Advanced V.G. 2/Kaori

From SuperCombo Wiki

Introduction

Kaori is very smart. You can tell because she wears glasses and has an infinite she can start from a divekick.

Kaori is often regarded as the best character in the game, and for good reason. Her incredibly easy and consistent infinite combo is what she is most remembered for, but even putting that aside, she's a very strong all-rounder character who can switch between simple, but highly effective zoning, and suffocating offensive pressure on a whim. While her selection of strong footsie normals is on the low side, and her aerial presence is somewhat underwhelming, she can get a lot of mileage out of playing a basic "fireball and anti-air" game with Ressenshuu and her cr.HP. Once she pushes her opponent to the corner, she is able to run very powerful rushdown with staggers, divekicks, a proximity unblockable and two 0F unblockables. Those 0F moves also combine with her exceptional guard cancel options to create a character that is very well-rounded at most ranges. If you're looking to follow the advice of Santhrax and pick a top tier, you can't go wrong with Kaori.

Avg2 kaori mini.png Kaori is a highly versatile all-rounder who can effectively switch between powerful zoning and highly rewarding pressure with a large degree of freedom.
Pros Cons
  • Simple, Powerful Neutral: Kaori is able to control the neutral game quite tidily using the power combo of her incredible Ressenshu fireball and equally strong 2HP anti-air to restrict the opponent's movement and get them to think about sitting still, or at least not taking to the skies so often.
  • Suffocating Pressure: Kaori is no slouch up close, either. With a divekick that establishes incredibly workable plus frames, she can effectively break down defenses with staggers, throws, a proximity unblockable and multiple 0F super options.
  • High Reward: Her extremely easy infinite aside, Kaori's combo options are both flexible and very damaging, allowing her to turn many stray hits and successful mixups into threatening damage.
  • Linear: Kaori might have some good neutral tools, but she doesn't have many of them. Because of this, she runs the risk of getting predictable, which means effectively piloting Kaori requires good conditioning and a bit of creativity in neutral.
  • Middling Aerial Options: While Kaori's air-to-ground options are fantastic, her air-to-air options leave something to be desired, thanks to a set of aerial normals that don't cover the space in front of her as well as one would hope.
  • Limited Ground Movement: Kaori lacks the very common ability to dash brake, which means that her ability to advance on the opponent is limited primarily to walking and jumping at them, in turn potentially making her slightly more predictable in neutral.



Stats

Attack Defense Dash Jump Dash Brake Backdash Wakeup Speed
D B Yes No 26F (Throw Invul) 14F

Color Options

Circle (Default)
Triangle
Square
R1
R2
Start (Hidden)
Avg2 kaori.jpg


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