Nickelodeon All-Star Brawl/Jenny Wakeman

From SuperCombo Wiki

Story

5 o' clock, get a call to go blading at the skate park down by the mall! But my mom says I got to prevent hostile aliens from annihilating us all!

Ninth in line of the "XJ" series created by Nora Wakeman, XJ-9 (AKA "Jenny") is an android designed for defending the Earth from all manner of threats, terrestrial or otherwise. Not only is she built to resemble a teenage girl, she thinks, feels, and lives like one and contends with trying to live the life of a normal teen while also keeping Earth safe. Still, with the strength of a million and seventy men, she's more than up to the task! If only she could go for a walk without rusting in the rain...

Gameplay

Jenny is a highly versatile all-rounder who can both zone effectively while also playing as a vicious rushdown character. She has arguably the best recovery in the game that can allow her to go deep off stage and still make it back, and it's impressive maneuverability allows her to recover both low and high and mix up her landing. Her jab combo can loop back into itself and rack up damage quick on anyone who lets Jenny get too close to them, especially on bigger fighters like Reptar. Her missile can be guided in any direction to poke from a distance and fumble recovery attempts, and anyone who dares to try and recover low against her will have to contend with two meaty mallets that can be mashed at ledge and be devastating for characters who's recovery pops them over the ledge like CatDog or Ren and Stimpy.

If you want to smother your opponent and not give them the chance to fight back, then upgrade your game with XJ-9!

Jenny Wakeman

NASB jenny character.png
Franchise

My Life as a Teenage Robot

Character Discord

Jenny character discord

Home Stage

Tremorton Joyride

Strengths Weaknesses
  • Super Flying Robot: Jenny rules the skies with her recovery. While it does no damage, it halts her in place and allows her to fly freely in any direction with tight turns. She can recover both low and high and from far off stage, letting her go DEEP off stage to secure a stock and still make it back. If recovering low as Jenny, you can easily feint flying to the ledge before making a hard turn and flying up and around to throw off any edge-guard attempts and make it back safely.
  • Ban Hammer: Her Down Heavy is a tantrum of slamming hammers that can be mashed repeatedly to keep it going and can shut down any attempt at a low recovery that would put the opponent over the ledge instead of grabbing. Not to mention comboing it from a dash attack at ledge can lead to a spike.
  • Loop Structures: Her neutral jab is a 3 hit combo that can loop back into itself to quickly take damage if your opponent lets Jenny into their range. This can easily take the poor trapped soul from 0 to 50% if it's allowed to continue. Jenny however drifts slightly forward every time she performs the combo which will eventually push her through her victim and allow them to recover. To take full advantage of her devastating combo, don't be greedy and know when to end it on a Heavy Attack.
  • GET OVER HERE!: Jenny's grab has a deceptive reach, as holding down the input will stretch her arm out far to grab opponents that might be trying to keep out of her range
  • System Lag: Jenny's kill moves have slow startup and can sometimes be difficult to confirm from. Oftentimes has to look for an opening if she is going to kill with a strong.
  • No-Fly Zone: While she has an excellent recovery, it does no damage, has no hitbox and can leave her vulnerable. Avoid getting bonked on the head by flying in a deceptive route back to the stage.
  • Backfired: Jenny's Strong Neutral Air cannot be used reliably to RPS as it is too slow and sends her flying backwards.

Moves List

Light Attacks

1, 2, Laser
5L / Neutral Light
NASB Jenny light mid.png
If you're struck by this, it's already too late for you
Damage Startup Frames Active Frames Total Frames Safety
3% first hit, 3% second hit, 6% third hit 6 7-9 20 -6
  • Can loop into itself more than once


Blazing Blades
8L / Up Light
NASB jenny light up.png
Damage Startup Frames Active Frames Total Frames Safety
5% 9 8-20 21 -6

Placeholder


Angry Stomp
2L / Down Light
NASB jenny light down.png
When you go to a tournament just to get 0-2'd
Damage Startup Frames Active Frames Total Frames Safety
5% 6 7-9 20 -6
  • Can be continued by tapping the input which will march Jenny forwards


Jet Blades
66L / Run Light
NASB jenny dash light.png
Damage Startup Frames Active Frames Total Frames Safety
5% 6 7-9 20 -6

Placeholder

Jumping/Air Light Attacks

Drill Kick
j5L / Jump Light
NASB jenny aerial light mid.png
There's a name for this type of kick, but we can't say it in an E-rated game
Placeholder


Open Shield
j8L / Jump Up Light
NASB jenny aerial light up.png
  • Can be used to float Jenny down at a slow pace to mix up landing options


Jackhammer Strike
j2L / Jump Down Light
NASB jenny aerial light down.png
  • Holding down will continue the jackhammering motion until she touches the stage

Strong Attacks

Fists of Fury
5S / Neutral Strong
NASB jenny strong mid.png
  • A two-hit combo that sends opponents flying at an upwards arc


Buzzsaw Pom Poms
8S / Up Strong
NASB jenny strong up.png
2, 4, 6, 8! Who did she humiliate? YOU!
Placeholder


Mighty Mallet
2S / Down Strong
NASB jenny strong down.png
POV: You tried to grab the ledge
  • Can be mashed by tapping the button repeatedly
  • Has a long cooldown animation. If an opponent catches you mashing and gets behind you, you might not be able to recover quick enough to avoid getting punished


Gliding Buzzsaw
66S / Run Strong
NASB jenny dash strong.png
Placeholder


Jumping/Air Strong Attacks

Chest Laser
j5S / Jump Neutral Strong
NASB jenny aerial strong mid.png
UNI-BEAM! Wait, wrong game
  • Has a long windup but hits hard and the blast propels Jenny backwards


Lobster Claws
j8S / Jump Up Strong
NASB jenny aerial strong up.png
BIG. MEATY. CLAWS!
Placeholder


Explosive Feet
j2S / Jump Down Strong
NASB jenny aerial strong down.png
An all expenses paid trip to the blast zone
Placeholder


Special Attacks

Rocket Power
5P / Neutral Special
NASB jenny special mid.png
Wait, that's the wrong show!
  • Once fired, the missile can be guided by inputting a direction. But unlike Snake in Smash, Jenny isn't glued to one spot while it's out.


Robot Wings
8P / Up Special
NASB jenny special up.png
I can recover for free!
Placeholder


Explosive Lasers
2P / Down Special
NASB jenny special down.png
Learned this from a guy from Krypton!
  • Has two variants depending on whether Jenny is grounded or in the air.

Grab

Stretchy Arms and Extendo-Fingers
Grab
Nasb jenny grab.png
You think you're out of her range? cute
  • Jenny has a tether grab; the length of which depends on how long you hold the button down for

Taunt

Taunt
Taunt Button
Nasb jenny taunt.png
The most adorable killing machine ever created!
  • "Ready to surrender?"
  • The dance she makes comes from the episode "Mist Opportunities".


Taunt
Taunt Button + Stafe
Nasb jenny strafe taunt.png
"I can hardly wait until tomorrow!"
  • "I'm in total control!"
  • Based on the episode "Raggedy Android".
  • Can also be held.

Colors

JEN alt costume 1.png


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Characters
Aang
April O'Neil
CatDog
Danny Phantom
Garfield
Helga Pataki
Hugh Neutron
Jenny Wakeman
Korra
Leonardo
Lincoln Loud
Lucy Loud
Michelangelo
Nigel Thornberry
Oblina
Patrick Star
Powdered Toast Man
Ren & Stimpy
Reptar
Rocko
Sandy Cheeks
Shredder
SpongeBob SquarePants
Toph Beifong
Zim