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|name =Raging Pheonix Combo | |name =Raging Pheonix Combo | ||
|input=AA | |input=AA | ||
|image= | |image=SCVI_KIL_AA.mp4 | ||
|imageSize=320px | |imageSize=320px | ||
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{{MoveData | {{MoveData | ||
|name = Crushing Bo | |name = Crushing Bo | ||
|input= 6A | |input= 6A | ||
|image= | |image=SCVI_KIL_6A.mp4 | ||
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|name = Inner Peace | |name = Inner Peace | ||
|input=4A | |input=4A | ||
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{{MoveData | {{MoveData | ||
|name = Pursuing Strike | |name = Pursuing Strike | ||
|input=66A | |input=66A | ||
|image= | |image=SCVI_KIL_66A.mp4 | ||
|imageSize=320px | |imageSize=320px | ||
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|name = Heatwave | |name = Heatwave | ||
|input=BB | |input=BB | ||
|image= | |image=SCVI_KIL_BB.mp4 | ||
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{{MoveData | {{MoveData | ||
|name = Fant Thrust | |name = Fant Thrust | ||
|input=b6 | |input=b6 | ||
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{{MoveData | {{MoveData | ||
|name = Reverse Bo Thrust | |name = Reverse Bo Thrust | ||
|input=WR B | |input=WR B | ||
|image= | |image=SCVI_KIL_WRB.mp4 | ||
|imageSize=320px | |imageSize=320px | ||
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{{MoveData | {{MoveData | ||
|name = Heavy Bo | |name = Heavy Bo | ||
|input=66B | |input=66B | ||
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{{MoveData | {{MoveData | ||
|name = Raven Slaughter | |name = Raven Slaughter | ||
|input=22B | |input=22B | ||
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|imageSize=320px | |imageSize=320px | ||
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|name = Sheng Illusion Kick | |name = Sheng Illusion Kick | ||
|input=kB | |input=kB | ||
|image= | |image=SCVI_KIL_kB.mp4 | ||
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{{MoveData | {{MoveData | ||
|name = Sheng Su Thrust | |name = Sheng Su Thrust | ||
|input=1KB | |input=1KB | ||
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|imageSize=320px | |imageSize=320px | ||
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}} | }} | ||
{{MoveData | {{MoveData | ||
|name = Phosphorous Fang | |name = Phosphorous Fang | ||
|input=22kB | |input=22kB | ||
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{{MoveData | {{MoveData | ||
|name = Conquering Spirit | |name = Conquering Spirit | ||
|input=44K:B | |input=44K:B | ||
|image= | |image=SCVI_KIL_44KB.mp4 | ||
|imageSize=320px | |imageSize=320px | ||
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|name = Bo Smack Down | |name = Bo Smack Down | ||
|input=6A+B | |input=6A+B | ||
|image= | |image=SCVI_KIL_6A+B.mp4 | ||
|imageSize=320px | |imageSize=320px | ||
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|name = Monument | |name = Monument | ||
|input=236 | |input=236 | ||
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{{MoveData | {{MoveData | ||
|name = Geyser Kick | |name = Geyser Kick | ||
|input= MO A | |input= MO A | ||
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|imageSize=320px | |imageSize=320px | ||
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{{MoveData | {{MoveData | ||
|name = Scythe | |name = Scythe | ||
|input= MO K | |input= MO K | ||
|image= | |image=SCVI_KIL_MOK.mp4 | ||
|imageSize=320px | |imageSize=320px | ||
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Latest revision as of 02:28, 3 January 2022
Introduction
Kilik is a patient, defensive mid-range poking character whose gameplay completely changes in Soul Charge. He pokes and harasses his opponents with a solid variety of moves across all ranges, and sports a great ringout game. In Soul Charge, he trades his calm demeanor for an aggressive, demonic transformation. His health constantly drains, and he gains access to new damaging attacks and a super that deals massive damage.
Strengths | Weaknesses |
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Unique Mechanic
Malfestation
Kilik's Soul Charge harnesses his malfested power to allow him access to a high-risk, high-reward transformation. Unlike every other characters' Soul Charge, his does not drain the timer on the Soul Gauge; instead, it drains his health for as long as it is active. Once he reaches his last tick of health, the Soul Gauge timer will begin to tick down until it empties. He can end his Soul Charge early by using a unique Critical Edge (at no extra meter cost), or by Soul's Balm (8B+K), which simply ends his Soul Charge and gives him a small heal.
See Strategy for a full strategy breakdown.
Kilik #SCVI_KLK |
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Ling-Sheng Su was a temple famous for its martial arts practices. The monks there took in Kilik, who was abandoned as a child, and raised him to be a proficient fighter. Although he never knew his true family, he looked up to Xianglian like a sister. Both orphans, they were rarely seen apart, and would train together constantly to the point where the bond between them was stronger than even that of siblings. |
Key Moves
A
B
K
Multi
Monument