Story
Fighting day is a very dangerous day.
Rocko is an anthropomorphic wallaby who emigrated to the United States, from Australia and who formerly works at "Kind of a Lot o' Comics" as a cashier. While his personally hygienic, polite, caring and practical, Rocko has an almost pathological tendency to neglect his living space and he has anger management issues.
Gameplay
Rocko is a very strong all-rounder character. Similar to Zim, he can set some nasty mixups up and wall you out with his special attacks. He also has very good aerials which give him a strong combo game, and his Light Down Aerial is a slowfall (The opponent will descend slowly after getting hit by the move), meaning he can set up some very nasty edgeguards. Rocko is a very strong character in many ways, and is in the upper echelon of the cast.
Strengths | Weaknesses |
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Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 6 | 6 - 8 | 30 | -15 | |
Rocko leans back balancing on his tail and kicks in front of him.
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 6 | 6 - 8 | 30 | -15 | |
Rocko freaks out and his brains pop out, a reference to the show's opening. Has a small hitbox that sets up for big followups.
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 8 | 8 - 14 | 21 | -4 | |
Placeholder Rocko sweeps the floor, with Spunky biting onto the broom. Can be held to sweep indefinitely.
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 6 | 6 - 13 | 33 | -23 | |
A roller-skating slip and fall. Goes a good distance and leads to followups on hit, but punishable on block.
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Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 6 | 16 - 20 | 40 | -5 | |
A quick straightforward kick.
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
1% per, 14% final | 6 first, 12 final | 6-10, 12-14 | 30 | -6 to -2 multi, -5 final | |
A rapid flurry of uppercuts aimed above. Surprisingly strong for a light, being in-fact more powerful than his jump up strong.
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 7 | 32 | -6 | |
Rocko bonks opponents below him with a rolling pin, sending them into a slowfall spike. Despite the animation suggesting otherwise, this move only hits below him.
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Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 16 | 16 - 20 | 40 | -5 | |
Rocko angrily screams his lungs out at the poor soul in front of him. A standard grounded strong with not great range. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 11 | 11 - 63* | 73* | -43 to +10 | |
Rocko rises up into the air on his pogo-stick, before falling back down. The move doesn't end until Rocko lands on ground, is attacked out of it, or falls into the blastzone.
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
16% | 16 | 16 - 20 | 40 | -5 | |
An aggressive hammer slam in front of Rocko. Spikes airborne opponents and those hanging onto the ledge. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
11% | 17 | 17 - 23 | 45 | -18 | |
Rocko rides atop man out of control vacuum. Like every dash attack it cancels into anything on hit. |
Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 16 | 16 - 20 | 40 | -5 | |
Rocko makes a shocked expression, his eyes bulging out and letting out an ear piercing scream. A great move to throw out if you want to be annoying.
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 15 | 15 - 19 | 50 | -6 | |
Rocko proudly lifts up above him a photo of a Sad Crying Clown in an Iron Lung. He's always wanted one!
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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15% initial, 10% projectile | 16 initial, 22 projectile | 16-20 initial, 22-111 projectile | 40 | -4 initial, -5 projectile* | |
Rocko strikes below him with a plunger that's stuck to a bowling ball, before then letting it drop. The first hit is a spike, followed by a falling projectile.
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Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 11 | 11 - End | 30 | -7 | |
Rocko sic's his adorable dog Spunky on the opponent. Spunky travels in a straight line until he either hits an opponent, gets destroyed, or falls off the stage. Spunky can be grabbed and thrown like any projectile. If Spunky's "owner" hits him with their own attack, it will cause Spunky to turn around and change directions.
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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4% rising, 8% peak, 4% falling | 13 rising, 56 peak, 61 falling | 13-50 rising, 56-60 peak, 61-End falling | - | -128 initial, -61 falling | |
Rocko grabs ahold of a small rocket ship, rising up a fair distance before spiraling downward. Upon impact with the ground Rocko temporarily assumes the form of a melted blob.
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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2% per | 11 | 11 - 500 | 20 | - | |
Rocko unleashes his wild card: Jack The Hammer! This jackhammer knows neither friend nor foe, messing up anyone that gets in it's way, including Rocko! It's behavior is completely random, deciding for itself which way it's going and when it's going to turn around or jump up. This move has a cooldown before it can be used again.
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Taunt
- "Hello?"
- "That's odd".