Marvel vs Capcom 2/Jill/Combos

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< Marvel vs Capcom 2‎ | Jill
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Combo Notation

"u, d, f, b" denotes up, down, forward, backward. Denotes other directions by combining them.
">" denotes a chain.
"XX" denotes a cancel.
"," denotes a link.
"St." denotes a standing attack.
"Cr." denotes a crouching attack.
"D." denotes a dash. Dash before pressing the next button.
"SJ." denotes an attack while in Super Jump mode.
"J." denotes an attack while in Normal Jump mode.
“SJC.” denotes a super jump cancel, usually from a launcher.
"FF." denotes a fast-fly input.

Bread and Butter Combos

Combo Damage Meter Gain Works on: Difficulty Notes
Cr.Lk.png > cr. Hp.png > sj.Lp.pngLk.pngMk.pngMk.png xx Qcf.png+Lp.png xx Qcf.png+Lp.pngHp.png ? ? All Very Easy The Jill Combo. This is her staple combo.
Cr.Lk.pngMk.pngHk.png > "The Jill Combo" ? ? All Easy Do Jill's slide, wait a bit and then otg afterwards. Rollable.

Combos

  • Note - some of these are not practical

-d.s.LP > s.LK > s.HP XX qcf + LP

-Jump HP \/ d.c.LK > c.LK > c.HK XX qcf + LP XX qcf + PP

-Jump HK \/ d.s.LK > s.HK XX qcf + KK

-Jump LP > LP \/ d.s.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + PP

-qcb + LK, d.s.LP > s.LP > c.HP /\ sj.LP > sj.LK > sj.LK XX qcf + LP XX qcf + PP

-Corner qcb + HK /\ Jump LK > LP \/ d.c.LP > c.LK > c.HK, c.LK > s.HP XX f,d,df + LP XX qcf + KK

-Jump HP \/ d.c.LK > c.LK > c.HK, c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP XX qcf + PP

-Away qcb + HK, (f,f, uf) d.s.LP > c.LK > c.HK, c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP XX qcf + PP

-Corner qcb + HK, qcf + LK, (f,f, uf) Jump LK > LP XX qcf + PP \/ c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP XX qcf + PP

-Center qcf + HK XX qcb + KK, d.c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP XX qcf + PP

Zombie setups

Video guide for basic zombie setup


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