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=Introduction= | [[image:Yuri98_stance.gif|right]] | ||
==Introduction== | |||
hehe her name is like lesbian romance anime lol | |||
= | ===Colors=== | ||
{| | |||
! [[image:snka.gif]] | |||
! [[image:snkb.gif]] | |||
! [[image:snkc.gif]] | |||
! [[image:snkd.gif]] | |||
|- | |||
| [[image:Yuri98_colorA.png]] | |||
| [[image:Yuri98_colorB.png]] | |||
| [[image:Yuri98_colorC.png]] | |||
| [[image:Yuri98_colorD.png]] | |||
|} | |||
= | ==Gameplay Overview== | ||
She has a balanced moveset and is a lightweight character based on rushdown strategies, her main weakness is that a lot of her specials have a long recovery and can be unsafe | |||
on block. | |||
Low-mid tier character. | |||
''' | ==In-depth Analysis== | ||
===[[The King of Fighters 2002/Normals Guide|Movelist]]=== | |||
{|border="1" | |||
!width="10%"| | |||
! Frames | |||
! Advantage | |||
! Cancel | |||
! Block | |||
!colspan="5"| Hitbox | |||
! Notes | |||
|- | |||
|colspan="11" align="center"| '''Standing Close''' | |||
|- | |||
! [[image:snka.gif]] | |||
|align="center"| 3/4/5 | |||
|align="center"| +3/+1 | |||
|align="center"| C | |||
|align="center"| HL | |||
|colspan="5" | [[image:Yuri98_stA.png|center]] | |||
|Very fast and cancelable. Good vs short hop. good priority. | |||
|- | |||
! [[image:snkb.gif]] | |||
|align="center"| 4/6/6 | |||
|align="center"| 0/-2 | |||
|align="center"| C | |||
|align="center"| L | |||
|colspan="5" | [[image:Yuri98_clB.png|center]] | |||
|Low move and cancelable. | |||
|- | |||
! [[image:snkc.gif]] | |||
|align="center"| 3/2+4/20 | |||
|align="center"| -6/-8 | |||
|align="center"| C (1st part) | |||
|align="center"| HL | |||
|valign="bottom" colspan="2" style="border-right:0px;"| [[image:Yuri98_clC1.png|center]] | |||
|valign="bottom" colspan="3" style="border-left:0px;"| [[image:Yuri98_clC2.png|center]] | |||
|Only first active period is cancellable | |||
|- | |||
! [[image:snkd.gif]] | |||
|align="center"| 3/8/14 | |||
|align="center"| -2/-4 | |||
|align="center"| C | |||
|align="center"| HL | |||
|colspan="5" | [[image:Yuri98_clD.png|center]] | |||
|Best move to a meaty. Cancelable. | |||
|- | |||
|colspan="11" align="center"| '''Standing Far''' | |||
|- | |||
! [[image:snka.gif]] | |||
|align="center"| 3/4/5 | |||
|align="center"| +3/+1 | |||
|align="center"| C | |||
|align="center"| HL | |||
|colspan="5" | [[image:Yuri98_stA.png|center]] | |||
|Very fast and cancelable. Good vs short hop. good priority. | |||
|- | |||
! [[image:snkb.gif]] | |||
|align="center"| 5/3/13 | |||
|align="center"| -4/-6 | |||
|align="center"| - | |||
|align="center"| HL | |||
|colspan="5" | [[image:Yuri98_stB.png|center]] | |||
|Close range poke. Not cancelable. | |||
|- | |||
! [[image:snkc.gif]] | |||
|align="center"| 6/4/22 | |||
|align="center"| -6/-8 | |||
|align="center"| - | |||
|align="center"| HL | |||
|colspan="5" | [[image:Yuri98_stC.png|center]] | |||
|Long range poke. Not cancelable. | |||
|- | |||
! [[image:snkd.gif]] | |||
|align="center"| 11/5/22 | |||
|align="center"| -7/-9 | |||
|align="center"| - | |||
|align="center"| HL | |||
|colspan="5" | [[image:Yuri98_stD.png|center]] | |||
|Long range poke. Not cancelable. | |||
|- | |||
! [[image:snkc.gif]]+[[image:snkd.gif]] | |||
|align="center"| 15/7/19 | |||
|align="center"| KD/-4 | |||
|align="center"| S | |||
|align="center"| HL | |||
|colspan="5"| [[image:Yuri98_stCD.png|center]] | |||
| | |||
|- | |||
|colspan="11" align="center"| '''Crouching''' | |||
|- | |||
! [[image:snka.gif]] | |||
|align="center"| 3/5/5 | |||
|align="center"| +2/0 | |||
|align="center"| C | |||
|align="center"| HL | |||
|colspan="5" | [[image:Yuri98_crA.png|center]] | |||
| | |||
|- | |||
! [[image:snkb.gif]] | |||
|align="center"| 3/4/5 | |||
|align="center"| +3/+1 | |||
|align="center"| - | |||
|align="center"| L | |||
|colspan="5" | [[image:Yuri98_crB.png|center]] | |||
|Footsie move. Main combo starter. Links to cr.C and can combo in Ko'ou Ken (qcf + A), Yuri Chou Upper (dp + C) and Yuri Chou Mawashi Geri (qcb + K). | |||
|- | |||
! [[image:snkc.gif]] | |||
|align="center"| 2/3+3/22 | |||
|align="center"| -8/-10 | |||
|align="center"| C (1st part) | |||
|align="center"| HL | |||
|valign="bottom" colspan="2" style="border-right:0px;"| [[image:Yuri98_crC1.png|center]] | |||
|valign="bottom" colspan="3" style="border-left:0px;"| [[image:Yuri98_crC2.png|center]] | |||
|Good as an anti-air. First part of this move is cancelable. Good priority. | |||
|- | |||
! [[image:snkd.gif]] | |||
|align="center"| 7/5/21 | |||
|align="center"| KD/-9 | |||
|align="center"| C | |||
|align="center"| L | |||
|colspan="5" | [[image:Yuri98_crD.png|center]] | |||
|Sweep move. Cancelable. | |||
|- | |||
|colspan="11" align="center"| '''Jump''' | |||
|- | |||
! [[image:snka.gif]] | |||
|align="center"| 6/6/- | |||
|align="center"| -/- | |||
|align="center"| - | |||
|align="center"| H | |||
|colspan="5" | [[image:Yuri98_jA.png|center]] | |||
| | |||
|- | |||
! [[image:snkb.gif]] | |||
|align="center"| 3/6/- | |||
|align="center"| -/- | |||
|align="center"| - | |||
|align="center"| H | |||
|colspan="5" | [[image:Yuri98_jB.png|center]] | |||
|Air-to-air move. | |||
|- | |||
! [[image:snkc.gif]] | |||
|align="center"| 6/9/- | |||
|align="center"| -/- | |||
|align="center"| - | |||
|align="center"| H | |||
|colspan="5" | [[image:Yuri98_jC.png|center]] | |||
|Yuri's main jump-in. | |||
|- | |||
! [[image:snkd.gif]] | |||
|align="center"| 8/9/- | |||
|align="center"| -/- | |||
|align="center"| - | |||
|align="center"| H | |||
|colspan="5" | [[image:Yuri98_jD.png|center]] | |||
|Yuri's cross-up. air-to ground move. | |||
|- | |||
! [[image:snkc.gif]]+[[image:snkd.gif]] | |||
|align="center"| 12/3/- | |||
|align="center"| KD/- | |||
|align="center"| - | |||
|align="center"| HL | |||
|colspan="5"| [[image:Yuri98_jCD.png|center]] | |||
| | |||
|- | |||
|colspan="11" align="center"| '''Neutral Jump''' | |||
|- | |||
! [[image:snka.gif]] | |||
|align="center"| 6/6/- | |||
|align="center"| -/- | |||
|align="center"| - | |||
|align="center"| H | |||
|colspan="5" | [[image:Yuri98_juA.png|center]] | |||
| | |||
|- | |||
! [[image:snkb.gif]] | |||
|align="center"| 6/7/- | |||
|align="center"| -/- | |||
|align="center"| - | |||
|align="center"| H | |||
|colspan="5" | [[image:Yuri98_juB.png|center]] | |||
|Instant overhead. | |||
|- | |||
! [[image:snkc.gif]] | |||
|align="center"| 6/9/- | |||
|align="center"| -/- | |||
|align="center"| - | |||
|align="center"| H | |||
|colspan="5" | [[image:Yuri98_juC.png|center]] | |||
| | |||
|- | |||
! [[image:snkd.gif]] | |||
|align="center"| 6/9/- | |||
|align="center"| -/- | |||
|align="center"| - | |||
|align="center"| H | |||
|colspan="5" | [[image:Yuri98_juD.png|center]] | |||
|Air-to-air move. | |||
|- | |||
|colspan="11" align="center"| '''Command Normals''' | |||
|- | |||
! f + [[image:snkb.gif]] | |||
|align="center"| 14/12/13 | |||
|align="center"| -5/-7 | |||
|align="center"| - | |||
|align="center"| H | |||
|colspan="5" | [[image:Yuri98_fB.png|center]] | |||
|Not overhead if cancelled into | |||
|- | |||
|colspan="11" align="center"| '''Special Moves''' | |||
|- | |||
! qcf + [[image:snka.gif]] | |||
|align="center"| 16/-/27 | |||
|align="center"| -/- | |||
|align="center"| - | |||
|align="center"| HL | |||
|valign="bottom" rowspan="2" colspan="2" style="border-right:0px;"| [[image:Yuri98_qcfP1.png|center]] | |||
|valign="bottom" rowspan="2" colspan="3" style="border-left:0px;"| [[image:Yuri98_qcfP2.png|center]] | |||
|rowspan="2"|'''Ko'ou Ken (qcf + P)''' | |||
Decent poke tool. | |||
|- | |||
! qcf + [[image:snkc.gif]] | |||
|align="center"| 17/-/28 | |||
|align="center"| -/- | |||
| | |||
|align="center"| HL | |||
|- | |||
! qcf + [[image:snkb.gif]] | |||
|align="center"| 8+6~27/5/19 | |||
| | |||
| | |||
|align="center"| HL | |||
|rowspan="2" colspan="5"| [[image:Yuri98_qcfK.png|center]] | |||
|rowspan="2"|'''Raiou Ken (qcf + K)''' | |||
Good move to punish projectile spammers, B travels short, while D travels a longer | |||
distance. Needs timing to use effectively. | |||
|- | |||
! qcf + [[image:snkd.gif]] | |||
|align="center"| 8+6~28/4/21 | |||
| | |||
| | |||
|align="center"| HL | |||
|- | |||
! dp + [[image:snka.gif]] | |||
|align="center"| 2/4+8/20+13 | |||
|align="center"| KD/-27 | |||
| | |||
|align="center"| HL | |||
|valign="bottom" colspan="2" style="border-right:0px;"| [[image:Yuri98_dpA1.png|center]] | |||
|valign="bottom" colspan="3" style="border-left:0px;"| [[image:Yuri98_dpA2.png|center]] | |||
|rowspan="2"|'''Yuri Chou Upper (dp + P)''' | |||
A has some invincibility, but it goes a short distance, | |||
C will be your main combo ender. Beware, this move is | |||
unsafe on whiff/block. | |||
|- | |||
! dp + [[image:snkc.gif]] | |||
|align="center"| 10/4+8/20+14 | |||
|align="center"| KD/-28 | |||
| | |||
|align="center"| HL | |||
|valign="bottom" colspan="2" style="border-right:0px;"| [[image:Yuri98_dpC1.png|center]] | |||
|valign="bottom" colspan="3" style="border-left:0px;"| [[image:Yuri98_dpC2.png|center]] | |||
|- | |||
! > dp + [[image:punch.gif]] | |||
|align="center"| 3/3*20/23+16 | |||
|align="center"| KD/-41 | |||
| | |||
|align="center"| HL | |||
|valign="bottom" colspan="2" style="border-right:0px;"| [[image:Yuri98_dpCdpP1.png|center]] | |||
|valign="bottom" colspan="3" style="border-left:0px;"| [[image:Yuri98_dpCdp2.png|center]] | |||
|'''Double Yuri Chou Upper (dp +P after dp + C)''' | |||
Always do this after using dp C, it's extra damage, and you can | |||
sometimes catch the enemy off-guard when they try to punish you. | |||
Unsafe on whiff/block. Best meterless combo ender. | |||
|- | |||
! qcb + [[image:snka.gif]] | |||
|align="center"| 21/10/11 | |||
|align="center"| KD/-3 | |||
| | |||
|align="center"| HL | |||
|rowspan="2" colspan="5"| [[image:Yuri98_qcbP.png|center]] | |||
|rowspan="2"|'''Yuri Chou Knuckle (qcb + P)''' | |||
Doesn't hit crouchers. A is faster but goes a short distance, | |||
C is slower but goes a longer distance and a lot | |||
more unsafe than A. Use this move very sparingly. | |||
|- | |||
! qcb + [[image:snkc.gif]] | |||
|align="center"| 29/19/13 | |||
|align="center"| KD/-14 | |||
| | |||
|align="center"| HL | |||
|- | |||
! qcb + [[image:snkb.gif]] | |||
|align="center"| 7/<br>2(6)2(6)2(6)2/<br>1+16 | |||
| | |||
| | |||
|align="center"| HL | |||
|valign="bottom" rowspan="2" colspan="2" style="border-right:0px;"| [[image:Yuri98_qcbK1.png|center]] | |||
|valign="bottom" rowspan="2" colspan="3" style="border-left:0px;"| [[image:Yuri98_qcbK2.png|center]] | |||
|rowspan="2"|'''Yuri Chou Mawashi Geri (qcb + K)''' | |||
A standard spin kick move. Doesn't knockdown, B is faster, D is slower but | |||
travels a longer distance. Ok for corner carry, but be careful, the second | |||
hit can whiff in combos. | |||
|- | |||
! qcb + [[image:snkd.gif]] | |||
|align="center"| 13/<br>2(6)2(6)2(6)2(6)2/<br>1+16 | |||
| | |||
| | |||
|align="center"| HL | |||
|- | |||
|colspan="11" align="center"| '''DMs''' | |||
|- | |||
! qcf hcb + [[image:snkb.gif]] | |||
|align="center"| 1+7/16/35 | |||
|align="center"| KD/-33 | |||
| | |||
|align="center"| HL | |||
|rowspan="4" colspan="5"| [[image:Yuri98_qcfhcbK.png|center]] | |||
|rowspan="4"|'''Hien Hou'ou Kyaku (qcf hcb + K)''' | |||
Does a lot of damage, best meter combo ender. | |||
|- | |||
! qcf hcb + [[image:snkd.gif]] | |||
|align="center"| 1+7/24/37 | |||
|align="center"| KD/-43 | |||
| | |||
|align="center"| HL | |||
|- | |||
! qcf hcb + [[image:snkb.gif]]<br>(SDM) | |||
|align="center"| 1+7/16/39 | |||
|align="center"| KD/-37 | |||
| | |||
|align="center"| HL | |||
|- | |||
! qcf hcb + [[image:snkd.gif]]<br>(SDM) | |||
|align="center"| 1+7/24/39 | |||
|align="center"| KD/-45 | |||
| | |||
|align="center"| HL | |||
|- | |||
! qcf qcf + [[image:snka.gif]] | |||
|align="center"| 1+4/<br>4*10(16)3*4*13(18)3*4*22/<br>23+20 | |||
|align="center"| KD/-47 | |||
| | |||
|align="center"| HL | |||
|valign="bottom" rowspan="3" style="border-right:0px;"| [[image:Yuri98_qcfx2P1.png|center]] | |||
|valign="bottom" rowspan="3" style="border-right:0px; border-left:0px;"| [[image:Yuri98_qcfx2P2.png|center]] | |||
|valign="bottom" rowspan="3" style="border-right:0px; border-left:0px;"| [[image:Yuri98_qcfx2P3.png|center]] | |||
|valign="bottom" rowspan="3" style="border-right:0px; border-left:0px;"| [[image:Yuri98_qcfx2P4.png|center]] | |||
|valign="bottom" rowspan="3" style="border-left:0px;"| [[image:Yuri98_qcfx2P5.png|center]] | |||
|rowspan="3"|'''Hien Rekkou (qcf qfc + P)''' | |||
Good meter combo ender when up close, and your reversal. | |||
Has invincibility. | |||
|- | |||
! qcf qcf + [[image:snkc.gif]] | |||
|align="center"| 1+10/<br>3*10(16)3*4*13(18)3*4*22/<br>23+22 | |||
|align="center"| KD/-47 | |||
| | |||
|align="center"| HL | |||
|- | |||
! qcf qcf + [[image:punch.gif]]<br>(SDM) | |||
|align="center"| 1+13/<br>3*10(16)3*4*10(16)3*4*10(16)3*4*13(16)3*4*22/<br>23+12 | |||
|align="center"| KD/-37 | |||
| | |||
|align="center"| HL | |||
|- | |||
! <br>f hcf + [[image:snka.gif]]<br><br> | |||
|align="center"| 1+18/-/45 | |||
|align="center"| KD/-15 | |||
| | |||
|align="center"| HL | |||
|rowspan="2" colspan="5"| [[image:Yuri98_fhcfP.png|center]] | |||
|rowspan="3"|'''Haou Shoukou Ken (f hcf + P)''' | |||
A projectile super, a good punish move. | |||
|- | |||
! f hcf + [[image:snkc.gif]] | |||
|align="center"| 1+18/-/47 | |||
|align="center"| KD/-17 | |||
| | |||
|align="center"| HL | |||
|- | |||
! f hcf + [[image:punch.gif]]<br>(SDM) | |||
|align="center"| 1+18/-/49 | |||
|align="center"| KD/-19 | |||
| | |||
|align="center"| HL | |||
|colspan="5"| [[image:Yuri98_fhcfP_SDM.png|center]] | |||
|} | |||
===Normal Throws=== | |||
''' | * '''b or f + C''' Breakable, forward knockdown, face forward, rollable- | ||
''' | * '''b or f + D''' Breakable, reverse knockdown, back turned. rollable - | ||
They are average throws. | |||
''' | * '''In air, b / d / f + C / D''' - | ||
== Fastest Attacks == | |||
''' | * 0F: C throw; D throw | ||
* 1F: - | |||
* 2F: '''cr.C'''; dp + A | |||
* 3F: '''cl.A'''; '''cl.C'''; '''cl.D'''; '''st.A'''; '''cr.A'''; cr.B | |||
* 4F: '''cl.B''' | |||
* 5F: st.B; DM qcf qcf + A | |||
* 6F: st.C | |||
* 7F: '''cr.D'''; qcb + B | |||
* 8F: (S)DM qcf hcb + K | |||
* 9F: - | |||
* 10F: dp + C | |||
==Combos== | |||
* Best jump-ins: | |||
** j.C | |||
** j.D (Can crossup.) | |||
* cr.B, cr.A, st.A > | |||
** dp + C > dp + C | |||
** qcb + B (Second hit may whiff on some crouchers.) | |||
* cr.B, cr.A > | |||
** (S)DM qcf hcb + K | |||
** DM qcf qcf + A | |||
** dp + C > dp + C | |||
** qcb + B (Second hit may whiff on some crouchers.) | |||
* (cr.B, cr.C) / cl.D / cl.C > | |||
** (S)DM qcf hcb + K | |||
** DM qcf qcf + A (Close.) | |||
** dp + C > dp + C | |||
** qcb + D (Second hit may whiff on some crouchers.) | |||
** qcf + A | |||
** qcb + B (Second hit may whiff on some crouchers.) | |||
* Simple buffers: | |||
** cr.B, st.A / cl.A / cl.B > (S)DM qcf hcf + K | |||
*** cr.B, qcf + A/B > hcb + K (As cr.B is not cancelable, qcf + A/B will chain into a normal attack.) | |||
{{StrategyCorner| | |||
* MAX: cl.D > {{dp}} + C > {{dp}} + C | |||
deals ??? than | |||
* cl.D > {{qcf}} {{hcb}} + K | |||
Keep this in mind, when you need to decide whether to trigger MAX or keep meter for a DM. | |||
}} | |||
== Links == | |||
{{Navbox-KOF98}} | |||
{{ | |||
[[Category:The King of Fighters '98: The Slugfest]] | [[Category:The King of Fighters '98: The Slugfest]] | ||
[[Category:Yuri Sakazaki]] |
Latest revision as of 23:52, 29 April 2024
Introduction
hehe her name is like lesbian romance anime lol
Colors
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Gameplay Overview
She has a balanced moveset and is a lightweight character based on rushdown strategies, her main weakness is that a lot of her specials have a long recovery and can be unsafe on block.
Low-mid tier character.
In-depth Analysis
Movelist
Normal Throws
- b or f + C Breakable, forward knockdown, face forward, rollable-
- b or f + D Breakable, reverse knockdown, back turned. rollable -
They are average throws.
- In air, b / d / f + C / D -
Fastest Attacks
- 0F: C throw; D throw
- 1F: -
- 2F: cr.C; dp + A
- 3F: cl.A; cl.C; cl.D; st.A; cr.A; cr.B
- 4F: cl.B
- 5F: st.B; DM qcf qcf + A
- 6F: st.C
- 7F: cr.D; qcb + B
- 8F: (S)DM qcf hcb + K
- 9F: -
- 10F: dp + C
Combos
- Best jump-ins:
- j.C
- j.D (Can crossup.)
- cr.B, cr.A, st.A >
- dp + C > dp + C
- qcb + B (Second hit may whiff on some crouchers.)
- cr.B, cr.A >
- (S)DM qcf hcb + K
- DM qcf qcf + A
- dp + C > dp + C
- qcb + B (Second hit may whiff on some crouchers.)
- (cr.B, cr.C) / cl.D / cl.C >
- (S)DM qcf hcb + K
- DM qcf qcf + A (Close.)
- dp + C > dp + C
- qcb + D (Second hit may whiff on some crouchers.)
- qcf + A
- qcb + B (Second hit may whiff on some crouchers.)
- Simple buffers:
- cr.B, st.A / cl.A / cl.B > (S)DM qcf hcf + K
- cr.B, qcf + A/B > hcb + K (As cr.B is not cancelable, qcf + A/B will chain into a normal attack.)
- cr.B, st.A / cl.A / cl.B > (S)DM qcf hcf + K
Strategy Corner
- MAX: cl.D >
+ C >
+ C
deals ??? than
- cl.D >
+ K
Keep this in mind, when you need to decide whether to trigger MAX or keep meter for a DM.