Ground Normals
Standing Jab:
Damage |
5 |
|
Stun |
2
|
Chain Cancel |
Yes
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
0/1
|
Frame Count |
3/4/6
|
Block Stun |
+4
|
Hit Stun/Counter Hit |
+5/+10
|
Close Standing Strong:
Damage |
13 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
1/3(A)4(XV)
|
Frame Count |
5/4/16
|
Block Stun |
-1
|
Hit Stun/Counter Hit |
0/+4
|
Far Standing Strong:
Damage |
13 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/3(A)4(XV)
|
Frame Count |
6/4/17
|
Block Stun |
-2
|
Hit Stun/Counter Hit |
-1/+3
|
Close Standing Fierce:
Damage |
16,15 |
 |
|
Stun |
8
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
1/4(A)6(XV)
|
Frame Count |
5/4/28
|
Block Stun |
-9
|
Hit Stun/Counter Hit |
-8/Launch
|
2nd part can be special canceled in V.
Far Standing Fierce:
Damage |
15 |
|
Stun |
8
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/4(A)6(XV)
|
Frame Count |
8/4/25
|
Block Stun |
-6
|
Hit Stun/Counter Hit |
-5/Launch
|
Standing Short:
Damage |
5 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
0/1
|
Frame Count |
5/3/13
|
Block Stun |
-2
|
Hit Stun/Counter Hit |
-1/+4
|
Close Standing Forward:
Damage |
12 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/3(A)4(XV)
|
Frame Count |
6/2/28
|
Block Stun |
-11
|
Hit Stun/Counter Hit |
-10/-6
|
Far Standing Forward:
Damage |
12 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/3(A)4(XV)
|
Frame Count |
10/5/17
|
Block Stun |
-3
|
Hit Stun/Counter Hit |
-2/+2
|
Close Standing Roundhouse:
Damage |
17 |
|
Stun |
8
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/4(A)6(XV)
|
Frame Count |
9/3/20
|
Block Stun |
+0
|
Hit Stun/Counter Hit |
+1/Launch
|
Far Standing Roundhouse:
Damage |
16 |
|
Stun |
8
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/4(A)6(XV)
|
Frame Count |
7/5/23
|
Block Stun |
-5
|
Hit Stun/Counter Hit |
-4/Launch
|
Crouching Jab:
Damage |
5 |
|
Stun |
2
|
Chain Cancel |
Yes
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
0/1(A)/3(XV)
|
Frame Count |
3/4/6
|
Block Stun |
+4
|
Hit Stun/Counter Hit |
+5/+10
|
Crouching Strong:
Damage |
12 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
1/3(A)/4(XV)
|
Frame Count |
5/4/14
|
Block Stun |
+1
|
Hit Stun/Counter Hit |
+2/+6
|
Crouching Fierce:
Damage |
15/14 |
 |
|
Stun |
8
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/4(A)/6(XV)
|
Frame Count |
6/2/31
|
Block Stun |
-10
|
Hit Stun/Counter Hit |
-9/Launch
|
Damage |
5 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
0/1
|
Frame Count |
3/4/9
|
Block Stun |
+1
|
Hit Stun/Counter Hit |
+2/+7
|
Crouching Forward:
Damage |
12 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/3(A)/4(XV)
|
Frame Count |
6/4/20
|
Block Stun |
-5
|
Hit Stun/Counter Hit |
-4/-0
|
Crouching Roundhouse:
Damage |
15 |
|
Stun |
8
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/4(A)/6(XV)
|
Frame Count |
10/4/28
|
Block Stun |
-9
|
Hit Stun/Counter Hit |
-
|
Air Normals
Neutral Jump Jab:
Damage |
7 |
|
Stun |
2
|
Meter on whiff/hit |
0/1
|
Frame Count |
3/10/6
|
Diagonal Jump Jab:
Damage |
7 |
|
Stun |
2
|
Meter on whiff/hit |
0/1
|
Frame Count |
3/10/8
|
Neutral/Diagonal Jump Strong:
Damage |
13 |
|
Stun |
4
|
Meter on whiff/hit |
1/3(A)/4(XV)
|
Frame Count |
6/8/20
|
Neutral Jump Fierce:
Damage |
18 |
|
Stun |
8
|
Meter on whiff/hit |
1/4(A)/6(XV)
|
Frame Count |
8/5/20
|
Diagonal Jump Fierce:
Damage |
17 |
|
Stun |
8
|
Meter on whiff/hit |
1/4(A)/6(XV)
|
Frame Count |
6/6/14
|
Neutral Jump Short:
Damage |
8 |
|
Stun |
2
|
Meter on whiff/hit |
0/1
|
Frame Count |
4/10/20
|
Diagonal Jump Short:
Damage |
6 |
|
Stun |
2
|
Meter on whiff/hit |
0/1
|
Frame Count |
3/10/8
|
Neutral Jump Forward:
Damage |
12 |
|
Stun |
4
|
Meter on whiff/hit |
1/4(A)/6(XV)
|
Frame Count |
8/6/8
|
Diagonal Jump Forward:
Damage |
6/12 |
 |
|
Stun |
2/4
|
Meter on whiff/hit |
1/1,3(A)/1,4(XV)
|
Frame Count |
8/8/8
|
Neutral Jump Roundhouse:
Damage |
17 |
|
Stun |
8
|
Meter on whiff/hit |
1/4(A)6(XV)
|
Frame Count |
8/4/8
|
Diagonal Jump Roundhouse:
Damage |
16 |
|
Stun |
8
|
Meter on whiff/hit |
1/4(A)/6(XV)
|
Frame Count |
7/6/8
|
Command Normals
Bazooka Knee 
:
During Dash
Damage |
8 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
4(A)6(V)/1
|
Frame Count |
9/4/26
|
Block Stun |
-16
|
Hit Stun/Counter Hit |
-15/-10
|
Bazooka Knee
:
/
+
Damage |
8 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
0/1
|
Frame Count |
7/7/23
|
Block Stun |
-16
|
Hit Stun/Counter Hit |
-15/-10
|
Jump Sobat:
/
+
Damage |
12 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/3(A)4(XV)
|
Frame Count |
10/5/17
|
Block Stun |
-3
|
Hit Stun/Counter Hit |
-2/+2
|
Step Kick:
/
+
Damage |
16 |
|
Stun |
8
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/4(A)6(XV)
|
Frame Count |
7/5/23
|
Block Stun |
-5
|
Hit Stun/Counter Hit |
-4/Launch
|
Throws
Dragon Suplex:
/
+
Damage |
20 |
|
Stun |
0
|
Meter on whiff/hit |
1(A)3(XV)/0
|
Frame Count |
5/1/16
|
Knee Gatling:
/
+
Damage |
3x(2~17)+8 |
|
Stun |
0
|
Meter on whiff/hit |
1(A)3(XV)/0
|
Frame Count |
5/1/16
|
Flying Buster Drop:
Any direction but
/
+
Damage |
20 |
|
Stun |
0
|
Meter on whiff/hit |
1(A)3(XV)/3(A)4(XV)
|
Frame Count |
1/1/1(before landing)
|
Airjack:
Any direction but
/
+
Damage |
17 |
|
Stun |
0
|
Meter on whiff/hit |
1(A)3(XV)/3(A)4(XV)
|
Frame Count |
1/1/1(before landing)
|
Alpha Counter
During Blockstun
+
+
of same strength
Damage |
4 |
|
Frame Count |
28/6/25
|
Invincibility |
0-28
|
Damage |
4 |
|
Frame Count |
27/4/28
|
Invincibility |
0-27
|
Special Moves
Sonic Boom 

:
Charge
,
+
Damage |
8~1 |
 |
 |
 |
 |
|
Stun |
4(10F~12F)~0
|
Meter on whiff/hit |
1/1(A)3(XV)
|
Block Stun |
+4
|
Hit Stun |
+5
|
Frame Count |
33
|
Damage |
8~1 |
 |
 |
 |
 |
|
Stun |
4(10F~12F)~0
|
Meter on whiff/hit |
1/1(A)3(XV)
|
Block Stun |
+3
|
Hit Stun |
+4
|
Frame Count |
34
|
Damage |
8~1 |
 |
 |
 |
 |
|
Stun |
4(10F~12F)~0
|
Meter on whiff/hit |
1/1(A)3(XV)
|
Block Stun |
+2
|
Hit Stun |
+3
|
Frame Count |
35
|
Somersault Shell 

:
Charge
,
+
|
 |
|
Frame Count |
6
|
- Active/Recovery:
- Short Version:
Damage |
16,13,11 |
 |
 |
|
Stun |
6,4,3
|
Meter on whiff |
6(A)9(XV)
|
Meter on hit |
7,7,4(A)12,12,6(XV)
|
Invincibility |
0~6
|
Block Stun |
-31
|
Frame Count |
1 |
2 |
2
|
Damage |
17,14,12 |
 |
 |
 |
|
Stun |
6,3,3
|
Meter on whiff |
6(A)9(XV)
|
Meter on hit |
9,4,4(A)13,7,6(XV)
|
Invincibility |
0~6
|
Block Stun |
-36
|
Frame Count |
1 |
2 |
4 |
2
|
Damage |
(14,13,11)+4 |
 |
 |
 |
 |
|
Stun |
(4,4,2)+2
|
Meter on whiff |
6(A)9(XV)
|
Meter on hit |
(9,9,4)+4(A)(13,13,7)+7,6(XV)
|
Invincibility |
0~7
|
Block Stun |
-41
|
Frame Count |
1 |
3 |
4 |
2 |
2
|
Super Combos
Somersault Justice 
:
Charge
, 
+
Damage |
9x6 |
 |
 |
 |
 |
 |
 |
 |
|
Invincibility |
0~11
|
Block Stun |
-34
|
Frame Count |
10 |
1 |
3 |
4 |
4 |
4
|
Damage |
11x4+10x4 |
 |
 |
 |
 |
 |
 |
|
Invincibility |
0~18
|
Block Stun |
-33
|
Frame Count |
10 |
4 |
4 |
4 |
4
|
Damage |
12x6+11x4 |
 |
 |
 |
 |
 |
 |
|
Invincibility |
0~22
|
Block Stun |
-31
|
Frame Count |
10 |
4 |
4 |
4 |
4
|
Sonic Break
:
Charge
, 
+
- 1st Sonic Boom:
- Startup
- Level 1
Invincibility |
0-7 |
 |
 |
|
Frame Count |
14
|
|
LVL.1 |
LVL.2 |
 |
|
Invincibility |
0-9 |
0-11
|
Frame Count |
14
|
Damage |
7~1 |
 |
 |
 |
 |
|
Block Stun |
-28
|
Hit Stun |
-27
|
Frame Count |
49 (additional input reception)
|
|
 |
|
Frame Count |
24 (no input reception)
|
Damage |
10~1 |
 |
 |
 |
 |
|
Block Stun |
-28
|
Hit Stun |
-27
|
Frame Count |
49 (additional input reception)
|
|
 |
|
Frame Count |
24 (no input reception)
|
Damage |
15~1 |
 |
 |
 |
 |
|
Block Stun |
-28
|
Hit Stun |
-27
|
Frame Count |
49 (additional input reception)
|
|
 |
|
Frame Count |
24 (no input reception)
|
|
 |
|
Frame Count |
11
|
Damage |
7~1 |
 |
 |
 |
 |
|
Block Stun |
+10
|
Hit Stun |
-11
|
Frame Count |
27
|
|
LVL.1 |
LVL.2 |
 |
 |
 |
 |
|
Damage |
10~1 |
15~1
|
Block Stun |
-28
|
Hit Stun |
-27
|
Frame Count |
7 |
38 (additional input reception)
|
|
 |
|
Frame Count |
20 (no input reception)
|
|
 |
|
Frame Count |
8
|
Damage |
10~1 |
 |
 |
 |
 |
|
Block Stun |
+16
|
Hit Stun |
+17
|
Frame Count |
21
|
Damage |
15~1 |
 |
 |
 |
 |
|
Block Stun |
-14
|
Hit Stun |
-13
|
Frame Count |
5 |
30 (additional input reception)
|
|
 |
|
Frame Count |
20 (no input reception)
|
- Final Sonic Boom:
- Startup
Damage |
15~1 |
 |
 |
 |
 |
|
Block Stun |
+4
|
Hit Stun |
+5
|
Frame Count |
33
|
Crossfire Blitz
:
Charge
, 
+
Damage |
15+14x2+15x3 |
 |
 |
 |
 |
 |
 |
 |
|
Invincibility |
0~11
|
Block Stun |
-34
|
Frame Count |
10 |
1 |
3
|
Damage |
15+14x2+15x3 |
 |
 |
 |
 |
 |
 |
 |
 |
|
Invincibility |
0~11
|
Block Stun |
-34
|
Frame Count |
10 |
1 |
1 |
3
|
Damage |
15+14x2+15x3 |
 |
 |
 |
 |
 |
 |
 |
 |
|
Invincibility |
0~11
|
Block Stun |
-34
|
Frame Count |
10 |
1 |
3 |
14
|
Which Ism?
A-Ism
Great supers add to his strong pressure, especially near the corner, but generally not worth giving up V-ISM options.
V-Ism
Recommended. Gains access to great customs, great meter build and some nice proximity normals.
X-Ism
Loses access to his dash and some of his best normals. Avoid.