Advanced V.G. 2/Manami

From SuperCombo Wiki

Introduction

Manami doesn't know what a "martial art" is, but she's not gonna let that stop her.

Manami is a speedy, mobility-based character who excels at a hit-and-run playstyle focused on annoying her opponent to death. Her ability to pester and harass the opponent with fast, damaging special moves is also helped by her small, awkward hurtbox, which causes some characters' basic juggle combos and even pokes to whiff against her. However, it's no exaggeration to say that her weaknesses lie in everything about her outside of that -- she has the lowest defense value in the game, her normals all have pitiful range, she has no invincible reversal, and her status as a mobility-based character is hindered by the fact that she cannot dash jump. You'll have your work cut out for you as this character, but hey -- your weaknesses won't matter if they can't catch you, right?

Avg2 manami mini.png Manami is a mobile hit-and-run character who uses her small frame and quick movement to pester opponents with a "death by a thousand cuts" strategy.
Pros Cons
  • Tricky Movement: With her low profile dash and plenty of funky advancing special moves, Manami has a pretty easy time bouncing all over the screen, pestering her opponent while also making herself difficult to catch.
  • Short Queen: Manami's notably small frame gives her a little extra insurance against some pokes and juggle combos, since she can fall out of the former and go under the latter a bit more easily.
  • Respectable Offense: On top of her Goro Goro Attack giving her a very Blanka-esque mid range presence, Manami also has some fairly rewarding throws in her normal throw and Neko Chotto Ranbu, as well as a situationally unblockable Neko Rocket Punch.
  • Abysmal Range: Manami's small stature works both for her and against her -- and boy does it work against her. "Stubby" doesn't even begin to describe the situation, with her neutral game being severely hampered by a set of normals so short that they're almost not even there.
  • Made of Paper: With the game's lowest defense rating and zero reversal options to speak of, Manami gets torn to shreds for making mistakes that other characters can more easily walk away from.
  • Awkward Special Moves: While moves like Goro Goro Attack, Banzai Attack and Neko Chotto Ranbu all put in work, the rest of Manami's special moves range from strange, like Neko Rocket Punch, to just downright bad, like Goro Goro Attack 2, which severely limits the breadth of things she's capable of both in neutral and on offense.



Stats

Attack Defense Dash Jump Dash Brake Backdash Wakeup Speed
B E No Yes 23F (Throw Invul) 12F

Color Options

Circle (Default)
Triangle
Square
R1
R2
Start (Hidden)
Avg2 manami.jpg


Game Navigation

General
Controls
HUD
System
Advanced Mechanics
FAQ
Characters
Kyoko
Chiho
Tamao
Yuka
Satomi
Manami
Saki
Ayako
Elirin
Jun
Kaori
Reimi
Boss Characters
Material
Miranda