Move List
Damage | Guard | Startup | Active | Recovery | FrameAdv |
---|---|---|---|---|---|
- | Mid | - | - | - | |
Damage | Guard | Startup | Active | Recovery | FrameAdv |
---|---|---|---|---|---|
- | Mid | - | - | - | |
A cha-cha kick that has more range than it looks. |
Damage | Guard | Startup | Active | Recovery | FrameAdv |
---|---|---|---|---|---|
- | Mid | 5 | - | - | - |
By far Manami's longest standing poke, and with good startup as well as special cancel properties. |
Damage | Guard | Startup | Active | Recovery | FrameAdv |
---|---|---|---|---|---|
- | Low | - | - | - | |
Mysteriously still a low despite all visual evidence otherwise. It's special cancelable. |
Damage | Guard | Startup | Active | Recovery | FrameAdv |
---|---|---|---|---|---|
- | Mid | - | - | - | |
Awful range, just embarrassingly low range and has incredible amounts of pushback on hit. Does special cancel however and at least has really good damage for a normal. |
Damage | Guard | Startup | Active | Recovery | FrameAdv |
---|---|---|---|---|---|
- | Low | - | - | - | |
A sweep with more range than most her buttons, but when grading on that curve the compliment might be backhanded. |
Damage | Guard | Startup | Active | Recovery | FrameAdv |
---|---|---|---|---|---|
- | High | - | - | - | |
A joyful body splash. The range is pretty bad, but the hitbox is made for ambiguous cross-ups. |
Damage | Guard | Startup | Active | Recovery | FrameAdv |
---|---|---|---|---|---|
- | High | - | - | - | |
This is purely used for air-to-air space control because the hitbox is much worse than it looks, mainly being from her shoulder area to upward. |
Damage | Guard | Startup | Active | Recovery | FrameAdv |
---|---|---|---|---|---|
- | High | - | - | - | |
A similar downward kick like jLK. Since jLK is a good button, this also is a good button. |
Command Normals
Damage | Guard | Startup | Active | Recovery | FrameAdv |
---|---|---|---|---|---|
- | Mid | - | - | - | |
A weak cat swipe, looks totally useless but has one very important trick up its sleeve -- it has a second 6LP follow up, which launches for a juggle on hit. |
Damage | Guard | Startup | Active | Recovery | FrameAdv |
---|---|---|---|---|---|
- | Mid | - | - | - | |
A more advanced version of her stHP, moving her forward a noticeable amount. A little on the slow side however. |
Special Moves
Damage | Guard | Startup | Active | Recovery | FrameAdv |
---|---|---|---|---|---|
Mid | 7 | - | - | - | |
Similar to Goro Goro Attack, but without any distinction between light and heavy, or an accompanying EX version. The slightly better hitbox compared to Goro Goro Attack makes this slightly better for certain engagements in the close range or medium distances, and its good damage makes it a solid option for super cancels. Most importantly, this is lower-body invincible, so you can low crush some normals at midrange with this |
Damage | Guard | Startup | Active | Recovery | FrameAdv |
---|---|---|---|---|---|
Mid | - | - | - | ||
Manami's command grab. Especially important, because it allows for very easy follow-up juggle combos. Very useful for breaking down defenses. |
Guard Cancels
Super Moves
Damage | Guard | Startup | Active | Recovery | FrameAdv |
---|---|---|---|---|---|
Mid | - | - | - | ||
Neko Rocket Punch, but, like, really big. This super travels a set distance irrespective of where you are, so it's possible for this move to not make full contact with the opponent, causing you to lose out on a lot of damage. It also will not fully hit airborne opponents, also significantly decreasing the damage. Overall very hard to use, but it's good to aim for it when you can, since if it lands successfully, it is one of the most damaging supers in the game. |
Damage | Guard | Startup | Active | Recovery | FrameAdv |
---|---|---|---|---|---|
N/A | - | - | - | ||
Like Goro Goro Attack 2, but unblockable. Can be charged by holding down the buttons, causing it to deal more damage which is important to know because when uncharged it does about as much damage as 5LP. Mostly used as something to make the opponent wake up into. |