joystick Notation===
== 2021 renovation project ==
Work is underway to renovate the format of the 3rd Strike wiki to adopt a mobile-friendly format and improve legibility. You are invited to join the [https://discord.gg/ggffVA969N SC Wiki Editor's Discord] and coordinate contributions in the 3rd Strike Renovation thread.


*F - Forward - Tilt stick forward/towards the opponent. (X-axis)
{{Navbox-3S}}
*B - Backward/Back - Tilt stick backward/away from the opponent. (X-axis)
[[Category: Street Fighter 3: 3rd Strike]]
*U - Up - Tilt stick upwards. (Y-axis)
[[Category: Street Fighter III series]]
*D - Down - Tilt stick downwards. (Y-axis)
*QCF - Quarter circle forward/Hadouken/Fireball - Tilt stick downwards, then to downwards and forward, then forward.
*QCB - Quarter circle backward - Tilt stick downwards, then to downwards and backward, then backward.
*HCF - Half circle forward - Tilt stick backwards, then to downwards and backward, then to downward, then to downwards and forward, then forward.
*HCB - Half circle backward - Tilt stick forwards, then to downwards and forward, then to downward, then to downwards and backward, then backward.
*DP - Dragon punch - Tilt stick forwards, then to downward, then to downward and forward.
*360/FC - Full circle - Complete a full rotation of the stick.
*720 - N/A - Complete a 720 degree rotation of the stick.
*Charge - Hold a tilt - Hold the stick in either B or D (Depending) then move to F or U respectively.
 
X-axis functions can be used interchangably with Y-axis functions and vice versa. X-axis functions cannot be used in conjunction with another X-axis function and vice versa.
 
===Six Button Notation===
 
Expressed in the form: Notation - Move - (X-box Default Map) - (PS2 Default Map)
 
*LP - Low Punch - (X) - (Square)
*MP - Medium/Strong Punch - (Y) - (Triangle)
*HP - High/Fierce Punch - (Right Trigger/White) - (R1)
*LK - Low Kick - (A) - (X)
*MK - Medium/Strong Kick - (B) - (Circle)
*HK - High/Roundhouse Kick - (Left Trigger/Black) - (R2)
 
Occasionally people may use "Notation" and "Move" interchangeably.
 
===Descriptors===
 
====Connectors====
 
*+: Used between two other pieces of notation to signify that they should be performed at the same time. i.e. "X" + "Y", "X" should be performed at the same time as "Y".
''e.g. F + MP''
*-> (Sometimes >): Indicates the next part of a sequence. i.e. "X" -> "Y" -> "Z", After "X" is performed, "Y" should follow, then "Z". 
''e.g. Dash -> Fierce Jet Uppercut''
*x: Used between two other pieces of notation to signify that the first should be cancelled (interuppted earlier than it would finish otherwise) into the second. i.e. "X" x "Y", "X" should be cancelled into "Y".
''e.g. MP x Fierce Shoryuken''
*~: Indicates that the preceeding action should link (immediately follow with) into the next action. i.e. "X" ~ "Y", "X" should be followed immediately by "Y"
''e.g. LK ~ MP ~ HP''
*/: Used to show when two or more options are available at that point in a sequence, invariably to show that they both produce similar if not identical results.
 
====State Modifiers====
 
*s. - The following move should be performed in the standing position (neutral in the Y-axis). i.e. s."X", perform "X" whilst standing.
*c. - The following move should be performed in the crouched position (held down in the Y-axis). i.e. c."X", perform "X" whilst crouching.
*j. - The following move should be performed in the "in the air" position (After having held up in the Y-axis). i.e. j."X", perform "X" whilst in the air.
 
===Miscellaneous Notation===
 
*[EX] - EX Special - Used to show that a special move can be "EX-ed". i.e. Two of the same appendage buttons pressed at the same time during a special motion to produce a better version of it. (Consumes Super Meter)
*twds - ?????
*x(Integer) - Number of times - Shows how many times that particular part of a sequence can be repeated.
*Tap/Rapidly - Repeatedly press a button.
*Deep/Close - How close a move is performed - When the sprites are overlapping.
*Far - How close a move is performed - When the sprites aren't overlapping.
 
== Game Mechanics ==
 
===Parrying===
(Also known as "Blocking" or "Teching" in Japan)
A defense mechanic that gives a slight frame advantage to the defender and leaves the opponent open for a counterattack. The Parry can also be done in the air.
 
As a general rule:
 
*Against High/Mid attacks: Tap F
 
*Against Low attacks: Tap D
 
However some moves can be parried with either.
 
===Throw===
A close-ranged grappling maneuver. Throws can be also be Teched (avoided) by pressing the throw command when your opponent reaches for a throw. Holding a direction while doing the command launches the opponent in that direction.
 
*LP+LK
 
*(B/F + LP+LK)
 
===Universal Overhead===
A quick mid/overhead attack that hits crouching opponents. Low attacks will miss your character when the UOH is performed.
 
*MP+MK
 
===Personal Action===
(Commonly abbreviated as "PA")
A taunt that gives your character a stat bonus in either attack power (except throws), defense, stun ability, etc. The bonus is different for each character and only lasts until the round is over.
 
*HP+HK
 
Akuma - Attack up, Stun Damage up <br>
Alex - Attack up, max 4 per round <br>
Chun-Li = Recovers stun meter (when she yawns) and either Attack up (when she cracks her neck), Defense up (when she pats her shoulders), or both (when she arches forward). Note: Her taunt actions are completely random. <br>
Dudley - Attack up <br>
Elena - Stun Damage up <br>
Gill (Console versions Only) - Attack up <br>
Hugo - Attack and Defense up, max 4 per round. Holding HP+HK  = Throw damage up. <br>
Ibuki - Attack up (Only if Taunt connects -- Ibuki must leap over her opponent)<br>
Ken - Attack up <br>
Makoto - Attack and Recovers stun meter. Holding HP+HK = Up to 2 more Stun Recocery bonuses + Attack up <br>
Necro - Attack up <br>
Oro - Recovers stun meter <br>
Q - Defense up, max 3 per round <br>
Remy - Stun Damage up <br>
Ryu - Recovers stun, max 3 per round <br>
Sean - Stun Damage up (Only if Taunt connects), max 3 per round <br>
Twelve - Disappears <br>
Urien - Attack up (If Taunt connects, no bonus given) <br>
Yang - Attack up (Throws get +1 damage) <br>
Yun - Attack up (Throws get minor increase), max 8 per round <br>
 
===Dash===
A method of moving your character quickly over a short distance. You cannot block whilst you are dashing.
 
*Forward Dash: Tap F, F
 
*Backward Dash: Tap B, B
 
===Super Jump===
Similar to a regular jump, except that it carries you furthur, and takes longer to start up.
 
*Tap D,U
 
 
 
== Tier list ==
 
Please note: Tiers are HIGHLY debatable so all lists should be taken with a grain of salt.  If a character is only a place or two away from where they <i>"should"</i> be, please refrain from wildly editing this section.
 
[[Image:ThridStrikeDiagramCropped.jpg|frame|right|A tier list from Arcadia magazine, showing match-ups (Order is the same)]]
 
<b>Top Tier:</b>
 
Yun<br>
Chun-Li<br>
Ken<br>
Makoto <i>(ARGUABLY -- she is said to be considered top tier in Japan, but non-Japanese players generally argue that her playstyle is too unpredictable and inconsistent to be top tier)</i>
 
<b>Upper Tier:</b>
 
Dudley<br>
Yang<br>
Akuma<br>
Urien <i>(Urien is considered dead even with Ryu in terms of matchups in Japan)</i><br>
 
<b>Middle Tier:</b>
 
Ryu<br>
Oro<br>
Ibuki<br>
Elena<br>
Necro<br>
 
<b>Low Tier:</b>
 
Alex<br>
Remy<br>
Q<br>
Hugo<br>
Twelve<br>
Sean<br>
 
== Strategy ==
 
Strategy is a very basic concept. It is the principle of using X to beat Y, where X has some sort of advantage over Y. Be it a flat statistic superiority, or a mind game.
 
Here are some general tips to help you begin.
 
*Know your options (and your opponent's). Consider how easy a move might be to super counter. If you keep doing a c.HK with Ryu, sooner or later, your opponent will catch on and punish you, and you DON'T want it to be a super that they choose to punish with.
 
*Super after Parry, if you have been parried by someone, hope is not all lost! Try supering. If you are against someone who parry-counters excessively, it can really throw them off, as invariably a super will beat the move they attempt. This is very risky however, as the opponent always has the option to block.
 
*Bait Throws. Particularily basic players will try to throw whenever you are close to them. So get close to them, avoid their throw, then punish it. Justin Wong, to name just one name, does that all the time.
 
*Mix-up (whilst difficult to encapsulate in one sentence) can roughly be interpretted as: "Doing something that is different to what you have just done, to force the opponent to change his block zone". If you aren't hitting high, try hitting low!
 
== The Characters ==
* [[Alex (3S)|Alex]]
* [[Akuma (3S)|Akuma]]
* [[Chun-Li (3S)|Chun-Li]]
* [[Dudley (3S)|Dudley]]
* [[Elena (3S)|Elena]]
* [[Gill (3S)|Gill]]
* [[Hugo (3S)|Hugo]]
* [[Ibuki (3S)|Ibuki]]
* [[Ken (3S)|Ken]]
* [[Makoto (3S)|Makoto]]
* [[Necro (3S)|Necro]]
* [[Oro (3S)|Oro]]
* [[Q (3S)|Q]]
* [[Remy (3S)|Remy]]
* [[Ryu (3S)|Ryu]]
* [[Sean (3S)|Sean]]
* [[Twelve (3S)|Twelve]]
* [[Urien (3S)|Urien]]
* [[Yang (3S)|Yang]]
* [[Yun (3S)|Yun]]
 
[[Category: X-box Ports]]
[[Category: PS2 Ports]]

Latest revision as of 20:07, 23 June 2024

Street Fighter 3: 3rd Strike
(3S, 3rd Strike)
3rdstriketitle.png
Version

Japan 990512

Developers

Capcom

Publishers

Capcom

Systems

CPS3 & derived home ports

3S Online Edition (PS3-N/XBLA)
SF 30th Anniversary Collection
Official Websites

SF 30th Site

Fightcade 3S Portal
Online Play

Rollback via emulation

Player Resources

3S Frame Data / Hitbox viewer

Zweifuss 3S Animation Viewer
Game Restaurant Frame Data & Detailed System Mechanics (JPN)
Community Channels

3rd Strike Unofficial Discord

Introduction

Street Fighter III: 3rd Strike is the last revision of the SF3 series, the two previous games being SF3: New Generation and SF3: Second Impact. The main differences found in 3rd Strike include: a new way of performing throws (done by pressing LP+LK), universal overheads (MP+MK), a "choose your opponent" approach to Arcade mode, the return of the "Crush the Car" bonus round, a new soundtrack, new stages and 5 new characters: Chun-Li, Q, Twelve, Remy and Makoto. 3rd Strike is considered by much of the competitive Street Fighter circuit to be the greatest fighting game of all time, let alone in the series, for its depth, parrying system and unique, engaging roster.

Home versions of 3rd Strike can be found on the Dreamcast, PS2 and Xbox. The Dreamcast version was released in 2000 with slight differences to the arcade version. In 2004, Capcom released 3rd Strike as part of the "Street Fighter Anniversary Collection" for the Xbox and PlayStation 2 which also included Hyper Street Fighter 2. After this a version dubbed Online Edition was released for Xbox 360 (forward-compatible to current Xbox One/Series consoles) and PlayStation 3 with GGPO-based online play, new features and extra modes. The most recent release of 3rd Strike can be found in the Street Fighter 30th Anniversary Collection for PC & modern consoles.

The modern online 3rd Strike community plays via Fightcade, a free emulation platform with rollback netcode for arcade games.

2021 renovation project

Work is underway to renovate the format of the 3rd Strike wiki to adopt a mobile-friendly format and improve legibility. You are invited to join the SC Wiki Editor's Discord and coordinate contributions in the 3rd Strike Renovation thread.

3S Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Akuma
Alex
Chun-Li
Dudley
Elena
Hugo
Ibuki
Ken
Makoto
Q
Necro
Oro
Remy
Ryu
Sean
Twelve
Urien
Yang
Yun
Gill