Street Fighter 3: 3rd Strike: Difference between revisions

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= Introduction =
{{Infobox Game
Introduction goes here
| gamename    = Street Fighter 3: 3rd Strike
| abbreviation = 3S, 3rd Strike
| image        = 3rdstriketitle.png
| version      = Japan 990512
| developer    = Capcom
| publisher    = Capcom
| system      = CPS3 & derived home ports
| system2      = 3S Online Edition (PS3-N/XBLA)
| system3      = SF 30th Anniversary Collection
| website      = [https://streetfighter.com/street-fighter-30th-anniversary-collection/ SF 30th Site]
| website2    = [https://www.fightcade.com/game/sfiii3nr1 Fightcade 3S Portal]
| netcode      = Rollback via emulation
| community    = [https://discord.com/invite/8hWg5GF 3rd Strike Unofficial Discord]
| resources    = [http://ensabahnur.free.fr/BastonNew/index.php 3S Frame Data / Hitbox viewer]
| resources2  = [https://www.justnopoint.com/zweifuss Zweifuss 3S Animation Viewer]
| resources3  = [http://gr.qee.jp/01_3rd/index.html Game Restaurant Frame Data & Detailed System Mechanics (JPN)]
}}


= Game Mechanics =
== Introduction ==
Street Fighter III: 3rd Strike is the last revision of the SF3 series, the two previous games being SF3: New Generation and SF3: Second Impact. The main differences found in 3rd Strike include: a new way of performing throws (done by pressing LP+LK), universal overheads (MP+MK), a "choose your opponent" approach to Arcade mode, the return of the "Crush the Car" bonus round, a new soundtrack, new stages and 5 new characters: [[Chun-Li (3S)|Chun-Li]], [[Q (3S)|Q]], [[Twelve (3S)|Twelve]], [[Remy (3S)|Remy]] and [[Makoto (3S)|Makoto]]. 3rd Strike is considered by much of the competitive Street Fighter circuit to be the greatest fighting game of all time, let alone in the series, for its depth, parrying system and unique, engaging roster.


Street Fighter 3 works much like any other 2-D fighting game. However, it also contains some special features that must be noted.
Home versions of 3rd Strike can be found on the Dreamcast, PS2 and Xbox. The Dreamcast version was released in 2000 with slight differences to the arcade version. In 2004, Capcom released 3rd Strike as part of the "Street Fighter Anniversary Collection" for the Xbox and PlayStation 2 which also included [[Hyper Street Fighter 2]]. After this a version dubbed Online Edition was released for Xbox 360 (forward-compatible to current Xbox One/Series consoles) and PlayStation 3 with GGPO-based online play, new features and extra modes. The most recent release of 3rd Strike can be found in the Street Fighter 30th Anniversary Collection for PC & modern consoles.


Parry- Tap forward (high/mid attack) or down (low attack) just as an opponent's attack is about to hit you. This will cause you to "parry" the attack. This is a much better proposition than blocking is usually because:
The modern online 3rd Strike community plays via [https://fightcade.com Fightcade], a free emulation platform with rollback netcode for arcade games.


1) You take no damage from a successfully parried attack, and
== 2021 renovation project ==
2) You will have a slight advantage when either attacking, or parrying again, commonly refered to as the "parry freeze".
Work is underway to renovate the format of the 3rd Strike wiki to adopt a mobile-friendly format and improve legibility. You are invited to join the [https://discord.gg/ggffVA969N SC Wiki Editor's Discord] and coordinate contributions in the 3rd Strike Renovation thread.


It should also be noted that even though you cannot block in the air, you may parry while airborne.
{{Navbox-3S}}
 
[[Category: Street Fighter 3: 3rd Strike]]
Red Parry- A "red parry" is performed by parrying after blocking a move. A common example of this is blocking most of Chun-li's SAII and parrying on the last hit. A red parry will give you a higher frame advantage than a normal parry.
[[Category: Street Fighter III series]]
 
Super Jump- Tap down and then almost immediatly press up. Super jumps by themselves are not especially handy, but are essential to characters with air-based supers such as Twelve or Akuma.
 
Jump Canceling- More of a trick than an actual system mechanic. A character with an aerial super may cancel, or flow into thier super from another move, by "jump-canceling". In every instance in 3rd Strike this is perfromed by pressing (cancelable move), d,df,f,uf,u,ub,b,db,d,df,f+P/K. This will register as both a super jump and the Super Art itself. You can of course do this other ways, but this is the easiest way I've found to do it.
 
Universal Overhead (UOH)- A very important part of the system. Every character has a built-in "turtle-breaker" that may be activated by pressing forward kick+medium punch. The character will perform a small hoping attack that must be guarded standing.
 
Personal Action/Taunt- By pressing Roundhouse Kick+Fierce Punch, the character will perform a taunt. This has a few effects:
 
1) Taunting will slightly increase your Super Arts meter.
2) Some characters, such as Akuma or Q receive a power-up from taunting.
3) Most character's taunts will cause damage on impact. This is only really of concern to Dudley, but i still find it worth mentioning.
 
 
Throws- By pressing Short Kick+Jab Punch while close to the opponent, you may grab them and preform a throw. By pressing away while grabbing, you will reverse screen sides after the throw. Throws may not be blocked.
 
Counter Throw- You may "tie" with an opponent's throw by inputting a throw command at the same time as she inputs hers.
 
Kara-Throwing- All characters may slightly extend the reach of their throws by inputing an appropriate normal move and quickly inputting a throw command. This is a very hard technique as you don't want to actually perform the normal, you just want to use the forward animation of the normal to "push" you slightly forward. Please refer to character sections for further details on each character's kara-throw.
 
Super Arts Selection System- Each character has three Super Arts to choose from. Each Super Art has a different amount of stocks (up to three) and a different meter length. The more powerful the SA, the longer the meter and the fewer stocks.
 
Negative Edge- This is a technique that allows moves to not only be read by the button press, but also by the button release. For example, if you were to press qcf+P while playing as Ryu, you would perfrom a Hadoken. You may also press the button down BEFORE the qcf and release it when you would normally press it. This means that every move has two chances to be read by the system.
 
= Basic Strategy =
= Advanced Strategy =
= The Characters =
* [[Alex (3S)|Alex]]
* [[Akuma (3S)|Akuma]]
* [[Chun-Li (3S)|Chun-Li]]
* [[Dudley (3S)|Dudley]]
* [[Elena (3S)|Elena]]
* [[Gill (3S)|Gill]]
* [[Hugo (3S)|Hugo]]
* [[Ibuki (3S)|Ibuki]]
* [[Ken (3S)|Ken]]
* [[Makoto (3S)|Makoto]]
* [[Necro (3S)|Necro]]
* [[Oro (3S)|Oro]]
* [[Q (3S)|Q]]
* [[Remy (3S)|Remy]]
* [[Ryu (3S)|Ryu]]
* [[Sean (3S)|Sean]]
* [[Twelve (3S)|Twelve]]
* [[Urien (3S)|Urien]]
* [[Yang (3S)|Yang]]
* [[Yun (3S)|Yun]]

Latest revision as of 20:07, 23 June 2024

Street Fighter 3: 3rd Strike
(3S, 3rd Strike)
3rdstriketitle.png
Version

Japan 990512

Developers

Capcom

Publishers

Capcom

Systems

CPS3 & derived home ports

3S Online Edition (PS3-N/XBLA)
SF 30th Anniversary Collection
Official Websites

SF 30th Site

Fightcade 3S Portal
Online Play

Rollback via emulation

Player Resources

3S Frame Data / Hitbox viewer

Zweifuss 3S Animation Viewer
Game Restaurant Frame Data & Detailed System Mechanics (JPN)
Community Channels

3rd Strike Unofficial Discord

Introduction

Street Fighter III: 3rd Strike is the last revision of the SF3 series, the two previous games being SF3: New Generation and SF3: Second Impact. The main differences found in 3rd Strike include: a new way of performing throws (done by pressing LP+LK), universal overheads (MP+MK), a "choose your opponent" approach to Arcade mode, the return of the "Crush the Car" bonus round, a new soundtrack, new stages and 5 new characters: Chun-Li, Q, Twelve, Remy and Makoto. 3rd Strike is considered by much of the competitive Street Fighter circuit to be the greatest fighting game of all time, let alone in the series, for its depth, parrying system and unique, engaging roster.

Home versions of 3rd Strike can be found on the Dreamcast, PS2 and Xbox. The Dreamcast version was released in 2000 with slight differences to the arcade version. In 2004, Capcom released 3rd Strike as part of the "Street Fighter Anniversary Collection" for the Xbox and PlayStation 2 which also included Hyper Street Fighter 2. After this a version dubbed Online Edition was released for Xbox 360 (forward-compatible to current Xbox One/Series consoles) and PlayStation 3 with GGPO-based online play, new features and extra modes. The most recent release of 3rd Strike can be found in the Street Fighter 30th Anniversary Collection for PC & modern consoles.

The modern online 3rd Strike community plays via Fightcade, a free emulation platform with rollback netcode for arcade games.

2021 renovation project

Work is underway to renovate the format of the 3rd Strike wiki to adopt a mobile-friendly format and improve legibility. You are invited to join the SC Wiki Editor's Discord and coordinate contributions in the 3rd Strike Renovation thread.

3S Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Akuma
Alex
Chun-Li
Dudley
Elena
Hugo
Ibuki
Ken
Makoto
Q
Necro
Oro
Remy
Ryu
Sean
Twelve
Urien
Yang
Yun
Gill