Lichmassacre (talk | contribs) m (Old Navbox removed for new Navbox.) |
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==Throws== | ==Throws== | ||
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: none;"|- | ||
| Hiza Geri || [[File:Lp.png]]+[[File:Lk.png]] | | Hiza Geri || [[File:Lp.png]]+[[File:Lk.png]] | ||
|- | |- | ||
Line 36: | Line 36: | ||
|} | |} | ||
==Command Moves== | ==Command Moves== | ||
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: none;"|- | ||
| Koushu || Close [[File:F.png]]+[[File:Hp.png]] | | Koushu || Close [[File:F.png]]+[[File:Hp.png]] | ||
|- | |- | ||
Line 44: | Line 44: | ||
|} | |} | ||
==Special Moves== | ==Special Moves== | ||
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: none;"|- | ||
| Tourou Zan || [[File:Qcf.png]]+[[File:P.png]]x3 EX | | Tourou Zan || [[File:Qcf.png]]+[[File:P.png]]x3 EX | ||
|- | |- | ||
Line 60: | Line 60: | ||
|} | |} | ||
==Super Arts== | ==Super Arts== | ||
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: none;"|- | ||
| I || Raishin Mahhaken || [[File:Qcf.png]][[File:Qcf.png]]+[[File:P.png]] || 120 Gauge Dots || 1 Stock || 3.0 EX Uses | | I || Raishin Mahhaken || [[File:Qcf.png]][[File:Qcf.png]]+[[File:P.png]] || 120 Gauge Dots || 1 Stock || 3.0 EX Uses | ||
|- | |- | ||
Line 68: | Line 68: | ||
|} | |} | ||
==Target Combos== | ==Target Combos== | ||
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: none;"|- | ||
|- | |- | ||
| [[File:Mp.png]]c[[File:Mp.png]] | | [[File:Mp.png]]c[[File:Mp.png]] | ||
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[[Image:(yangdf).gif|none]] | [[Image:(yangdf).gif|none]] | ||
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
! align="center" | Move | ! align="center" | Move | ||
Line 139: | Line 139: | ||
[[Image:(yangdb).gif|none]] | [[Image:(yangdb).gif|none]] | ||
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
! align="center" | Move | ! align="center" | Move | ||
Line 161: | Line 161: | ||
[[Image:(yangfjump).gif|none]] | [[Image:(yangfjump).gif|none]] | ||
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Startup Frames''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Startup Frames''' | ||
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{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Startup Frames''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Startup Frames''' | ||
Line 180: | Line 180: | ||
[[Image:(yangw).gif|none]] | [[Image:(yangw).gif|none]] | ||
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Frames''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Frames''' | ||
Line 190: | Line 190: | ||
[[Image:(yangtw).gif|none]] | [[Image:(yangtw).gif|none]] | ||
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Frames''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Frames''' | ||
Line 200: | Line 200: | ||
[[Image:(yangt).gif|none]] | [[Image:(yangt).gif|none]] | ||
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 207: | Line 207: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 214: | Line 214: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 225: | Line 225: | ||
[[Image:(yanghparry).gif|none]] | [[Image:(yanghparry).gif|none]] | ||
[[Image:(yanglparry).gif|none]] | [[Image:(yanglparry).gif|none]] | ||
{| border="1em" cellspacing="0" width="35%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="35%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' | | align="center" | '''Move''' || align="center" | '''Motion''' | ||
Line 236: | Line 236: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="95%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="95%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Frames you're frozen''' || align="center" | '''Frames opponent is frozen''' || align="center" | '''Frame Advantage when parry is successful''' || align="center" | '''Frames before you can try another parry''' | | align="center" | '''Move''' || align="center" | '''Frames you're frozen''' || align="center" | '''Frames opponent is frozen''' || align="center" | '''Frame Advantage when parry is successful''' || align="center" | '''Frames before you can try another parry''' | ||
Line 246: | Line 246: | ||
| align="center" | Parry (Air) || align="center" | 16 || align="center" | 16 || align="center" | +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super) -16(Fireball) || align="center" | 21(19 when attack comes from the air)*,** | | align="center" | Parry (Air) || align="center" | 16 || align="center" | 16 || align="center" | +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super) -16(Fireball) || align="center" | 21(19 when attack comes from the air)*,** | ||
|} | |} | ||
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
|* (If a parry attempt is successful, the 19/21/24 frame restriction is taken away and you can attempt another parry immediately) | |* (If a parry attempt is successful, the 19/21/24 frame restriction is taken away and you can attempt another parry immediately) | ||
Line 253: | Line 253: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Gauge Increase''' | | align="center" | '''Move''' || align="center" | '''Gauge Increase''' | ||
Line 263: | Line 263: | ||
| align="center" | Parry (Air) || align="center" | 4*** | | align="center" | Parry (Air) || align="center" | 4*** | ||
|} | |} | ||
{| border="1em" cellspacing="0" width="57%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="57%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
|*** (You gain 4 of gauge for whatever attack parried, and for whatever hit you parry during multihit attack) | |*** (You gain 4 of gauge for whatever attack parried, and for whatever hit you parry during multihit attack) | ||
Line 274: | Line 274: | ||
[[Image:(yanglp).gif|none]] | [[Image:(yanglp).gif|none]] | ||
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 281: | Line 281: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 288: | Line 288: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 298: | Line 298: | ||
[[Image:(yangmp).gif|none]] | [[Image:(yangmp).gif|none]] | ||
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 305: | Line 305: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 312: | Line 312: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 322: | Line 322: | ||
[[Image:(yanghp).gif|none]] | [[Image:(yanghp).gif|none]] | ||
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 329: | Line 329: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 336: | Line 336: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 347: | Line 347: | ||
[[Image:(yangclosemp).gif|none]] | [[Image:(yangclosemp).gif|none]] | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 354: | Line 354: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 361: | Line 361: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 371: | Line 371: | ||
[[Image:(yangclosehp).gif|none]] | [[Image:(yangclosehp).gif|none]] | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 378: | Line 378: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 385: | Line 385: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 395: | Line 395: | ||
[[Image:(yanglk).gif|none]] | [[Image:(yanglk).gif|none]] | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 402: | Line 402: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 409: | Line 409: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 419: | Line 419: | ||
[[Image:(yangmk).gif|none]] | [[Image:(yangmk).gif|none]] | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 426: | Line 426: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 433: | Line 433: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 443: | Line 443: | ||
[[Image:(yanghk).gif|none]] | [[Image:(yanghk).gif|none]] | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 450: | Line 450: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 457: | Line 457: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 466: | Line 466: | ||
[[Image:(yangclosemk).gif|none]] | [[Image:(yangclosemk).gif|none]] | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 473: | Line 473: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 480: | Line 480: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 492: | Line 492: | ||
[[Image:(yangjlp).gif|none]] | [[Image:(yangjlp).gif|none]] | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 499: | Line 499: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 506: | Line 506: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 516: | Line 516: | ||
[[Image:(yangjmp).gif|none]] | [[Image:(yangjmp).gif|none]] | ||
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 523: | Line 523: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 530: | Line 530: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 540: | Line 540: | ||
[[Image:(yangjhp).gif|none]] | [[Image:(yangjhp).gif|none]] | ||
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 547: | Line 547: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 554: | Line 554: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 564: | Line 564: | ||
[[Image:(yangnjhp).gif|none]] | [[Image:(yangnjhp).gif|none]] | ||
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 571: | Line 571: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 578: | Line 578: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 588: | Line 588: | ||
[[Image:(yangjlk).gif|none]] | [[Image:(yangjlk).gif|none]] | ||
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 595: | Line 595: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="75%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="75%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 602: | Line 602: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 612: | Line 612: | ||
[[Image:(yangjmk).gif|none]] | [[Image:(yangjmk).gif|none]] | ||
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 619: | Line 619: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 626: | Line 626: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 636: | Line 636: | ||
[[Image:(yangnjmk).gif|none]] | [[Image:(yangnjmk).gif|none]] | ||
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 643: | Line 643: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 650: | Line 650: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 660: | Line 660: | ||
[[Image:(yangjhk).gif|none]] | [[Image:(yangjhk).gif|none]] | ||
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 667: | Line 667: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 674: | Line 674: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 684: | Line 684: | ||
[[Image:(yangnjhk).gif|none]] | [[Image:(yangnjhk).gif|none]] | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 691: | Line 691: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 698: | Line 698: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 708: | Line 708: | ||
[[Image:(yangoh).gif|none]] | [[Image:(yangoh).gif|none]] | ||
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 715: | Line 715: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 722: | Line 722: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 733: | Line 733: | ||
[[Image:(yanghg).gif|none]] | [[Image:(yanghg).gif|none]] | ||
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' || align="center" | '''Kara-Throw''' || align="center" | '''Kara-Throw Range''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' || align="center" | '''Kara-Throw''' || align="center" | '''Kara-Throw Range''' | ||
Line 740: | Line 740: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 747: | Line 747: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="25%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="25%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' | ||
Line 757: | Line 757: | ||
[[Image:(yangyst).gif|none]] | [[Image:(yangyst).gif|none]] | ||
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' || align="center" | '''Kara-Throw''' || align="center" | '''Kara-Throw Range''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' || align="center" | '''Kara-Throw''' || align="center" | '''Kara-Throw Range''' | ||
Line 764: | Line 764: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 771: | Line 771: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="25%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="25%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' | ||
Line 780: | Line 780: | ||
[[Image:(yangmf).gif|none]] | [[Image:(yangmf).gif|none]] | ||
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' || align="center" | '''Kara-Throw''' || align="center" | '''Kara-Throw Range''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' || align="center" | '''Kara-Throw''' || align="center" | '''Kara-Throw Range''' | ||
Line 787: | Line 787: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 794: | Line 794: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="25%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="25%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' | ||
Line 805: | Line 805: | ||
[[Image:(yangclp).gif|none]] | [[Image:(yangclp).gif|none]] | ||
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 812: | Line 812: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 819: | Line 819: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 829: | Line 829: | ||
[[Image:(yangcmp).gif|none]] | [[Image:(yangcmp).gif|none]] | ||
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 836: | Line 836: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 843: | Line 843: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 853: | Line 853: | ||
[[Image:(yangchp).gif|none]] | [[Image:(yangchp).gif|none]] | ||
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 860: | Line 860: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 867: | Line 867: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 877: | Line 877: | ||
[[Image:(yangclk).gif|none]] | [[Image:(yangclk).gif|none]] | ||
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 884: | Line 884: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 891: | Line 891: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 901: | Line 901: | ||
[[Image:(yangcmk).gif|none]] | [[Image:(yangcmk).gif|none]] | ||
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 908: | Line 908: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 915: | Line 915: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 925: | Line 925: | ||
[[Image:(yangchk).gif|none]] | [[Image:(yangchk).gif|none]] | ||
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 932: | Line 932: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 939: | Line 939: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 951: | Line 951: | ||
[[Image:(yangfmk).gif|none]] | [[Image:(yangfmk).gif|none]] | ||
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 958: | Line 958: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 965: | Line 965: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 975: | Line 975: | ||
[[Image:(yangjdk).gif|none]] | [[Image:(yangjdk).gif|none]] | ||
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 982: | Line 982: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 989: | Line 989: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 1,000: | Line 1,000: | ||
[[Image:(yangfhp).gif|none]] | [[Image:(yangfhp).gif|none]] | ||
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 1,007: | Line 1,007: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 1,014: | Line 1,014: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 1,023: | Line 1,023: | ||
=== Target Combo === | === Target Combo === | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 1,030: | Line 1,030: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 1,037: | Line 1,037: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 1,045: | Line 1,045: | ||
''Comments here'' | ''Comments here'' | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 1,052: | Line 1,052: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 1,059: | Line 1,059: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 1,067: | Line 1,067: | ||
''Comments here'' | ''Comments here'' | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 1,074: | Line 1,074: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 1,081: | Line 1,081: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 1,093: | Line 1,093: | ||
[[Image:(yangbsd).gif|none]] | [[Image:(yangbsd).gif|none]] | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 1,101: | Line 1,101: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="85%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="85%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 1,108: | Line 1,108: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 1,117: | Line 1,117: | ||
[[Image:(yangtrz).gif|none]] | [[Image:(yangtrz).gif|none]] | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 1,128: | Line 1,128: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="85%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="85%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 1,139: | Line 1,139: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 1,150: | Line 1,150: | ||
|} | |} | ||
'''Transcision Frames''' | '''Transcision Frames''' | ||
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Jab -> Strong''' || align="center" | '''Strong -> Fierce''' | | align="center" | '''Move''' || align="center" | '''Jab -> Strong''' || align="center" | '''Strong -> Fierce''' | ||
Line 1,167: | Line 1,167: | ||
[[Image:(yangkbu).gif|none]] | [[Image:(yangkbu).gif|none]] | ||
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 1,178: | Line 1,178: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="85%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="85%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 1,189: | Line 1,189: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 1,203: | Line 1,203: | ||
[[Image:(yangazte).gif|none]] | [[Image:(yangazte).gif|none]] | ||
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 1,210: | Line 1,210: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="85%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="85%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 1,217: | Line 1,217: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 1,228: | Line 1,228: | ||
[[Image:(yangskt).gif|none]] | [[Image:(yangskt).gif|none]] | ||
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 1,239: | Line 1,239: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="85%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="85%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 1,250: | Line 1,250: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 1,265: | Line 1,265: | ||
[[Image:(yangmsex).gif|none]] | [[Image:(yangmsex).gif|none]] | ||
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Gauge Needed''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Gauge Needed''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 1,272: | Line 1,272: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 1,279: | Line 1,279: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 1,289: | Line 1,289: | ||
[[Image:(yangrkkex).gif|none]] | [[Image:(yangrkkex).gif|none]] | ||
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Gauge Needed''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Gauge Needed''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value''' | ||
Line 1,296: | Line 1,296: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 1,303: | Line 1,303: | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
Line 1,314: | Line 1,314: | ||
[[Image:(yangsa1).gif|none]] | [[Image:(yangsa1).gif|none]] | ||
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Damage/Gauge''' | | align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Damage/Gauge''' | ||
Line 1,320: | Line 1,320: | ||
| align="center" | I || align="center" | Raishin-Mahhaken || align="center" | 1 bar (120) || align="center" | QCF QCF+P || align="center" | 465*(74 life points) || align="center" | 43** || align="center" | 8 || align="center" | 3,87 | | align="center" | I || align="center" | Raishin-Mahhaken || align="center" | 1 bar (120) || align="center" | QCF QCF+P || align="center" | 465*(74 life points) || align="center" | 43** || align="center" | 8 || align="center" | 3,87 | ||
|} | |} | ||
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
|* 90+70+50+70+50+70+160 Damage is when all hits connect. | |* 90+70+50+70+50+70+160 Damage is when all hits connect. | ||
Line 1,327: | Line 1,327: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 1,337: | Line 1,337: | ||
[[Image:(yangsa2).gif|none]] | [[Image:(yangsa2).gif|none]] | ||
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Damage/Gauge''' | | align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Damage/Gauge''' | ||
Line 1,343: | Line 1,343: | ||
| align="center" | II || align="center" | Tenshin-Senkyutai || align="center" | 2 bar (104 each bar) || align="center" | QCF QCF+K || align="center" | 315*(53 life points) || align="center" | 18** || align="center" | 0 || align="center" | 3,03 | | align="center" | II || align="center" | Tenshin-Senkyutai || align="center" | 2 bar (104 each bar) || align="center" | QCF QCF+K || align="center" | 315*(53 life points) || align="center" | 18** || align="center" | 0 || align="center" | 3,03 | ||
|} | |} | ||
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
|* 100+20+30+30+100+50+60 Damage is when all hits connect. | |* 100+20+30+30+100+50+60 Damage is when all hits connect. | ||
Line 1,350: | Line 1,350: | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
Line 1,360: | Line 1,360: | ||
[[Image:(yangsa3).gif|none]] | [[Image:(yangsa3).gif|none]] | ||
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Damage/Gauge''' | | align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Damage/Gauge''' | ||
Line 1,368: | Line 1,368: | ||
'''Frame Data''' | '''Frame Data''' | ||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: | {| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | ||
|- | |- | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' |
Revision as of 16:30, 10 April 2021
Introdution
Specific Character Information
- Stamina: 1020
- Stun Bar Length (pixels): 64 (Normal)
- Stun Bar Recovery (frames it takes to recover 1 pixel): 24th frame
- Taunt: Increases damage for the next hit/combo by 31.3% and increases damage for the next throw by 6.3%. One taunt is the maximum.
- Best Kara-Throw: (Roundhouse) HK
- Standard Throw Range (pixels): 18
- Kara-Throw Range (pixels): 31
- Dash Forward (frames) / Moving Distance: 23 / 2
- Dash Backward (frames) / Moving Distance: 27 / 2/5
- Normal Wake up (frames): 57
- Quick Stand (frames): 41
Character Colors
- Jab: Default
- Strong: Blue
- Fierce: Orange
- Short: White and Red
- Forward: Silver
- Roundhouse: Violet
- Jab + Forward + Fierce: Black
Moves List
Throws
Hiza Geri | ![]() ![]() |
Youhon Shiun | ![]() ![]() ![]() |
Monkey Flip | ![]() ![]() ![]() |
Command Moves
Koushu | Close ![]() ![]() |
Senpuu Kyaku | ![]() ![]() |
Raigeki Shuu | Air ![]() ![]() |
Special Moves
Tourou Zan | ![]() ![]() | |
`on EX Version can be do x5 | ||
Senkyuutai | ![]() ![]() |
EX |
Byakko Soushouda | ![]() ![]() | |
Byakko Soushouda-fake | ![]() | |
Zenpou Tenshin | Close ![]() ![]() | |
Kaihou | ![]() ![]() |
Super Arts
I | Raishin Mahhaken | ![]() ![]() ![]() |
120 Gauge Dots | 1 Stock | 3.0 EX Uses |
II | Tenshin Senkyuutai | ![]() ![]() ![]() |
104 Gauge Dots | 2 Stocks | 5.2 EX Uses |
III | Sei'ei Enbu | ![]() ![]() ![]() |
64 Gauge Dots | 1 Stock | 1.6 EX Uses |
Target Combos
![]() ![]() |
Air forward![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
Move Analysis
- All those sprites are taken from the site http://www.zweifuss.ca/
- All Framedatas in "Move Analisys" section are taken from Game Restaurant , this means the Framedata isn't from the Dreamcast version like Karathrow site, it's from Arcade version.
Please note that the images show in this section are for the 1st frame it hits, so this means the opponent is taking the hit in the image shown on the move. I use the 1st frame of every move (except taunt, dash, jump, wakeup and 2nd throw image sprites) because you will see the maximum range of every attack (mostly of the attacks). Note also that those images are ACCURATE, they are exactly the first frame it hits, so enemy takes damage but they still dont make the "pain" frame.
General
- Move: Move name
- Motion: What you must do to execute the move
- Damage: Damage it does (in pixels)
- Stun Damage: Stun Damage it does (in pixels)
- Chains into itself: If you can combo into the same movement
- Special Cancel: If you can cancel the move into a Special Move
- Super Cancel: If you can cancel the move into a Super Art
- Throw Range: Range of the throw (in pixels)
- Num.: Super Art number
- Super Art: Super Art name
- Super Art Stock: Number of Gauge Bars the Super Art have, also the lenght of each bar (in pixels)
Frame Data
- Startup: Number of frames it takes to start the move
- Hit: Number of frames that can hit the opponent
- Recovery: Number of frames it takes to recover from the move
- Blocked Advantage: Number of frames you are in advantage/disvantage after opponent have been blocked the hit
- Hit Advantage: Number of frames you are in advantage/disvantage after opponent have been take the hit
- Crouching Hit Advantage: Number of frames you are in advantage/disvantage after opponent have been take the hit while he's crouching
- + # : You have # frames of advantage
- - # : You have # frames of disvantage
- # ~ # : Advantage/disvantage can vary from # to #
- Down: Enemy gets knocked down
- Guard: How opponent must guard the move, High (H), Low (L) or both (HL)
- Parry: How opponent must parry the move, High (H), Low (L) or both (HL)
Gauge Increase
- Miss: Gauge you gain if you miss the move (in pixels)
- Blocked: Gauge you gain if the move gets blocked (in pixels)
- Hit: Gauge you gain if you hit the opponent with the move (in pixels)
- Parry: Gauge opponent gains when he parry the move (in pixels)
Basic Moves
Move | Start-up frames | In ground frames | In air frames | Recovery frames | Total frames |
---|---|---|---|---|---|
Dash Forward | 3 | 8? | - | 6? | 23 |
Comments here
Move | Start-up frames | In ground frames | In air frames | Recovery frames | Total frames |
---|---|---|---|---|---|
Dash Backwards | 2,5 | 4? | - | 6? | 27 |
Comments here
Move | Motion | Startup Frames |
Jump | BU or U or FU | 3 |
Comments here
Move | Motion | Startup Frames |
Super Jump | DBU or DU or DFU | 5 |
Comments here
Move | Motion | Frames |
Normal Wakeup | - | 57 |
Comments here
Move | Motion | Frames |
Quick Stand | Tap D when hitting the ground | 41 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel | Juggle Value |
Taunt | HP+HK | 5 | 0 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
21 | 10 | 27 | ? | ? | ? | HL | HL |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
4(6) | ? | ? | 4 |
Comments here
Move | Motion |
Parry (High) | Tap F when about taking a hit |
Parry (Low) | Tap D when about taking a hit |
Parry (Air) | Tap F in air when about taking a hit |
Frame Data
Move | Frames you're frozen | Frames opponent is frozen | Frame Advantage when parry is successful | Frames before you can try another parry |
Parry (High) | 16 | 16 | +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super) -16(Fireball) | 24(19 when attack comes from the air)*,** |
Parry (Low) | 16 | 16 | +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super) -16(Fireball) | 24(19 when attack comes from the air)*,** |
Parry (Air) | 16 | 16 | +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super) -16(Fireball) | 21(19 when attack comes from the air)*,** |
* (If a parry attempt is successful, the 19/21/24 frame restriction is taken away and you can attempt another parry immediately) |
** (If another attack connects within 2 frames of your parry, it will automatically be parried) |
Gauge Increase
Move | Gauge Increase |
Parry (High) | 4*** |
Parry (Low) | 4*** |
Parry (Air) | 4*** |
*** (You gain 4 of gauge for whatever attack parried, and for whatever hit you parry during multihit attack) |
You can buffer any motion during High or Low parry, but NOT during Air parry, also parry resets the juggle count (and thus resets all scaling).
- Parry information is taken from Shoryuken Forums, more exactly, from user JinraiPVC. Thanks for this information dude
Normal Moves
Standing Normals
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel | Juggle Value |
Far Jab | LP | 20(3 life points) | 3 | Yes | Yes | Yes |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
3 | 2 | 6 | +4 | +4 | +4 | HL | HL |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0 | 1 | 2 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel | Juggle Value |
Far Strong | MP | 50(8 life points) | 5 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
5 | 4 | 12 | -2 | -1 | 0 | HL | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 | 5 | 10 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel | Juggle Value |
Far Fierce | HP | 120(16 life points) | 15 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
9 | 6 | 12 | -5 | -3 | -1 | HL | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 9 | 18 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel | Juggle Value |
Close Strong | (Close to opponent) MP | 55(9 life points) | 5 | No | Yes | Yes |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
4 | 3 | 7 | +6 | +7 | +8 | HL | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 | 5 | 10 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel | Juggle Value |
Close Fierce | (Close to opponent) HP | 100(21 life points) | 14 | No | Yes | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
5 | 3 | 13 | -2 | -1 | 0 | HL | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 8 | 17 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel | Juggle Value |
Short | LK | 30(5 life points) | 3 | No | Yes | Yes |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
3 | 3 | 6 | +2 | +2 | +2 | HL | HL |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0 | 1 | 2 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel | Juggle Value |
Forward | MK | 80(14 life points) | 9 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
9 | 3 | 15 | -4 | -3 | -2 | HL | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 | 5 | 10 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel | Juggle Value |
Roundhouse | HK | 100(17 life points) | 11 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
14 | 3 | 22 | -8 | -6 | -4 | HL | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 9 | 18 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel | Juggle Value |
Close Forward | (Close to opponent) MK | 80(14 life points) | 9 | No | Yes | Yes |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
7 | 3 | 15 | -2 | Down | Down | HL | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 | 5 | 10 | 4 |
Comments here
Jumping Normals
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel | Juggle Value |
Jump Jab | (Air) LP | 40(7 life points) | 7 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
2 | Until landing | - | -4~+7 | -4~+7 | +2~+7 | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0 | 1 | 2 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel | Juggle Value |
Jump Strong | (Air) MP | 80(14 life points) | 9(11 if neutral jump) | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
3 | 6(7 if neutral jump) | - | -2~+10 | +5/+6~+10 | +5/+6~+10 | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 | 5 | 10 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel | Juggle Value |
Jump Fierce | (Air) HP | 100(17 life points) | 13 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
5 | 4 | - | -2~+10 | -2~+10 | +5~+10 | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 9 | 18 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel | Juggle Value |
Neutral Jump Fierce | (Air) HP | 120(21 life points) | 15 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
8 | 5 | - | +4~+10 | +4~+10 | +9~+10 | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 9 | 18 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel | Juggle Value |
Jump Short | (Air) LK | 40(7 life points) | 5 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
3(4 if neutral jump) | 12 | +1~+7 | +1~+7 | +6~+7/+7 | - | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0 | 1 | 2 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel | Juggle Value |
Jump Forward | (Air) MK | 70(12 life points) | 9 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
6 | 7 | - | -3~+10 | -3~+10 | +5~+10 | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 | 5 | 10 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel | Juggle Value |
Neutral Jump Forward | (Air) MK | 70(12 life points) | 9 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
6 | 7 | - | -3~+10 | -3~+10 | +5~+10 | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 | 5 | 10 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel | Juggle Value |
Jump Roundhouse | (Air) HK | 110(19 life points) | 13 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
5 | 5 | - | 0~+10 | 0~+10 | +5~+10 | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 9 | 18 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel | Juggle Value |
Neutral Jump Roundhouse | (Air) HK | 110(19 life points) | 13 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
5 | 5 | - | -1~+10 | -1~+10 | +4~+10 | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 9 | 18 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel | Juggle Value |
Universal Overhead | MP+MK | 40(7 life points) | 3 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
15 | 10 | 5 | -5~+7 | 0~+8 | +1~+9 | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0 | 1 | 2 | 4 |
Comments here
Throws
Move | Motion | Damage | Stun Damage | Throw Range | Kara-Throw | Kara-Throw Range |
Hiza Geri | LP+LK | 160(40x6)(27 life points) | 18(3x6) | 18 | S.HK / S.LK / F.MK / Far S.HP / Close F.HP | 31 / 28 / 26 / 22 / 22 |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
2 | 1 | 21 | - | - | - | LP+LK | - |
Gauge Increase
Miss | Blocked | Hit |
0 | 7 (for the player who blocked) | 12(6x2) |
Comments here
Move | Motion | Damage | Stun Damage | Throw Range | Kara-Throw | Kara-Throw Range |
Youhon Shiun | F+LP+LK | 120(21 life points) | 11 | 18 | S.HK / S.LK / F.MK / Far S.HP / Close F.HP | 31 / 28 / 26 / 22 / 22 |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
2 | 1 | 21 | - | - | - | F+LP+LK | - |
Gauge Increase
Miss | Blocked | Hit |
0 | 7 (for the player who blocked) | 7 |
Comments here
Move | Motion | Damage | Stun Damage | Throw Range | Kara-Throw | Kara-Throw Range |
Monkey Flip | B+LP+LK | 120(21 life points) | 11 | 18 | S.HK / S.LK / F.MK / Far S.HP / Close F.HP | 31 / 28 / 26 / 22 / 22 |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
2 | 1 | 21 | - | - | - | B+LP+LK | - |
Gauge Increase
Miss | Blocked | Hit |
0 | 7 (for the player who blocked) | 7 |
Comments here
Crouching Normals
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel | Juggle Value |
Crouch Jab | D+LP | 20(3 life points) | 3 | Yes | Yes | Yes |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
3 | 2 | 6 | +4 | +4 | +4 | HL | HL |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0 | 1 | 2 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel | Juggle Value |
Crouch Strong | D+MP | 70(12 life points) | 5 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
5 | 2 | 11 | +2 | +3 | +4 | HL | HL |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 | 5 | 10 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel | Juggle Value |
Crouch Fierce | D+HP | 110(17 life points) | 8(2 hits) | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
8 | 7 | 12 | 0 | +1 | +2 | HL | HL |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 8 | 17 | 8(4+4) |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel | Juggle Value |
Crouch Short | D+LK | 30(5 life points) | 3 | Yes | Yes | Yes |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
4 | 1 | 8 | +2 | +2 | +2 | L | L |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0 | 1 | 2 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel | Juggle Value |
Crouch Forward | D+MK | 50(8 life points) | 3 | No | Yes | Yes |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
7 | 2 | 13 | -1 | 0 | +1 | L | L |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 | 5 | 10 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel | Juggle Value |
Crouch Roundhouse | D+HK | 90(16 life points) | 3 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
10 | 3 | 20 | -7 | Down | Down | L | L |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 9 | 18 | 4 |
Comments here
Command Normals
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel | Juggle Value |
Senpuu Kyaku | F+MK | 80(14 life points) | 11 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
19 | 6 | 8 | -1 | 0 | +1 | HL | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 | 3 | 7 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel | Juggle Value |
Raigeki Shuu | Air D+MK | 70(12 life points) | 7 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
6/6/8 | Until Landing | - | +1 | +2 | +3 | HL | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 | 3 | 7 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel | Juggle Value |
Koushu | F+HP | 120(21 life points) | 15 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
9 | 6 | 12 | -5 | -3 | -1 | HL | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 5 | 13 | 4 |
Comments here
Target Combo
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel | Juggle Value |
Target Combo | Jump MK -> Jump DF+MK | 70+30 | 9+3 | No/No | No/No | No/No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
- | - | - | - | - | - | HL/HL | H/H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2+? | 5+1 | 10+1 | 8(4+4) |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel | Juggle Value |
Target Combo | Close LK -> Close MK -> Close HK | 30+50+60 | 3+5+9 | No/No/No | Yes/No/No | Yes/No/No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
3 | - | - | -4/0 | -3/+1 | -2/+2 | HL/HL/HL | HL/H/H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0+? | 1+1 | 2+1 | 12(4+4+4) |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel | Juggle Value |
Target Combo | Close MP -> Close HP -> Close B+HP | 55(50 Far)+50+60 | 5+5+7 | No/No/No | Yes/No/No(Close) No/No/No(Far) | Yes/No/Yes(Close) No/No/Yes(Far) |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
4 | - | - | -5/-2 | -3/Down | -1/Down | HL/HL/HL | H/H/H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2+? | 5+1 | 10+1 | 8(4+4) |
Comments here
Special Moves
Please note that in this section you will see mainly 3 images for the special moves, this means the image on the left its done with LP (or LK), the image on the center its done with MP (or MK), and the image on the right its done with HP (or HK). Also its the same "rule" as the sections above, its the 1rst frame it hits for every of the moves.
Move | Motion | Damage | Blocked Damage | Stun Damage | Super Cancel | Juggle Value |
Byakko-Soushouda | QCB+P | 150(100)(26 life points) | 19(14) | 21(15) | Yes |
Frame Data
Move | Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
Byakko-Soushouda | 21 | 13 | 10 | -17 | Down | Down | HL | HL |
Gauge Increase
Move | Miss | Blocked | Hit | Parry (Gauge for opponent) |
Byakko-Soushouda | 3 | 7 | 15 | 4 |
Comments here
Move | Motion | Damage | Blocked Damage | Stun Damage | Super Cancel | Juggle Value |
Tourou-Zan (Jab) | QCF+LP x 3 | 30+35+90(150 if hits)(5 life points) | 2+2+6 | 5+5+7(13 if hits) | No | |
Tourou-Zan (Strong) | QCF+MP x 3 | 35+40+95(170 if hits)(6 life points) | 2+3+6 | 5+5+7(13 if hits) | No | |
Tourou-Zan (Fierce) | QCF+HP x 3 | 40+45+100(180 if hits)(7 life points) | 3+3+6 | 5+5+7(13 if hits) | No |
Frame Data
Move | Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
Tourou-Zan (Jab) | 8/6/7 | 5/5/4 | 22/25/29 | -1/-4/-7 | +1/-2/Down | +3/0/Down | HLx3 | Hx3 |
Tourou-Zan (Strong) | 8/7/7 | 5/5/5 | 26/29/32 | -5/-8/-11 | -3/-6/Down | +1/-4/Down | HLx3 | Hx3 |
Tourou-Zan (Fierce) | 8/8/7 | 5/5/6 | 30/33/35 | -9/-12/-15 | -7/-10/Down | -4/-8/Down | HLx3 | Hx3 |
Gauge Increase
Move | Miss | Blocked | Hit | Parry (Gauge for opponent) |
Tourou-Zan (Jab) | 3/0/0 | 11/1/1 | 17/1/1 | 12(4+4+4) |
Tourou-Zan (Strong) | 3/0/0 | 7/1/1 | 12/2/2 | 12(4+4+4) |
Tourou-Zan (Fierce) | 3/0/0 | 7/1/1 | 12/2/2 | 12(4+4+4) |
Transcision Frames
Move | Jab -> Strong | Strong -> Fierce |
Tourou-Zan (Jab) | 20 | 19 |
Tourou-Zan (Strong) | 19 | 19 |
Tourou-Zan (Fierce) | 18 | 19 |
Comments here
Move | Motion | Damage | Blocked Damage | Stun Damage | Super Cancel | Juggle Value |
Kaibou (Short) | F, D ,DF+LK | - | - | - | No | |
Kaibou (Forward) | F, D ,DF+MK | - | - | - | No | |
Kaibou (Roundhouse) | F, D ,DF+HK | - | - | - | No |
Frame Data
Move | Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
Kaibou (Short) | 8 | 29 | - | - | - | - | - | - |
Kaibou (Forward) | 10 | 34 | - | - | - | - | - | - |
Kaibou (Roundhouse) | 10 | 43 | - | - | - | - | - | - |
Gauge Increase
Move | Miss | Blocked | Hit | Parry (Gauge for opponent) |
Kaibou (Short) | - | - | - | - |
Kaibou (Forward) | - | - | - | - |
Kaibou (Roundhouse) | - | - | - | - |
Comments here
Move | Motion | Damage | Blocked Damage | Stun Damage | Throw Range | Super Cancel | Juggle Value |
Zenpou-Tenshin | HCB+K | - | - | - | 31 | No |
Frame Data
Move | Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
Zenpou-Tenshin | 7 | 2 | 26 | - | +15 | +15 | Impossible | Impossible |
Gauge Increase
Move | Miss | Blocked | Hit | Parry (Gauge for opponent) |
Zenpou-Tenshin | 0 | - | 0 | - |
Comments here
Move | Motion | Damage | Blocked Damage | Stun Damage | Super Cancel | Juggle Value |
Senkyuutai (Short) | QCF+LK | 130(80+50(45))(22 life points) | 16(10+6(6)) | 12(7+5(5)) | No | |
Senkyuutai (Forward) | QCF+MK | 140(80+60(55))(24 life points) | 18(10+8(7)) | 20(9+11(9)) | No | |
Senkyuutai (Roundhouse) | QCF+HK | 150(80+70(65))(25 life points) | 19(10+9(8)) | 16(11+5(3)) | No |
Frame Data
Move | Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
Senkyuutai (Short) | 8・12 | 4・4 | 34 | -25 | Down | Down | HL/HL | HL/HL |
Senkyuutai (Forward) | 4~16・8~20 | 4・4 | 28 | -19 | Down | Down | HL/HL | HL/HL |
Senkyuutai (Roundhouse) | 3~29・5~31・7~33 | 4・4 | 25 | -16 | Down | Down | HL/HL | HL/HL |
Gauge Increase
Move | Miss | Blocked | Hit | Parry (Gauge for opponent) |
Senkyuutai (Short) | 3 | 14(13+1) | 20(19+1) | 8(4+4) |
Senkyuutai (Forward) | 3 | 14(13+1) | 20(19+1) | 8(4+4) |
Senkyuutai (Roundhouse) | 3 | 14(13+1) | 20(19+1) | 8(4+4) |
Comments here
EX Moves
Move | Motion | Gauge Needed | Damage | Blocked Damage | Stun Damage | Super Cancel | Juggle Value |
Tourou Zan (EX) | QCF+PP x5 | 40 | 40++50x4(220 if hits)(7 life points) | 10+13x4 | 9+5x4 | Yes |
Frame Data
Move | Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
Tourou Zan (EX) | 7/7/5/5/4 | 2/2/2/2/4 | 26/28/30/33/25 | -4/-6/-7/-11/-9 | -2/-4-/-6/-9/Dowm | 0/-2/-4/-7/Down | HL | H |
Gauge Increase
Move | Miss | Blocked | Hit | Parry (Gauge for opponent) |
Tourou Zan (EX) | - | - | - | 4 |
Comments here
Move | Motion | Gauge Needed | Damage | Blocked Damage | Stun Damage | Super Cancel | Juggle Value |
Senkyuutai (EX) | QCF+KK | 40 | 200(90+20+90)(33 life points) | 25(11+3+11) | 19(11+5+3) | No |
Frame Data
Move | Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
Senkyuutai (EX) | 3~29・5~31・7~33 | 2・2・4 | 25 | -16 | Down | Down | HLx3 | HLx3 |
Gauge Increase
Move | Miss | Blocked | Hit | Parry (Gauge for opponent) |
Senkyuutai (EX) | - | - | - | 12(4x3) |
Comments here
Super Arts
Super Art | Super Art Name | Super Art Stock | Motion | Damage | Blocked Damage | Stun Damage | Damage/Gauge |
I | Raishin-Mahhaken | 1 bar (120) | QCF QCF+P | 465*(74 life points) | 43** | 8 | 3,87 |
* 90+70+50+70+50+70+160 Damage is when all hits connect. |
** 16+6+8+4+3+3+(3x6) Damage is when all hits connect. |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
7 | 4 | 37/36 | +1 | Down | Down | HLx7~9 | HLx7~9 |
Comments here
Super Art | Super Art Name | Super Art Stock | Motion | Damage | Blocked Damage | Stun Damage | Damage/Gauge |
II | Tenshin-Senkyutai | 2 bar (104 each bar) | QCF QCF+K | 315*(53 life points) | 18** | 0 | 3,03 |
* 100+20+30+30+100+50+60 Damage is when all hits connect. |
** 5+3+0+0+3+3+3 Damage is when all hits connect. |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
1 | 3~67 | 37/36 | -69 | Down | Down | HLx3~6 | HLx3~6 |
Super Art | Super Art Name | Super Art Stock | Motion | Damage | Blocked Damage | Stun Damage | Damage/Gauge |
III | Sei-ei Enbu | 1 bar (64) | QCF QCF+P | - | - | - | - |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
16 | - | - | - | - | - | - | - |
300 frames (5 seconds) lenght
Combos
General
- crouching MK / close MP / close HP (1 hit) xx (EX) Mantis Slashes
- stand LK xx EX Mantis Slashes
- crouching or standing LP x2 / crouching LK x2 xx EX Mantis Slashes
- close MK -> MK Senkyutai -> standing LP
- close MP / close HP (1 hit) xx EX Senkyutai
- EX Senkyutai -> close MP or stand LP
- Rageki Shu -> close MP xx (EX) Mantis Slashes or Target Combo 2
- close MP -> stand LK xx EX Mantis Slashes
Super Art 1
- crouching MK xx Raishin Mahhaken
- crouching LP x2 xx Raishin Mahhaken
Super Art 2
- close MK -> Tenshin Senkyutai
- Byakko Soushouda xx Tenshin Senkyutai
- Target Combo 2 xx Tenshin Senkyutai
- crouching LP x2 xx Tenshin Senkyutai
Super Art 3
[ ] means repeat until time runs out.
Combos Into
-j.HK/j.MKxdiveKick, close MK sjc. SAIII, MK senkyutai
-in corner j.HK/j.MKxdiveKick, close MK sjc. SAIII, HP Mantis Slash
Already Activated
- point blank UOH, [LP slash1]
- far UOH, LK, [HP Slash1, LP Slash2, LK]
- in corner [HP Slash1, LP Slash2, kick chain]
- [hp.slash,lp.slash,low.lk] ,c.MK,3 Slashes
Resets
- knockdown, [crossup divekick, cr.MP, cr.HK]
- knockdown, [crossup divekick, cr.MP, cr.MK, Slashes]
Strategies
Overview
Basics
Super Art Selection
Main Super Art is 2 due that his 2 medium stock can be used for a lot of EX Mantis Slashes and Super Art 3 as his alternative due to Seien Enbu mixups for big hitbox characters.
Super Art choices tend to be match-up specific so I'll here's a list of what SA to use against said character:
Alex- SAIII
Chun Li- SAII
Dudley- SAII
Elena- SAII
Gouki/Akuma- SAII
Hugo- SAIII
Ibuki- SAII
Ken- SAII
Makoto- SAIII
Necro- SAIII
Oro- SAII
Q- SAIII
Remy- SAII
Ryu- SAII
Sean- SAII
Twelve- SAII
Urien- SAIII
Yang- SAII
Yun- SAII
Note- Super Arts are honestly personal preference and can be switched interchangeably between the two. Just depends on the player:
SAII- Meter, Stun,for medium and small characters SAIII- Mixups, Damage,for large characters
Kara-Techniques
Zoning
Mixups
Additional Notes
See this video made by DJ-B13.All Yang's setups are there.
SF3 3rd Strike Tricks of the Trade: Yang
- Why you should play Yang
In order to play Yang you have to play very patiently. Look for your openings and punish very well. Yang may seem like a simple character. But he is not simple by any means. He is extremely reactionary. You have to be able to punish whiffs as you see them or you wont be able to play Yang effectively. Yang has really simple combos but has a really hard style to get a grasp to. Knowing combos is only half the battle. But thats where I will start first.
~3s masta
- How to play Yang effectively
If you choose to play yang you must learn several things.
1. Yangs mix up game 2. Reaction(this is very important) 3. Spacing 4. Playing it safe.
These are the keys to playing Yang and playing Yang well. Learning combos and learning strats are all apart of learning your character and your characters weaknesses and strengths. Frame data also helps alot with learning your character because you can learn what is safe and what isnt. Read up on how to read frame data in order to further study Yang or any other character that you wish to play and master.
~ 3s masta
Yang frame data: http://web.archive.org/web/20040415192834/www.karathrow.com/yang.html
This is the site to look at for Character frame data. Study the numbers very very much. It helps win matches in the long run
~ 3s masta