TheLoudCat (talk | contribs) No edit summary |
No edit summary |
||
(3 intermediate revisions by one other user not shown) | |||
Line 2: | Line 2: | ||
==Introduction== | ==Introduction== | ||
hehe her name is like lesbian romance anime lol | |||
===Colors=== | ===Colors=== | ||
Line 22: | Line 18: | ||
==Gameplay Overview== | ==Gameplay Overview== | ||
She has a balanced moveset and is a lightweight character based on rushdown strategies, her main weakness is that a lot of her specials have a long recovery and can be unsafe | |||
on block. | |||
Low-mid tier character. | |||
==In-depth Analysis== | ==In-depth Analysis== | ||
Line 373: | Line 374: | ||
|valign="bottom" rowspan="3" style="border-left:0px;"| [[image:Yuri98_qcfx2P5.png|center]] | |valign="bottom" rowspan="3" style="border-left:0px;"| [[image:Yuri98_qcfx2P5.png|center]] | ||
|rowspan="3"|'''Hien Rekkou (qcf qfc + P)''' | |rowspan="3"|'''Hien Rekkou (qcf qfc + P)''' | ||
Good meter combo ender, | Good meter combo ender when up close, and your reversal. | ||
Has invincibility. | |||
Has | |||
|- | |- | ||
! qcf qcf + [[image:snkc.gif]] | ! qcf qcf + [[image:snkc.gif]] | ||
Line 415: | Line 415: | ||
* '''b or f + C''' - | * '''b or f + C''' Breakable, forward knockdown, face forward, rollable- | ||
* '''b or f + D''' Breakable, reverse knockdown, back turned. rollable - | |||
They are average throws. | |||
* '''In air, b / d / f + C / D''' - | * '''In air, b / d / f + C / D''' - |
Latest revision as of 23:52, 29 April 2024
Introduction
hehe her name is like lesbian romance anime lol
Colors
![]() |
![]() |
![]() |
![]() |
---|---|---|---|
![]() |
![]() |
![]() |
![]() |
Gameplay Overview
She has a balanced moveset and is a lightweight character based on rushdown strategies, her main weakness is that a lot of her specials have a long recovery and can be unsafe on block.
Low-mid tier character.
In-depth Analysis
Movelist
Normal Throws
- b or f + C Breakable, forward knockdown, face forward, rollable-
- b or f + D Breakable, reverse knockdown, back turned. rollable -
They are average throws.
- In air, b / d / f + C / D -
Fastest Attacks
- 0F: C throw; D throw
- 1F: -
- 2F: cr.C; dp + A
- 3F: cl.A; cl.C; cl.D; st.A; cr.A; cr.B
- 4F: cl.B
- 5F: st.B; DM qcf qcf + A
- 6F: st.C
- 7F: cr.D; qcb + B
- 8F: (S)DM qcf hcb + K
- 9F: -
- 10F: dp + C
Combos
- Best jump-ins:
- j.C
- j.D (Can crossup.)
- cr.B, cr.A, st.A >
- dp + C > dp + C
- qcb + B (Second hit may whiff on some crouchers.)
- cr.B, cr.A >
- (S)DM qcf hcb + K
- DM qcf qcf + A
- dp + C > dp + C
- qcb + B (Second hit may whiff on some crouchers.)
- (cr.B, cr.C) / cl.D / cl.C >
- (S)DM qcf hcb + K
- DM qcf qcf + A (Close.)
- dp + C > dp + C
- qcb + D (Second hit may whiff on some crouchers.)
- qcf + A
- qcb + B (Second hit may whiff on some crouchers.)
- Simple buffers:
- cr.B, st.A / cl.A / cl.B > (S)DM qcf hcf + K
- cr.B, qcf + A/B > hcb + K (As cr.B is not cancelable, qcf + A/B will chain into a normal attack.)
- cr.B, st.A / cl.A / cl.B > (S)DM qcf hcf + K
Strategy Corner
- MAX: cl.D >
+ C >
+ C
deals ??? than
- cl.D >
+ K
Keep this in mind, when you need to decide whether to trigger MAX or keep meter for a DM.