Story
This is April O'Neil reporting for Channel 6 News!
A Passionate and Spunky News Reporter working for Channel 6 news, April O'Neil will be the damsel in distress to turtles no longer! She'll pummel the competition with her trusty Microphone and a variety of studio equipment in the Brawl! Good thing for her she can catch the latest scoop on the characters after her beatdown.
Gameplay
April is a glass-cannon type character with a unique meter that empowers her Neutral Special (5P), "Breaking News!" called "Ratings Meter."
Ratings Meter: When April strikes opponents with an attack that has a camera flash, her Ratings Meter increases. She can spend her Ratings Meter to deal increased damage. Her Ratings Meter can be checked by looking at the stars that circle her microphone. When they are purple the ratings meter is fully charged.
Pose Pose Pose! Down Strong (2S), Aerial Pose Pose Pose! Jump Down Strong (j2S), and On The Air! Down Special (2P) increase Ratings Meter. Her Neutral Special (5P), "Breaking News!" uses all her Ratings Meter to deal spectacular damage.
If you want to hit 'em hard and hit 'em fast, then this reporter will give you the scoop on how to do it!
Franchise |
Teenage Mutant Ninja Turtles |
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Weight Class |
Light |
Character Discord | |
Home Stage |
Rooftop Rumble |
Strengths | Weaknesses |
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Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 5 | 5 - 7 | 24 | -10 | |
Fast, amazing jab with massive reward on hit. Will always lead into a tech-chase scenario up to mid percents (40-60 range depending on weight).
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 6 | 22 | -8 | |
Pretty standard up light.
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 5 | 5 - 7 | 24 | -10 | |
Fast, forward advancing sweep.
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 13 | 37 | -28 | |
Very fast, very active dash light.
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Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 7 | 24 | -6 | |
Long reaching, fast neutral light.
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 7 | 22 | -6 | |
An upward spin kick hitting above her. Another one of many fast moves April has.
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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10% | 5 | 5 - 7 | 35 | -6 | |
A traditional spike that just so happens to also hit on both sides of her.
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Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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14% | 17 | 17 - 21 | 50 | -17 | |
Long reaching, disjointed, fast, and very active neutral strong.
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 13 | 13 - 18 | 47 | -17 | |
High knockback up strong attack.
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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9%, 10%, 12% | 12, 21, 30 | 12-13, 21-22, 30-31 | 48 | -19, -15, -7 | |
High damage, disjointed down strong attack.
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 7 | 7 - 18 | 45 | -29 | |
Very fast, very active, high reward, and VERY hard to avoid on reaction at optimal spacing.
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Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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14% | 13 | 13 - 17 | 46 | -7 | |
Placeholder
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 13 | 13 - 18 | 47 | -8 | |
High knockback aerial up strong.
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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9%, 10%, 12% | 12, 22, 31 | 12-13, 22-23, 31-32 | 48 | -6, -1, +3 | |
All around good aerial down strong.
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Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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0 - 30% (scales with ratings level) | 19 | 19 - 23 | 47 | -9 | |
The character defining move.
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
- | - | - | - | - | |
Pretty good recovery move thanks to large amount of time you can stay attached to the blimp.
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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3% falling, 1% per tick | 21 | 21 - 199 | 60 | - | |
Amazing and non committal "wall" type projectile that uniquely cannot be grabbed or reflected.
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