Introduction
Galaxy Fight: Universal Warriors is a 2D fighting game originally released by Sunsoft in 1995.
It features a neat pixel art style and a cast of 8 playable characters.
The most immediately notable gameplay features are infinite stages (meaning no corners) and a bonkers Guard Cancel system, allowing you to execute dashes and specials while blocking. Galaxy Fight offers a 4 button scheme similar to other SNK games, but only 3 of them are used to attack, the 4 button is a taunt, it can be seem as the prequel to Waku Waku 7 but other than that and characters like Bonus Kun this 2 games are rather different, being Galaxy Fight a more old school aproach with no Super bar.
The Characters
General Information
To-Do Table
In Progress
Completed
To-do
Creating introductions and move lists for remaining characters.
Uploading attack images for remaining characters.
Created attack data template for Galaxy Fight.
Created introductions and move lists for Juri, Rolf, Kazuma, and G. Done.
Uploaded attack images for Juri, Rolf, Kazuma, and G. Done.
Created an introduction for Musafar.
Moved all files to include the game and character names.
Glossary and Mechanics pages created.
Create a page for the mechanics of the game.
Create a match-up section for each character.
Create a combo/juggle section for each character.
Acquire frame data for each character.
Musafar
Standing Normals
Damage
Startup, Active, and Recovery
On Hit
On Block
7
-
-
-
Dash Damage
Dash Startup, Active, and Recovery
On Dash Hit
On Dash Block
10/11
-
-
-
Properties:
Regular version can be dash canceled.
Dash version can be stop canceled.
Both versions can be special canceled.
Both versions are juggle extenders.
Damage
Startup, Active, and Recovery
On Hit
On Block
24
-
-
-
Dash Damage
Dash Startup, Active, and Recovery
On Dash Hit
On Dash Block
36
-
-
-
Properties:
Regular and dash versions are juggle extenders.
Damage
Startup, Active, and Recovery
On Hit
On Block
34
-
-
-
Dash Damage
Dash Startup, Active, and Recovery
On Dash Hit
On Dash Block
51
-
-
-
Properties:
Regular and dash versions are juggle extenders.
Damage
Startup, Active, and Recovery
On Hit
On Block
7
-
-
-
Dash Damage
Dash Startup, Active, and Recovery
On Dash Hit
On Dash Block
10/11
-
-
-
Properties:
Regular version can be dash canceled.
Dash version can be stop canceled.
Both versions can be special canceled.
Both versions are juggle extenders.
Damage
Startup, Active, and Recovery
On Hit
On Block
24
-
-
-
Dash Damage
Dash Startup, Active, and Recovery
On Dash Hit
On Dash Block
36
-
-
-
Properties:
Regular version knocks down opponent on hit.
Dash version is a juggle extender.
Regular version launches opponent after landing the move twice. They cannot be juggled.
Damage
Startup, Active, and Recovery
On Hit
On Block
34
-
-
-
Dash Damage
Dash Startup, Active, and Recovery
On Dash Hit
On Dash Block
51
-
-
-
Properties:
Regular and dash versions are juggle extenders.
Regular version launches opponent after landing the move twice. They cannot be juggled.
Crouching Normals
Damage
Startup, Active, and Recovery
On Hit
On Block
7
-
-
-
Properties:
Hits low.
Can be special and dash canceled.
Juggle extender.
Damage
Startup, Active, and Recovery
On Hit
On Block
24
-
-
-
Properties:
Hits low.
Juggle extender.
Damage
Startup, Active, and Recovery
On Hit
On Block
34
-
-
-
Properties:
Hits low.
Knocks down opponent on hit.
Jumping Normals
Damage
Startup, Active, and Recovery
On Hit
On Block
7
-
-
-
Dash Damage
Dash Startup, Active, and Recovery
On Dash Hit
On Dash Block
10/11
-
-
-
Properties:
Regular and dash versions are juggle extenders.
Damage
Startup, Active, and Recovery
On Hit
On Block
24
-
-
-
Dash Damage
Dash Startup, Active, and Recovery
On Dash Hit
On Dash Block
36
-
-
-
Properties:
Regular and dash versions are juggle extenders.
Damage
Startup, Active, and Recovery
On Hit
On Block
34
-
-
-
Dash Damage
Dash Startup, Active, and Recovery
On Dash Hit
On Dash Block
51
-
-
-
Properties:
Regular version is a juggle extender.
The entire body is the hitbox for the dash version.
Damage
Startup, Active, and Recovery
On Hit
On Block
7
-
-
-
Dash Damage
Dash Startup, Active, and Recovery
On Dash Hit
On Dash Block
10/11
-
-
-
Properties:
Regular and dash version are juggle extenders.
Damage
Startup, Active, and Recovery
On Hit
On Block
24
-
-
-
Dash Damage
Dash Startup, Active, and Recovery
On Dash Hit
On Dash Block
36
-
-
-
Properties:
Regular and dash versions are juggle extenders.
Regular version has a hitbox on the back leg.
Damage
Startup, Active, and Recovery
On Hit
On Block
34
-
-
-
Dash Damage
Dash Startup, Active, and Recovery
On Dash Hit
On Dash Block
51
-
-
-
Properties:
Regular version is a juggle extender.
The entire body is the hitbox for the dash version.
Damage
Startup, Active, and Recovery
On Hit
On Block
10/11
-
-
-
Properties:
Damage
Startup, Active, and Recovery
On Hit
On Block
36
-
-
-
Properties:
Damage
Startup, Active, and Recovery
On Hit
On Block
51
-
-
-
Properties:
The entire body is a hit box.
Command Normals
Head Upper 66 2A (Dash Only)
Damage
Startup, Active, and Recovery
On Hit
On Block
10
-
-
-
Properties:
Juggle extender.
Launches grounded opponents.
Sliding Kick 66 2B (Dash Only)
Damage
Startup, Active, and Recovery
On Hit
On Block
36
-
-
-
Properties:
Juggle extender.
Launchers grounded opponents.
Head Sliding 66 2C (Dash Only)
Damage
Startup, Active, and Recovery
On Hit
On Block
51
-
-
-
Properties:
Hits low.
Knocks down opponent on hit.
Reverse Spin Kick 6C (Guard Cancel Only)
Damage
Startup, Active, and Recovery
On Hit
On Block
21
-
-
-
Properties:
Knocks down opponent on hit.
Reverse Back Knuckle 3C (Guard Cancel Only)
Damage
Startup, Active, and Recovery
On Hit
On Block
34
-
-
-
Properties:
Hits low.
Knocks down opponent on hit.
Throws
Damage
Startup
Active
Recovery
34
1
1
-
Properties:
Great recovery.
Allows for okizeme.
Damage
Startup
Active
Recovery
34
1
1
-
Properties:
Puts the opponent in a juggle state.
The best grab in the game.
Damage
Startup
Active
Recovery
34
1
1
-
Properties:
You can grab the opponent when they're behind you.
Cannot be performed during a dash jump.
Head Crusher 4/6C (Air Only)
Damage
Startup
Active
Recovery
68
1
1
-
Properties:
You can grab the opponent when they're behind you.
Cannot be performed during a dash jump.
Special Moves
Musafar Missile [4]6+A/B/C
A
Damage
Startup, Active, and Recovery
On Hit
On Block
34
-
-
-
Dash Damage
Dash Startup, Active, and Recovery
On Dash Hit
On Dash Block
45
-
-
-
A Version Properties:
The projectile travels at the slowest speed.
B
Damage
Startup, Active, and Recovery
On Hit
On Block
34
-
-
-
Dash Damage
Dash Startup, Active, and Recovery
On Dash Hit
On Dash Block
45
-
-
-
B Version Properties:
The projectile travels at an average speed.
C
Damage
Startup, Active, and Recovery
On Hit
On Block
34
-
-
-
Dash Damage
Dash Startup, Active, and Recovery
On Dash Hit
On Dash Block
45
-
-
-
C Version Properties:
The projectile travels at the fastest speed.
Knocks down the opponent on hit.
A
Damage
Startup, Active, and Recovery
On Hit
On Block
45
-
-
-
A Version Properties:
Musafar travels at the lowest height and distance.
B
Damage
Startup, Active, and Recovery
On Hit
On Block
51
-
-
-
B Version Properties:
Musafar travels at an average height and distance.
C
Damage
Startup, Active, and Recovery
On Hit
On Block
56
-
-
-
C Version Properties:
Musafar travels at the highest height and distance.
Universal Properties:
Knocks down opponent on hit.
A
Damage
Startup, Active, and Recovery
On Hit
On Block
48
-
-
-
Dash Damage
Dash Startup, Active, and Recovery
On Dash Hit
On Dash Block
54
-
-
-
A Version Properties:
Musafar travels at the shortest distance before attacking.
B
Damage
Startup, Active, and Recovery
On Hit
On Block
54
-
-
-
Dash Damage
Dash Startup, Active, and Recovery
On Dash Hit
On Dash Block
59
-
-
-
B Version Properties:
Musafar travels at an average distance before attacking.
C
Damage
Startup, Active, and Recovery
On Hit
On Block
59
-
-
-
Dash Damage
Dash Startup, Active, and Recovery
On Dash Hit
On Dash Block
69
-
-
-
C Version Properties:
Musafar travels at the furthest distance before attacking.
Universal Properties:
The dash version has much quicker startup and recovery.
Hitting a grounded opponent twice will cause them to tumble.
Moon Spiral Leg Hammer 360+A/B/C
All Versions
Damage
Startup, Active, and Recovery
On Hit
On Block
79
-
-
-
Universal Properties:
Knocks down opponent on hit.