Introduction
Not content with working with Shadaloo as a mere goon anymore, Birdie now plans to seek out his superior M. Bison so he can overthrow him! To do this, he will need to find something called the "Psycho Drive".
Pros | Cons |
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Introduction
Moves List
Ground Normals
- Close/Far Standing Jab:
Damage | 7 | |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/4/12 | |
Block Stun | -2 | |
Hit Stun/Counter Hit | -1/+4 |
- Close/Far Standing Strong:
Damage | 14 | |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3 (XV 4) | |
Frame Count | 6/6/19 | |
Block Stun | -6 | |
Hit Stun/Counter Hit | -5/-1 |
- Close Standing Fierce:
Damage | 11+7 | ![]() |
Stun | 4x2 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/1x2 (XV 3x2) | |
Frame Count | 14/4,2/27 | |
Block Stun | -6 | |
Hit Stun/Counter Hit | -5/- |
- Far Standing Fierce:
Damage | 10+6 | ![]() |
Stun | 4x2 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/1x2 (XV 3x2) | |
Frame Count | 12/3,4/25 | |
Block Stun | -6 | |
Hit Stun/Counter Hit | -5/- |
- Close/Far Standing Short:
Damage | 6 | |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 5/4/15 | |
Block Stun | -5 | |
Hit Stun/Counter Hit | -4/+1 |
- Close/Far Standing Forward:
Damage | 13 | |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3 (XV 4) | |
Frame Count | 9/5/16 | |
Block Stun | -2 | |
Hit Stun/Counter Hit | -1/+3 |
- Close/Far Standing Roundhouse:
Damage | 17 | |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4 (XV 6) | |
Frame Count | 8/4/18 | |
Block Stun | - | |
Hit Stun/Counter Hit | +1/+2 |
- Crouching Jab:
Damage | 6 | |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/4/10 | |
Block Stun | 0 | |
Hit Stun/Counter Hit | +1/+6 |
- Crouching Strong:
Damage | 13 | |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 5/4/15 | |
Block Stun | 0 | |
Hit Stun/Counter Hit | +1/+5 |
- Crouching Fierce:
Damage | 10+7 | ![]() |
Stun | 4x2 | |
Chain Cancel | No (V Yes) | |
Special Cancel | Yes | |
Super Cancel | No (V Yes) | |
Meter on whiff/hit | 1/1x2 (XV 3x2) | |
Frame Count | 6/1,1,1/30 | |
Block Stun | -8 | |
Hit Stun/Counter Hit | -7/- |
- Crouching Short:
Damage | 6 | |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/4/13 | |
Block Stun | -3 | |
Hit Stun/Counter Hit | -2/+3 |
- Crouching Forward:
Damage | 12 | |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3 (XV 4) | |
Frame Count | 9/2/22 | |
Block Stun | -5 | |
Hit Stun/Counter Hit | -4/0 |
- Crouching Roundhouse/Sweep:
Damage | 16 | |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4 (XV 6) | |
Frame Count | 10/6/23 | |
Block Stun | -6 | |
Hit Stun/Counter Hit | -/- |
Air Normals
- Neutral Jump Jab:
Damage | 7 | |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/10/11 |
- Diagonal Jump Jab:
Damage | 7 | |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 0/1 | |
Frame Count | 5/10/11 |
- Neutral Jump Strong:
Damage | 13 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 3/8/13 |
- Diagonal Jump Strong:
Damage | 13 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 5/8/13 |
- Neutral Jump Fierce:
Damage | 17 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 12/6/7 |
- Diagonal Jump Fierce:
Damage | 17 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 12/6/7 |
- Neutral Jump Short:
Damage | 6 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 0/1 | |
Frame Count | 5/10/11 |
- Diagonal Jump Short:
Damage | 6 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 0/1 | |
Frame Count | 5/8/11 |
- Neutral/Diagonal Jump Forward:
Damage | 13 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 7/8/13 |
- Neutral Jump Roundhouse:
Damage | 17 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 6/6/15 |
- Diagonal Jump Roundhouse: