Drunk Master is the short sized, unorthodox rushdown character of Martial Masters. You have a variety of tools to open up the opponent, which range from basic options such as the universal overhead, to his 6246P command grab which wall bounces the opponent. On top of all of this, he has access to a meterless launcher that he can easily combo into and out of. This goes well with the fact that his 5B is a standing low, which makes him a monster to defend against. However, this all does not come without a cost. Besides his 624K auto-counter, he has little to no defensive options. You will have to carefully balance spending meter on defense with Burst or SG and cashing out on confirms with SAL.
Pros | Cons |
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Move list
Standing
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
- | Mid | - | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
10 | - | - | +2 | - | |
-- |
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
- | Low | - | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
- | - | - | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
- | - | - | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Close
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
- | - | - | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | - | - | - | |
-- |
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
- | - | - | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
- | - | - | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
- | - | - | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Crouching
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
- | - | - | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
- | - | - | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | - | - | - | |
- |
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
- | - | - | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
- | - | - | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Jumping
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
- | - | - | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
- | - | - | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
- | - | - | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
- | - | - | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Command Normals
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
- | High | - | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
- | - | - | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
- | - | - | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
- | - | - | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Special Moves
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
- | - | - | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
- | - | - | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | - | - | - | |
- |
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
- | - | - | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | - | - | - | |
- |
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
- | - | - | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
- | - | - | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
- | - | - | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | - | - | - | |
- |
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
- | - | - | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | - | - | - | |
- |
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
- | - | - | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | - | - | - | |
- |
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
- | - | - | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | - | - | - | |
- |
Shadow Moves
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
- | - | - | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | - | - | - | |
- |
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
- | - | - | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Super Moves
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
- | - | - | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | - | - | - | |
- |
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
- | - | - | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |