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{{MoveData | {{MoveData | ||
|name=Aggressive Onrush | |name=Aggressive Onrush | ||
|image= | |image= | ||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
Line 79: | Line 79: | ||
|moveid=sie-8 | |moveid=sie-8 | ||
|description=This move is a long-range vertical that is perfect for whiff punishes and punishing your opponent trying to advance. It can stance switch to Base Hold for follow up pressure. If you whiff the Base Hold version of this move, shifting to Chief Hold or Side Hold can avoid some punishes. | |description=This move is a long-range vertical that is perfect for whiff punishes and punishing your opponent trying to advance. It can stance switch to Base Hold for follow up pressure. If you whiff the Base Hold version of this move, shifting to Chief Hold or Side Hold can avoid some punishes. | ||
}} | |||
}} | |||
{{MoveData | |||
|name =Rising Splitter | |||
|input=WR B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=sie-50 | |||
|description= | |||
}} | }} | ||
}} | }} | ||
=== Multi === | === Multi === | ||
{{MoveData | |||
|name =Soul Wave: Epitaph | |||
|input=DL 6A+B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=sie-87 | |||
|description= | |||
}} | |||
}} | |||
=== Throws === | === Throws === | ||
{{MoveData | |||
|name =Flap Jack | |||
|input=FC 2A+G | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=sie-98 | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|name =Over Toss | |||
|input=FC 1A+G | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=sie-99 | |||
|description= | |||
}} | |||
}} | |||
=== Reverse Side Hold === | === Reverse Side Hold === | ||
{{MoveData | |||
|name =Geist Strike | |||
|input=SRSH B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=sie-170 | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|name =Geist Spinning Low Kick | |||
|input=SRSH [K] | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=sie-172 | |||
|description= | |||
}} | |||
}} | |||
{{Navbox-SCVI}} | {{Navbox-SCVI}} | ||
[[Category:Soulcalibur VI]] | [[Category:Soulcalibur VI]] |
Latest revision as of 22:52, 5 January 2022
Introduction
Siegfried's iconic zweihander grants him incredible damage and range, and his skills with his blade mean he doesn't sacrifice speed and agility for its benefits. Similar to Nightmare, the sheer size of his attacks make him comfortable at midrange but his speed and stance mixups allow him to dish out devastating pressure up close. Whenever he's low on life, his opponent must be wary of his Dark Legacy powerup - which grants Siegfried a range of benefits including access to new lethal hits and some grisly techniques from his memories as Nightmare.
Strengths | Weaknesses |
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Siegfried #SCVI_SIG |
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After losing to Kilik and his comrades in the form of Nightmare, Siegfried awakened in an unfamiliar place. Though his consciousness was free from Soul Edge's grasp, he was unable to free himself from the unforgiving memories of his time spent as the cursed sword's puppet. Before long he was confronted with a memory he'd kept repressed deep inside: the memory of having killed his own father... "What have I done...?" he groaned. The remains of Soul Edge lay at his feet... For Siegfried, his true nightmare had only just begun. |
Key Moves
Horizontals
Verticals
Multi
Throws
Reverse Side Hold