Nickelodeon All-Star Brawl/Leonardo

From SuperCombo Wiki

Story

It's my call, I decide who gets a beat down.

The serious, mature, and skilled leader of the Teenage Mutant Ninja Turtles, Leonardo is a master with his twin katanas, but he still takes every opportunity to better and improve himself, because that's what Master Splinter would do. Unlike his younger brother, Michelangelo, Leonardo is much more reserved and patient, and this is represented in his playstyle as well. Prepare to taste some Shell Shock!

Gameplay

Leonardo is a rushdown character with a very wide range but weaker overall attack strength; he's made for gradually chipping away at his opponent with his assault while also keeping anyone from getting too close to him due to his smorgasbord of disjoints. The key to being effective with the blue boy is to know your combos and know your spacing. His recovery differs from others as having hitboxes on both sides rather than up and below, making it very useful for anyone trying to stuff out your return to stage. Alongside this are his Unique Special moves, with Niten Ichi-Ryu being a rekka attack that can lead into 1 of 2 follows ups depending and the situation and Back Flip which is a quick evasive reversal option that can be cancelled into a drop kick attack to confound opponents.

Interestingly Leo also has a unique attribute being that his sword moves have higher knockback and damage if you hit them on the tip of his swords while hitting them at the hilt will do less damage and knockback.

If you're willing to sacrifice attack power for speed and like keeping your foes at arms length, then this turtle will certianly lead you to victory!

Leonardo

NASB leonardo character.png
Franchise

Teenage Mutant Ninja Turtles

Weight Class

Middle

Character Discord

Leonardo character discord

Home Stage

Sewers Slam

Strengths Weaknesses
  • Keep Away: Leo's twin swords cover a wide area with every swing and will keep anyone from getting too close; perfect for countering rushdown characters.
  • Grab Game: Leo can consistently perform 0-to-deaths at the ledge if he manages to grab the opponent, and put the opponent in a terrifying edge guard scenario at higher percents.
  • Edgeguarding: Leo's huge arsenal of disjoints and amazing 2-frame options in 2L, 2S, and j.2L make it extremely hard for most of the cast to recover once they're off stage, leading to the opponent having to burn most, if not all, of their tools on one recovery attempt. Getting hit by j.2L off stage is 100% death as it combos into itself as much as Leo needs while still being able to recover.
  • Tis but a scratch: Leo's speed and combo game comes at the expense of overall weaker attacks. Taking the stock might take a touch longer than it would with others.
    • As of the Rocko patch, his Strong Neutral Air knockback has been altered to be much weaker, which hinders him.
  • Slow Normals: Leo's normals are slower than average with the exception of 2L making dealing with shield pressure harder. Leo players should space your normals well, or be put in a bad situation.
  • Recovery: Leo's j.8P, while it can be difficult to edgeguard from the sides, is slow and doesn't have much vertical height. If Leo's sent too low offstage, Game Over.
  • High Percents: Leo can struggle to kill some characters at very high percents; especially those with exceptional recoveries.
  • Honesty is not the best policy: Leo has to often win neutral interactions to get rewarded, which can prove very difficult in Nick Brawl. Much like the character himself, he requires patience and effort to successfully get confirms, which is something a majority of the cast can do much easier.


Moves List

Light Attacks

Horizontal Slash
5L / Neutral Light
NASB leo light mid.png
The neutral winner
Damage Startup Frames Active Frames Total Frames Safety
6% (9% tipper) 8 8 - 9 24 -7

A straightforward slash, covering the space in front of Leo.

  • Somewhat slow as a jab, but the huge horizontal disjoint makes this worth using.
  • Great for closing out stocks for it's awkward horizontal launch angle at high %s.
  • Unlike other characters jabs, Leo's jab does not jab-reset the opponent.


Vertical Slash
8L / Up Light
NASB leo light up.png
Trademark combo starter
Damage Startup Frames Active Frames Total Frames Safety
6% (9% tipper) 7 3 25 -9

A slash at the air in front and above you. Big range, upwards launching, fast combo starter.


Leg Sweep
2L / Down Light
NASB leo light down.png
Nice recovery nerd
Damage Startup Frames Active Frames Total Frames Safety
8% 5 5 - 9 22 -8

A quick sweep kick. Pops grounded opponents upward while sending airborne opponents downward.

  • Leo's fastest ground normal. His go-to option out of shield for punishing opponents.
  • Because of it's long active frames and spike effect this is an amazing move for catching recovering opponents opponents.
  • On hit leads into up light combos at low %s.


Shell Shock
66L / Run Light
NASB leo dash light.png
"Enjoy your time in the blast zone!"
Damage Startup Frames Active Frames Total Frames Safety
8% 6 6 - 13 26 -25

Leo rams into the opponent with his backside. Can be cancelled into other moves on hit.

  • Very fast and active dash light that can also easily hit opponents below the ledge. HUGE reward on hit near the ledge as run light into down light leads sets up for offstage spike opportunities.


Jumping/Air Light Attacks

Aerial Horizontal Slash
j5L / Jump Light
NASB leo aerial light mid.png
"Oh? You're approaching me?"
Damage Startup Frames Active Frames Total Frames Safety
5% (9% tipper) 8 8 - 9 26 -6

Leo swipes at the opponent mid-air. Your go-to neutral tool.

  • Amazing horizontal disjoint allows you to easily zone your opponent out. When approaching, it's good to mix up between retreating neutral lights and approaching to force your opponent to guess which of the two you will do and make them overextend.
  • Outstanding for safely covering high recovery options from your opponent. If you manage to hit them with the tipper hitbox they can die at absurdly low %s offstage.


Aerial Vertical Slash
j8L / Jump Up Light
NASB leo aerial light up.png
If you got hit by this, prepare to not touch the ground for a while
Damage Startup Frames Active Frames Total Frames Safety
5% (9% tipper) 8 8 - 9 28 -6

A midair slash covering the airspace above you. Great against opponents with no double jump and/or airdash.

  • Outstanding disjoint that excels at sharking opponents and racking up damage.


Down Slash
j2L / Jump Down Light
NASB leo aerial light down.png
GGs shake my hand
Damage Startup Frames Active Frames Total Frames Safety
6% (10% tipper) 8 8 - 10 39 -6

A downward slash below Leo. A great spike.

  • In the neutral any stray hit from this move will put your opponent in a tech chase position that's heavily in your favor.
  • Go-to spike ender for covering low recoveries.


Strong Attacks

Dual Horizontal Slash
5S / Neutral Strong
NASB leo strong mid.png
Spin to win
Damage Startup Frames Active Frames Total Frames Safety
10% (16% tipper) 21 21 - 24 40 -2

A powerful slash with a lot of wind-up, utilizing both of Leo's blades.

  • Leo's slowest strong attack. Good for baiting and punishing your opponents approach options. It's framedata on block and disjoint makes it very spammable, just don't overuse it or risk being whiff-punished or hit out of the startup.


Dual Vertical Slash
8S / Up Strong
NASB leo strong up.png
WHY YOU MASHING BRO??
Damage Startup Frames Active Frames Total Frames Safety
10% (16% tipper) 20 20 - 24 40 -3

Leo raises both of his blades upward, covering the space in front and above him.

  • Very high-reaching disjoint. Great for mixing up your approach after doing an up light or landing jump up light if your opponent is prone to mashing out of your air combos.


Scissor Slash
2S / Down Strong
NASB leo strong down.png
You thought you were safe now?
Damage Startup Frames Active Frames Total Frames Safety
10% (16% tipper) 19 19 - 23 40 -4

An X-slash crossing both blades, aimed downwards. Spikes those unfortunate enough to get caught in it.

  • Better than down light in matchups where the characters recovery has a disjoint that can beat you out, like vs Spongebob. Otherwise inferior to down light due to how much less spammable it is at ledge.


Running Hit
66S / Run Strong
NASB leo dash strong.png
Devastating misinput
Damage Startup Frames Active Frames Total Frames Safety
10% (20% tipper) 21 21 - 25 45 -19

Leo rams into his opponent, pointing both blades ahead of him, ready to stab through them. Like other dash attacks it can be cancelled on hit into further followups.

  • Very slow, high damaging dash strong attack. Outside of the damage, this isn't really worth using over run light ever.


Jumping/Air Strong Attacks

Aerial Dual Horizontal Slash
j5S / Jump Neutral Strong
NASB leo aerial strong mid.png
These attack names are becoming a mouthful...
Damage Startup Frames Active Frames Total Frames Safety
10% (16% tipper) 23 23 - 24 40 -7

A big swing using both blades.

  • Hard-hitting, disjointed aerial strong. Good for punishing the opponent when you know they're gonna try to throw out a move at you in the air.


Dual Hit
j8S / Jump Up Strong
NASB leo aerial strong up.png
Zim's air up strong, but better
Damage Startup Frames Active Frames Total Frames Safety
10% (16%) 20 20 - 27 40 -8

A screw-like attack hitting above Leo utilizing both blades.

  • Despite what it looks like, the hitbox is rather large. The tipper hitbox has exceptionally high knockback, letting you kill off the top very early.


Aerial Scissor Slash Down
j2S / Jump Down Strong
NASB leo aerial strong down.png
Don't run with scissors. Jumping with them is ok though
Damage Startup Frames Active Frames Total Frames Safety
10% (16% tipper) 19 19 - 23 55 -6

A scissor-like slash attack hitting below you in the air. Spikes opponents caught in it.


Special Attacks

Niten-Ichi Ryu
5P / Neutral Special
NASB leo special mid.png
For when you have the power of Splinter and anime on your side
NASB leo special mid special mid.png
Forward
NASB leo special mid special up.png
Up
NASB leo special mid special down.png
Down
NASB leo special back.png
Back
Damage Startup Frames Active Frames Total Frames Safety
8% (10% tipper) 22 to 62 22 - 24* 46 -15

First hit of Leo's rekka-type special move. On hit or whiff press special alongside either forward, up, down or back to perform a follow-up attack. Each followup has unique properties and uses. Can be charged before releasing.

  • Has to charge for a minimum of 21 frame to a maximum of 61 frames before releasing the first hit. Charging does not affect damage.
  • Anytime after frame 5 of the attack being unleashed one of 4 follow up attacks can be inputted. All followups come out as fast as frame 3, but can be delayed to come out as late as frame 62.
Damage Startup Frames Active Frames Total Frames Safety
8% (10% tipper) 3 to 62 3 - 6* 31 -19

Forward variant of second hit.

  • The worst follow-up off. Doesn't lead to any knockdown even on tipper hit and it puts the opponent in an awkward position for Leo to capitalize off of.
Damage Startup Frames Active Frames Total Frames Safety
8% (10% tipper) 3 to 62 3 - 6* 30 -18

Up variant of second hit.

  • The best follow-up. Knocks the opponent straight upwards so you can shark them. Also has some forward momentum, making this hard to whiff.
Damage Startup Frames Active Frames Total Frames Safety
8% (10% tipper) 3 to 62 3 - 6* 30 -18

Down variant of second hit.

  • Leo's 2nd best follow-up. At low percents it leads into a tech chase scenario. This follow-up also has a lot of forward momentum making it near-impossible to whiff.
Damage Startup Frames Active Frames Total Frames Safety
8% (10% tipper) 3 to 62 3 - 5* 30 -18

Back variant of second hit.


Endless Screw
8P / Up Special
NASB leo special up.png
We hope you enjoy your flight on Leonardo Airlines
Damage Startup Frames Active Frames Total Frames Safety
4% 14 14 - 45 60 -80

Leo rises into the air spinning, damaging those caught in it.


Backflip
2P / Down Special
NASB leo special down.png
What's with characters named Leo and DPs?
NASB leo aerial special down.png
DIVEKICK!
Damage Startup Frames Active Frames Total Frames Safety
8% 10 10 - 17 26 flip, 37 kick -13

Does a retreating backflip when performed off the ground. Inputting the special button again (or starting the move in the air) follows it up with a divekick. Has lots of utility as a repositioning and recovery tool.

  • Invincible from frames 1-6 when started off the ground.
  • Your momentum in the air is also completely changed as soon as you input this move, allowing you to further mixup how you'll land on stage.


Taunt

Taunt
Taunt Button
NASB leo taunt.png
Like the swords? Come closer and take a look...
swords


Colors

NASB leonardo character.png NASB Leo alt costume.png

Nick Brawl Navigation

Gameplay
Controls
Universal Mechanics
Character Data
Stages
Modes
Items
Information
Community Resources
FAQ
Glossary
Modding
Patch Notes
Characters
Aang
April O'Neil
CatDog
Danny Phantom
Garfield
Helga Pataki
Hugh Neutron
Jenny Wakeman
Korra
Leonardo
Lincoln Loud
Lucy Loud
Michelangelo
Nigel Thornberry
Oblina
Patrick Star
Powdered Toast Man
Ren & Stimpy
Reptar
Rocko
Sandy Cheeks
Shredder
SpongeBob SquarePants
Toph Beifong
Zim