Combos
Chiho's combos can get fairly technical, which places a bit of a higher execution demand on prospective players compared to some other characters. That said, the reward is great -- her confirms either lead to fantastic corner carry with Hien Geki, or crazy damage with Zanei Jin.
Basic Combos
2LK 2LP 5HP xx [4]6HP |
Standard low confirm that works on all characters.
2LK 2LP 5LP > 6HK, 5HP xx [4]6HP |
More advanced version of the above combo. Doesn't work on Kaori while crouching, due to her reeling hurtbox.
2LK 2LP 2LP 5HP xx [4]6LP, 2HP xx [4]6HP |
Corner variant of the basic combo.
Situational Combos
63214HK, 2HK xx [4]6HP |
Combo after command grab. The 2HK hits OTG for a pickup. You can whiff a full 5LP>5LK>5HP>6HK chain as the opponent is falling to build extra meter.
anti-air cl.HP/2HP xx 214LP, [4]6PP |
You won't be landing any of your HP buttons as anti-airs very often, but you want to make the most of it when you do.
Zanei Jin Combos
Chiho primarily wants to route into Zanei Jin once she gets to the corner, since she there's no pushback to hinder her ability to follow up after the shadows. Once Zanei Jin is active, you can kind of just freestyle, but it's best to use light normals as they give you enough time to walk up and relink, especially after Zanei Jin ends, which allows you to build extra meter before starting another rep of the combo.
Example
2LK 2LP 5HP xx 22PP, {66HP 5LK 2LP(5)} 2LP 2LP 5HP xx [4]6LP, 2HP xx [4]6HP |
Hold forward during Zanei Jin to auto-walk forward and keep yourself close enough. If you want to loop the section in the curly brackets, cancel 5HP into Zanei Jin again rather than LP Hien Geki.