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[[image:ryo98_stance.gif|right]] | [[image:ryo98_stance.gif|right]] | ||
==Introduction== | ==Introduction== | ||
Ryo Sakazaki is an accomplished punchman and a master of | Ryo Sakazaki is an accomplished punchman and a master of ''kyokugenryu'', the art of combat Lamaze. Although this allows him to punch very hard it sadly leaves him too relaxed to do combos. | ||
===Colors=== | ===Colors=== | ||
{| | {| | ||
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|} | |} | ||
==Gameplay overview== | ==Gameplay overview== | ||
==[[ | ==[[The King of Fighters 2002/Normals Guide|Movelist]]== | ||
{|border="1" | {|border="1" | ||
!width="6%"| | !width="6%"| | ||
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|align="center"| H | |align="center"| H | ||
|- | |- | ||
! <br> | ! <br>qcb + [[image:snka.gif]]<br><br> | ||
|align="center"| 12/2+6/32 | |align="center"| 12/2+6/32 | ||
|align="center"| -5/-7 | |align="center"| -5/-7 | ||
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|rowspan="2" align="left"|'''Mouko Raijin Gou (qcb + P)''' | |rowspan="2" align="left"|'''Mouko Raijin Gou (qcb + P)''' | ||
|- | |- | ||
! | ! qcb + [[image:snkc.gif]] | ||
|align="center"| 16/3+6/35 | |align="center"| 16/3+6/35 | ||
| | | | ||
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Ryo is the only character that may spend 5 bars in the same combo, like this one: | Ryo is the only character that may spend 5 bars in the same combo (without tricks or special setups), like this one: | ||
* cr.C / cl.C / cr.A / st.A / cl.A > SDM qcf qcf + P, | * cr.C / cl.C / cr.A / st.A / cl.A > SDM qcf qcf + P, | ||
** MAX mode, j.C, cr.C / cl.C > SDM qcf qcf + P, | ** MAX mode, j.C, cr.C / cl.C > SDM qcf qcf + P, | ||
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{{StrategyCorner| | {{StrategyCorner| | ||
* MAX: cl.C > hcf + P, j.CD | * MAX: cl.C > {{hcf}} + P, j.CD | ||
deals ??? than | deals ??? than | ||
* cl.C > qcf hcb + P | * cl.C > {{qcf}} {{hcb}} + P | ||
Keep this in mind, when you need to decide whether to trigger MAX or keep meter for a DM. | Keep this in mind, when you need to decide whether to trigger MAX or keep meter for a DM. | ||
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{{ | == Links == | ||
{{Navbox-KOF98}} | |||
[[Category:The King of Fighters '98: The Slugfest]] | [[Category:The King of Fighters '98: The Slugfest]] | ||
[[Category:Ryo Sakazaki]] |
Latest revision as of 09:49, 22 April 2022
Introduction
Ryo Sakazaki is an accomplished punchman and a master of kyokugenryu, the art of combat Lamaze. Although this allows him to punch very hard it sadly leaves him too relaxed to do combos.
Colors
Gameplay overview
Movelist
Fastest Attacks
- 0F: C throw; D throw
- 1F: cr.C
- 2F: cl.C; dp + A
- 3F: cl.A; cl.B; st.A; cr.A; cr.B
- 4F: cl.D; dp + C
- 5F: st.B
- 6F: hcb + B
- 7F: st.C; cr.D; hcf + P; SDM qcf qcf + P
- 8F: -
- 9F: CD; hcb + D; DM qcf qcf + A
- 10F: -
Combos
- Best jump-ins:
- j.C
- cr.A / cr.B x 2, st.A >
- SDM qcf qcf + P, any combo (As the opponent will be dizzed.)
- DM qcf qcf + A
- hcb + B
- cr.B, cr.A / cl.A >
- SDM qcf qcf + P, any combo (As the opponent will be dizzed.)
- hcf + P, [junggler] (Close.)
- hcb + D (Very close. Whiffs on some crouchers.)
- DM qcf qcf + A
- hcb + B
- (cr.B, cr.C) / cl.C,
- SDM qcf qcf + P, any combo (As the opponent will be dizzed.)
- DM qcf hcb + P
- DM f hcf + A
- hcf + P, [junggler] (Close.)
- hcb + D (Whiffs on some crouchers.)
- qcb + C > dp + C (Very close or dp + C may miss.)
- DM qcf qcf + P
- qcf + A
- f + A
- ... hcf + P,
- j.CD
- qcf + A (out of the corner)
- dp + A (corner)
- j.C (reset)
- Simple buffers:
- cr.B, st.A / cl.A / cl.B > (S)DM qcf qcf + A
- cr.B, qcf + A/B > qcf + A (As cr.B is not cancelable, qcf + A/B will chain into a normal attack.)
- cr.B, st.A / cl.A / cl.B > (S)DM qcf qcf + A
His SDM qcf qcf + P followed by a simple BnB combo (like j.C, cl.C > hcb + D) deals more damage than SDM qcf hcb + P.
His DM qcf qcf + P on counter does a little more damage than cl.C > DM qcf hcb + P, but less than j.C, cl.C > DM qcf hcb + P.
Ryo is the only character that may spend 5 bars in the same combo (without tricks or special setups), like this one:
- cr.C / cl.C / cr.A / st.A / cl.A > SDM qcf qcf + P,
- MAX mode, j.C, cr.C / cl.C > SDM qcf qcf + P,
- j.C, cr.C / cl.C > qcf hcb + P
- MAX mode, j.C, cr.C / cl.C > SDM qcf qcf + P,
Strategy Corner
- MAX: cl.C >
+ P, j.CD
deals ??? than
- cl.C >
+ P
Keep this in mind, when you need to decide whether to trigger MAX or keep meter for a DM.