">" denotes a chain.
"XX" denotes a cancel.
"," denotes a link.
"St." denotes a standing attack.
"Cr." denotes a crouching attack.
"D." denotes a dash. Dash before pressing the next button.
"SJ." denotes an attack while in Super Jump mode.
"J." denotes an attack while in Normal Jump mode.
Tiger Knee AHVB
Cable is known for comboing into his extremely damaging Air Hyper Viper Beam (AHVB). Learn to wield AHVB, and utilize it well.
The biggest tip for all combos that go into AHVB right from super jump is to do a Tiger Knee motion. Start with , then roll the stick to
. Then delay a tiny bit before pressing the buttons at once. This will give you a super jump input, followed by the input for the super. This is the main way to combo into AHVB, and the fastest way to get it off the ground.
Bread and Butter Combos
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
St. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
? | ? | All | Very Easy | Launcher into air magic series combo. Since his launchers are limited to st. ![]() ![]() |
Cr. ![]() ![]() ![]() ![]() ![]() |
? | ? | All | Very Easy | text |
Cr. ![]() ![]() ![]() ![]() ![]() ![]() |
? | ? | All | Very Easy | Leaves you minus and punishable on hit. Be careful when using this one. |
Cr. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
? | ? | All | Easy | Kara cancel the Psimitar into AHVB. |
Cr. ![]() ![]() ![]() ![]() ![]() ![]() |
? | ? | All | Very Easy | Tiger Knee the super. |
j. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
? | ? | All | Very Easy | Tip for this combo, Tiger Knee the first one, and aim straight ahead or down. Tiger Knee the second one and aim either straight ahead or up, depending on the height of the opponent. Last, Normal Jump and do the motion in the air, then aim up. You have WAY more time than you think you do with this combo. Take it real easy and just make sure you hit the directions. |
Corner Combos
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
? | ? | ? | ? | Requires some pretty specific timing, but techincally corner exclusive. Most of Cable's regular B&Bs work anywhere, including the corner. |
Assist Specific Combos
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
St. ![]() ![]() ![]() ![]() ![]() ![]() |
? | ? | All (corner) | Very Easy | On block, Tiger Knee a ![]() |
Sentinel γ, ![]() ![]() ![]() ![]() ![]() |
? | ? | All (corner) | Very Easy | Tiger knee the super. Works midscreen and in the corner. The timing is pretty tight for this one. Be sure to throw right after you call Sentinel, otherwise you'll take too long to recover. |
St. ![]() ![]() ![]() ![]() ![]() ![]() |
? | ? | All | Very Easy | This is a very good trap combo. On block, Tiger Knee a ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
? | ? | All | Very Easy | If a stray grenade hits a grounded enemy, you can use this combo to do good damage into an AHVB. The crouch HP XX DP is optional. |
Style Combos
Don't do these unless you want to lose friends. And if you do, go nuts.
Cr. XX
+
,
+
This leaves you with absolutely nothing afterward, you spent an entire bar to get this, and it's escapable with a roll, but hey, you landed one of the worst moves Cable has. Good job.
Corner (J. , D. St.
XX
+
) x n
An infinite combo on standing Sentinel only. Not incredibly practical, and pretty tight timing is required (you have to cancel the absolute first frame of the shot into a grenade for it to combo), but hey, it exists.
Corner Cr. + call Sentinel drones > Cr.
> (slight delay) St.
XX
+
, St.
x 4, Cr.
XX
+
Only in the corner, and a pretty specific situation. Not that great of an option, but it exists.
St. + call Sentinel drones >
x 2 XX
+
(midscreen) or
+
(corner), D.
+
The exact same combo as a previous section, except this time you do a dash to Time Flip. Mostly useless because... just AHVB.