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When the attacker causes both the defender and themselves to KO at the same time, either intentionally or accidentally.
Frame Data Definitions
Base amount of damage done by the attack on hit. Measured in percentage.
Duration of time measured in frames from when the attack begins until the first hitbox appears. In this context Startup is defined as the duration of the startup plus one active frame.
Duration of time measured in frames that the attack has a hitbox.
Duration of time measured in frames that the character must wait before performing another action, after the active frames have ended in the duration of the move.
Time difference measured in frames that the attacker must wait before being able to act relative to the opponent. If the number is positive the attacker can act first, if negative the defender can act first. Frame advantage will generally be provided for when the attack hits or is blocked.
The distance the defending character will move when the attack connects on hit or block.
The angle measured in clockwise degrees which the defending character will travel along when the attack connects.
The angle measured in degrees at which the defending character can manipulate their trajectory after being hit with an attack.
This field denotes several useful properties.