Introduction
Sodom. An American born kabuki fighter who has been obsessed with Japanese Culture since he was a child. Sodom considers himself Japanese to the core, even though his true lineage precludes it. Attempting to make a name for himself he joins the Mad Gear Gang and starts shooting up the ranks. He eventually meets his match in a guy fighter of ninja decent called Guy and is ultimately beaten.
Pros | Cons |
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Color Options
X-Ism | A-Ism | V-Ism | |||
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Punch | Kick | Punch | Kick | Punch | Kick |
Moves List
Ground Normals
- Standing Jab:
Damage | 7 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 6/6/9 | |
Block Stun | -1 | |
Hit Stun/Counter Hit | 0/+5 |
- Close Standing Strong:
Damage | 13 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)/4(X,V) | |
Frame Count | 6/5/12 | |
Block Stun | +2 | |
Hit Stun/Counter Hit | +3/+7 |
- Far Standing Strong:
Damage | 13 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)/4(X,V) | |
Frame Count | 8/4/13 | |
Block Stun | +2 | |
Hit Stun/Counter Hit | +3/+7 |
- Close Standing Fierce:
Damage | 17 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)6(X,V) | |
Frame Count | 15/4/13 | |
Block Stun | +6 | |
Hit Stun/Counter Hit | +7/launch |
- Far Standing Fierce:
Damage | 18 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)/6(X,V) | |
Frame Count | 18/4/11 | |
Block Stun | +8 | |
Hit Stun/Counter Hit | +9/launch |
- Standing Short:
Damage | 6 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/4/9 | |
Block Stun | +1 | |
Hit Stun/Counter Hit | +2/+7 |
- Standing Forward:
Damage | 12 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)4(X,V) | |
Frame Count | 7/4/13 | |
Block Stun | +2 | |
Hit Stun/Counter Hit | 3/+7 |
- Standing Roundhouse:
Damage | 17 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)6(X,V) | |
Frame Count | 11/5/25 | |
Block Stun | -8 | |
Hit Stun/Counter Hit | -7/launch |
- Crouching Jab:
Damage | 7 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/4/8 | |
Block Stun | +2 | |
Hit Stun/Counter Hit | +3/+8 |
- Crouching Strong:
- Crouching Fierce:
Damage | 13,15 | ![]() |
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Stun | 8 | ||
Chain Cancel | No | ||
Special Cancel | Yes | ||
Super Cancel | Yes | ||
Meter on whiff/hit | 1/4(A)6(X,V) | ||
Frame Count | 7/2/32 | ||
Block Stun | -11 | ||
Hit Stun/Counter Hit | -10/Launch |
- Crouching Short:
Damage | 6 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/6/7 | |
Block Stun | +1 | |
Hit Stun/Counter Hit | +2/+7 |
- Crouching Forward:
Damage | 11 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)4(X,V) | |
Frame Count | 9/6/14 | |
Block Stun | -1 | |
Hit Stun/Counter Hit | 0/+4 |
- Crouching Roundhouse:
Damage | 15,13 | ![]() |
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Stun | 8 | ||
Chain Cancel | No | ||
Special Cancel | No | ||
Super Cancel | No | ||
Meter on whiff/hit | 1/4(A)6(X,V) | ||
Frame Count | 9/13/21 | ||
Block Stun | -11 | ||
Hit Stun/Counter Hit | -/- |
Air Normals
- Neutral Jump jab:
Damage | 7 | ![]() |
Stun | 1 | |
Meter on whiff/hit | 1/0 | |
Frame Count | 8/10/12 |
- Diagonal Jump jab:
Damage | 7 | ![]() |
Stun | 1 | |
Meter on whiff/hit | 1/0 | |
Frame Count | 8/10/12 |
- Neutral Jump Strong:
Damage | 12 | ![]() |
Stun | 4 | |
Meter on whiff/hit | 1/3(A)6(XV) | |
Frame Count | 8/6/11 |
- Diagonal Jump Strong:
Damage | 12 | ![]() |
Stun | 4 | |
Meter on whiff/hit | 1/3(A)6(XV) | |
Frame Count | 8/6/11 |
- Neutral Jump Fierce:
Damage | 17 | ![]() |
Stun | 8 | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 8/4/21 |
- Diagonal Jump Fierce:
Damage | 17 | ![]() |
Stun | 8 | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 6/2/21 |
- Neutral Jump Short:
Damage | 6 | ![]() |
Stun | 2 | |
Meter on whiff/hit | 0/1 | |
Frame Count | 5/10/9 |
- Diagonal Jump Short:
Damage | 5,7 | ![]() |
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Stun | 2 | ||
Meter on whiff/hit | 0/1 | ||
Frame Count | 5/10/9 |
- Neutral Jump Forward:
Damage | 11 | ![]() |
Stun | 4 | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 6/8/9 |
- Diagonal Jump Forward:
Damage | 11 | ![]() |
Stun | 4 | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 6/8/9 |
- Neutral/Diagonal Jump Roundhouse:
Damage | 16 | ![]() |
Stun | 8 | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 6/4/11 |
Special Moves
- Jab Version
Damage | 11 | ![]() |
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Stun | 8 | ||||||
Meter on whiff | 4(A)7(XV) | ||||||
Meter on Hit | 3(A)4(XV) | ||||||
Block Stun | -11 | ||||||
Hit Stun/Counter Hit | -6/- | ||||||
Frame Count | 14 | 4 | 26 |
- Strong Version
Damage | 12 | ![]() |
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Stun | 8 | ||||||
Meter on whiff | 4(A)7(XV) | ||||||
Meter on Hit | 3(A)4(XV) | ||||||
Block Stun | -14 | ||||||
Hit Stun/Counter Hit | -9/- | ||||||
Frame Count | 14 | 6 | 27 |
- Fierce Version
Damage | 13,11 | ![]() |
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Stun | 8,4 | |||||||
Meter on whiff | 4(A)7(XV) | |||||||
Meter on Hit | 3(A)4(XV) | |||||||
Block Stun | -16 | |||||||
Hit Stun | - | |||||||
Frame Count | 14 | 6 | 29 |
- Sodom will slide forward, swinging his jitte/katana. The strength of the punch button used determines the angle of the attack:
- Startup
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Frame Count | 25 |
- Active:
Jab | Strong | Fierce | Jab | Strong | Fierce | |
Damage | 20 | 23 | 26 | ![]() |
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Stun | 0 | |||||
Meter on whiff | 3(A)4(XV) | |||||
Meter on hit | 10(A)16(XV) | |||||
Frame Count | 1 |
- Recovery
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Frame Count | 32 |
- Sodom lunges forward, grabs the opponent, jumps up, then slams them to the ground. The strength of the punch button determines the height and damage. Jab version has the most reach. Fierce the least.
Daikyou Burning
- 360 + Kick
- Sodom runs forward, both weapons held in front of him. If he makes contact he will pin the opponent with the weapons, dragging them on the ground. After awhile they will catch fire, at which point Sodom releases them. Kick button strength used determines damage, how long Sodom runs and number of hits.
Shirraha Catch
- Forward, Down, Down-Forward + Kick
- If you get jump attacked or someone tries an overhead on you, this will catch them and throw them in the air for damage. The window you get to actually catch them is so small the whole move is pretty useless. You're better off using d.fierce or b+fierce in V-ism for an anti air.
Tengu Walking
- There are 2 Versions of the Tengu Walking.
- Version 1: When knocked over or after an air block, Back, Down-Back, Down + Kick
- Sodom runs forward on the ground doing a handstand with his weapons, striking three times.
- This version becomes strike invincible if done late off a reset state
- Version 2: Down, Down-Forward, Forward + Kick
- This is done as you are getting up. It hits more times, is faster, and does more damage than the other version.
- Version 1: When knocked over or after an air block, Back, Down-Back, Down + Kick
Yagura Reverse
- Back, Down, Down-Back + Kick
- Basically a standing Tengu Walking, pretty good priority but has limited uses.
Kouten Okiagari
- (When knocked over)Forward, Down-Forward, Down + Punch
- Sodom rolls up into a ball, rolling away from his attacker. Good defensive alternative to the standard recovery roll that everyone in Alpha 3 has.
Super Combos
Ten Chuu Satsu
- 720 + Punch
- Sodom grabs the opponent with both of his weapons and proceeds to devastate them with several slam moves.
- A-ism Level 1 (jab) - After the grab, you do a small BB followed by a fierce-looking BB.
- A-ism Level 2 (strong) - After the grab, you do a small BB, then leap up into the air where you pause for a few moments, finally coming down with full force to the ground for massive damage.
- A-ism Level 3 (fierce) - This begins looking like Level 2; you do a small BB, jump up, stall, and slam the opponent hard to the ground, but then you proceed to drag them in a DB move. Big Damage
- Sodom grabs the opponent with both of his weapons and proceeds to devastate them with several slam moves.
Meido no Miyage
- Double Quarter Circle Forward + Punch
- Sodom lashes forward with his weapon of choice in a superized version of his Jigoku Scrape manuever.
- A-ism Level 1 (jab) - Three quick uppward slashes, similar to the jab and strong Jigoku Scrapes, hitting three times with juggling ability. Excellent anti-air, useful for ending combos. Relatively safe on block.
- A-ism Level 2 (strong) - A series of four quick forward-moving slashes that go a long distance, each hitting multiple times, the last an overhead slash similar to the fierce Jigoku Scrape for varying hit amounts.
- A-ism Level 3 (fierce) - All of the hits of a Level 2, followed by a leap in the air with a very strong arcing swipe similar in style to a jumping fierce.
- X-ism - Simply a Level 3 version of the move.
- Sodom lashes forward with his weapon of choice in a superized version of his Jigoku Scrape manuever.
~Move Descriptions taken from Joseph Parise's Sodom FAQ.
The Basics
Which Ism?
A-Ism
Gains a great level 1 super, but loses too many good normals and is missing his god tier customs.
V-Ism
V-ISM is what takes Sodom from mid tier to top tier. Having access to some of the best customs in the game with the longest activation range changes his threat in neutral significantly. Also gains access to b. FP and b. MP, which are amazing normals.
X-Ism
His Sais are replaced by Katanas that accentuate some of his pokes. Gets a dope X-ISM exclusive BGM, but never really worth running over A or V Sodom.
Combos
A-ISM combos
V-ISM combos
Advanced Strategy
Match-ups
Notable Players
Japan
Asaba (V-Sodom)
Cantona (A-Sodom)
Chappi (A-Sodom)
Chikyuu (V-Sodom)
Crusher / Krusher (V-Sodom)
Kichi-Kichi (V-Sodom)
Kuni (V-Sodom)
Kurassha (V-Sodom)
Liquid Metal (V-Sodom)
Mukai (A/V-Sodom)
Sassa (V-Sodom)
Tomoo Taguchi (V-Sodom)
Totsuka (V-Sodom)
VER (V-Sodom)
Versus (V-Sodom)
Yamako (V-Sodom)
North America
Alex Navarro / MiamiX-Alex (V-Sodom)
AMikelyStory (V-Sodom)
Eddie Lee (V-Sodom)
Kyokuji (V-Sodom)
Europe
xpapis (V-Sodom)
Asia
m0nk3y (V-Sodom)