Street Fighter Alpha 3/System: Difference between revisions

From SuperCombo Wiki
No edit summary
mNo edit summary
Line 19: Line 19:
'''Alpha Counter'''                   
'''Alpha Counter'''                   
Block, f + same P + K  (not in X-ISM)
Block, f + same P + K  (not in X-ISM)
'''Throw'''     
Press PP (all characters) or KK (some characters). Can be done in the air too.
'''Tech. Hit (Throw Escape)'''     
Perform a throw as you are thrown  (air)


'''Air Recoveries'''                 
'''Air Recoveries'''                 
Line 43: Line 49:
'''Taunt'''                         
'''Taunt'''                         
Press (b / f) + Start
Press (b / f) + Start
'''Tech. Hit (Throw Escape)'''     
Perform a throw as you are thrown  (air)


'''Counter Hit'''                     
'''Counter Hit'''                     

Revision as of 12:46, 3 November 2021

Gameplay

Basic Abilites

Standing Block Hold b when attacked

Crouching Block Hold db when attacked

Mid-Air Block Hold b / db when attacked while in air

GP Protection Block Block an attack just before it hits

Semi-automatic Block (Unsure of how this works)

Alpha Counter Block, f + same P + K (not in X-ISM)

Throw Press PP (all characters) or KK (some characters). Can be done in the air too.

Tech. Hit (Throw Escape) Perform a throw as you are thrown (air)

Air Recoveries ...(see below)

...Neutral Breakfall Press PP when knocked into the air

...Front Breakfall Press f + PP when knocked into the air

...Back Breakfall Press b + PP when knocked into the air

Ground Recovery Press KK when knocked to the floor

Roll Behind Recovery Hold f during Ground Recovery

Original Combo Press same strength P + K in V-ISM

Taunt Press (b / f) + Start

Counter Hit Hit someone while they make an attack

Guard Crush Make your foe block attacks repeatedly

Dizzy Hit your opponent repeatedly

Dizzy Recovery Tap P / K and wiggle pad when dizzy

Hold Damage Increase As above, but use when you perform a hold

Hold Damage Decrease As above, but use when you're in a hold

Damage Reduction Press in any dir. + P / K when you are damaged (repeat during multi-hit moves)

ISMs

Quick Reference

ABILITIES X-ISM A/Z-ISM V-ISM
Air Blocking No Yes Yes
Air Recovery Yes Yes Yes
Ground Recovery No Yes Yes
Taunts Only Dan Yes Yes
Guard Power Rating High Varies Varies
SC/OC Gauge Speed Slow Normal Fast
Levels Available 1 3 2 (50% / 100%)
Alpha Counter Cost n/a 1 SC + 1 GP 50% OC + 1 GP
Damage Rating x1.2* x1.0 x0.8
Defense Rating x0.8 x1.0 x1.0

A/Z-Ism

+ Air blocking.

+ Both ground and air recoveries.

+ Alpha Counters (these cost 1 level of the SC gauge and 1 notch of the Guard Power gauge).

+ Taunting (once per round only, excluding Dan).

+ SC gauge charges up faster than in X-ISM.

+ Access to all Super Combos (excluding Dhalsim).

- Damage per hit is average (less than in X-ISM and more than in V-ISM).

- Guard Power gauge size depends on character (certain characters are easier to Guard Crush).

V-Ism

+ Air blocking

+ Both ground and air recoveries.

+ Alpha Counters (these cost 50% of a full Original Combo gauge and 1 notch of the Guard Power gauge).

+ Taunting (once per round only, excluding Dan).

+ Determine which range of attacks the character uses (far or close), by leaving the controller neutral or holding it forward/back when a Punch or Kick is pressed (does not apply to the button used to grab nor generally apply to all characters).

+ OC gauge charges very quickly.

+ Can only use Custom Combos instead of Super Combos.

- Damage per hit is lower than in any other mode.

- It costs half an OC gauge to use an Alpha Counter.

X-Ism

+ Longer Guard Power gauge length (so it's harder to get Guard Crushed).

+ All attacks (excluding Super Combos) do more damage.

- No air block.

- No ground recovery roll.

- No Alpha Counters.

- No taunting (except for Dan).

- X-ISM characters have access to only one predetermined, Level 3 Super Combo.

- Characters take slightly more damage from attacks (blocked or not).

Game Mechanics

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Adon
Akuma
Balrog
Birdie
Blanka
Cammy
Charlie
Chun-Li
Cody
Dan
Dhalsim
E. Honda
Gen
Guy
Juli
Juni
Karin
Ken
M. Bison
R. Mika
Rolento
Rose
Ryu
Sagat
Sakura
Sodom
Vega
Zangief
Home/Handheld Exclusive
Dee Jay
Eagle
Evil Ryu
Fei Long
Guile
Ingrid
Maki
T. Hawk
Yun