Shoryuken Wiki

Nickelodeon All-Star Brawl/Zim

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Story

I'm an unstoppable death machine, you know.

Zim is an arrogant, overzealous, but incompetent Irken alien who has been sent to earth as an "Invader" by The Almighty tallest purely to keep him occupied from their plans. To the surprise of his higher ups Zim does end up making base on Earth and attempts to pursue his desire of conquering earth to prove superiority and gain respect, with his only foil being himself. Though not being able to rule earth you can bet he'll try to conquer the Brawl! With his nimble mechanical spider legs and his robot assistant GIR, you wont know what the Great Zim has in store!

Gameplay

Zim is a zoning trap character that has two strong projectiles that work extremely well for controlling the screen. With GIR, you can have him walk toward an opponent and explode when it hits them, or you can stop him and keep him in one spot essentially acting as a land mine. With the gnome, well its a floating hitbox, how can that ever be bad? Zim's normals are very strong as they cover a lot of the screen and have relatively quick startup. This all comes with the catch: he is the lightest character in the game. Zim is killed very easily due to this, so you must either stay on the offensive or play a good keepaway game with your opponent. Overall, a good Zim player must overwhelm the opponent with his strong normals and projectiles, and try not to get hit.

Strengths Weaknesses
  • DO NOT LAY YOUR FILTHY HANDS ON ME, YOU DIRTY EARTHEN: Zim excels at forcing opponents to stay out of his range. His normals also contain plenty of disjointed hit-boxes, so he can use his normal attacks pretty safely.
  • HAHA! THE MIGHTY ZIM HAS EVADED YOUR ATTACK!: Zim's small size allows him to dodge attacks and makes it harder for him to get hit.
  • Slow and steady conquers the Earth: Zim’s down special takes a long time to start up, leaving him vulnerable to faster characters.
  • Short Irkens have terrible social hierarchy: Zim's small size makes him the lightest character in the game, allowing him to be killed very easily.


Moves List

Light Attacks

Spider Poke
5L / Neutral Light
NASB zim 5l.png
Damage (in Percentage) Startup Frames Active Frames Recovery Frames Frame Advantage (Hit/Block)
- - - - -
Knockback Knockback on Block Angle (in Degrees) DI Angle (in Degrees) Special Properties
- - - - -


Boosted Kick
8L / Up Light
NASB zim 8l.png
Placeholder


Spider Spin
2L / Down Light
NASB zim 2l.png
Placeholder


Spider Jab
66L / Run Light
NASB zim dl.png
Placeholder

Jumping/Air Light Attacks

Spider Windmill
j5L / Jump Light
NASB zim j5l.png
Placeholder


Aerial Spider Poke
j8L / Jump Up Light
NASB zim j8l.png
Placeholder


Leg Stretch
j2L / Jump Down Light
NASB zim j2l.png
Placeholder

Strong Attacks

Burning Lasers
5S / Neutral Strong
NASB zim 5s.png
Placeholder


Shock Spear
8S / Up Strong
NASB zim 8s.png
Placeholder


Doom!
2S / Down Strong
NASB zim 2s.png
Placeholder


Spider Saw
66S / Run Strong
NASB zim ds.png
Placeholder

Jumping/Air Strong Attacks

Aerial Burning Lasers
j5S / Jump Neutral Strong
NASB zim j5s.png
Placeholder


Aerial Shock Spear
j8S / Jump Up Strong
NASB zim j8s.png
Placeholder


Mini Moose
j2S / Jump Down Strong
NASB zim j2s.png
Placeholder

Special Attacks

GIR
5P / Neutral Special
NASB zim 5p.png
Placeholder


Bombs Away
8P / Up Special
NASB zim 8p.png
Placeholder


Lawn Gnome
2P / Down Special
NASB zim 2p.png
Placeholder

Universal Mechanics

Launcher
3HK // Df.png+Hk.png
NASB zim 2l.png
Placeholder
Placeholder

Taunt

Weapon Activation
214 + P
Placeholder


NASB Navigation

Gameplay
FAQ
Controls
System
HUD
Glossary
Stages
Universal Mechanics
Statistics
Development History
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Zim
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