Advanced V.G. 2/Tamao

From SuperCombo Wiki

Introduction

Tamao learned to fight by watching Yuka on TV until she could throw lasers out of her hands. She's not sure how that works either, but you don't see her complaining.

Filling the role of plucky admirer-turned-copycat-fighter, Tamao is the Shingo Yabuki to Yuka's Kyo Kusanagi -- but regrettably, with no critical hits. Tamao shares the general shoto design of Yuka, but more offensively oriented. She boasts some respectable buttons, some fun tricks thanks to LK Kusenkyaku and Lightning Crash, and some shockingly extensive combo game. Tamao's offensive strength may be powerful, but she tends to have a much larger execution barrier than the rest of the cast, with a reliance on quite a few links, including multiple 1f links, use of negative edge, and lengthly, precise combos which have tons of character specifics that you must memorize. Her defensive game is no joke either, with access to Moonwalking, she can retreat at full speeds and anti-air on reaction with ease. Additionally, if Tamao gains a decently sizable health lead, she can completely steal rounds using Zam Scam. If you like explosive hit-and-run characters and timer scams, Tamao is for you.

Avg2 tamao mini.png Tamao is a hit-and-run shoto who can back up her bag of tricks with solid metered options and explosive combos.
Pros Cons
  • Explosive Damage Output: Thanks to her impressive combo game, as well as her consistent metered options, Tamao can deal massive, and consistent damage. This is also helped by her quick meter building and powerful super routes.
  • Solid Metered Options: Tamao can put her meter to good use, thanks to tools like the 0F reversal/juggle starter EX Soryugeki, the consistent OTG and loop starter EX Kikoudan, and the shockingly powerful Lightning Crash, giving her plenty of opportunities to back up her gameplan.
  • Movement: Tamao has a run instead of a dash, unlike the rest of the cast. This applies to her backdash, and even her tech, which causes some unique bugs that skyrocket her up the tier list if used correctly. Moonwalking gives her the best movement in the game, and can be canceled into specials or supers.
  • Zam Scam: Caused by the same programming error that allows Moonwalking, Tamao can ground-tech infinitely by mashing run in the direction of the opponent during a tech. This makes her invincible and allows her to steal entire rounds with a health lead, giving her a true win condition.
  • Janky Hitboxes: Most of Tamao's most powerful and important buttons like 5LP, 5HP, and even some specials like 214LK that are cornerstones of her offense can whiff in certain match-ups. Ayako, Satomi, & Tamao herself are all very prone to causing whiffed buttons, so be careful.
  • Reversals: While 623PP seems strong on paper, it causes a lot of forward movement. Helpful for combos, but causes her to lose a lot of reversal situations that other characters like Yuka wouldn't. Expect to be jumped over often when using it.
  • Weak Fullscreen Presence: Tamao lacks much in the way of fullscreen presence, which forces her to either wait for the opponent to approach, or to approach herself. This hurts her match-ups against more defensive characters, namely Satomi & Ayako. Thankfully this is helped by Moonwalking and Zam Scam which incentivize opponents to be aggressive.



Stats

Attack Defense Dash Jump Dash Brake Backdash Wakeup Speed
C D Yes Yes 11~33F (None) 12F

Color Options

Circle (Default)
Triangle
Square
R1
R2
Start (Hidden)
Avg2 tamao.jpg


Game Navigation

General
Controls
HUD
System
Advanced Mechanics
FAQ
Characters
Kyoko
Chiho
Tamao
Yuka
Satomi
Manami
Saki
Ayako
Elirin
Jun
Kaori
Reimi
Boss Characters
Material
Miranda