Combo Overview
Rolf's combos are separated into three categories: standing, link focused, and matchup focused. Standing combos work on every character while they're standing. Link focused combos revolve around using the sequence 214+A/B, 5A and Stop Cancels to extend combos. Matchup focused combos are designed to counter certain, crouching characters because some moves whiff on those same characters.
Standing Combos
2A > 5A xx 2, 2B xx 66 5B xx 236+C xx 360+C = 156 Damage
- 2A > 5A xx 2 is optional. Without that sequence, the combo deals 143 damage.
- Does not work on Alvan, Juri, Kazuma, and Roomi when they're crouching.
2A > 5A xx 2, 2B xx 66 5B xx 214+A / 623+C = 104 / 127 Damage
- 2A > 5A xx 2 is optional. Without that sequence, the combo deals 91 / 114 damage respectively.
- End with 214+A if you know you're about to stun the opponent.
- End with 623+C if you want to build stun, or if you know the first hit of Planet Breaker will stun before the second hit.
- Does not work on Alvan, Juri, Kazuma, and Roomi when they're crouching.
66 214+A, 2B xx 214+A = 99 Damage
- Inflicts bubble stun.
66 214+A, 2A > 5A xx 2, 2B xx 66 5B xx 623+C / xx 236+C xx 360+C = 142 / 200 Damage
- Ending the combo with xx 623+C inflicts star stun.
- If done correctly, the first hit of 623+C stuns before the second hit.
- End the combo with xx 236+C xx 360+C to deal immense damage.
Link Combos
2B/3B xx 214+A, 5A xx 2, 2B/3B xx 214+A = 121 Damage
- Inflicts bubble stun.
2A > 5A xx 2, 2B/3B xx 214+A, 5A xx 2, 2B/3B xx 66 f.5B xx 214+A = 156 Damage
- Inflicts star stun.
- 2A > 5A xx 2 is optional. Without 2A > 5A xx 2, the combo inflicts bubble stun and deals 143 damage instead.
2B xx 66 f.5B xx 214+B, 5A xx 2, 2B xx 66 f.5B xx 623+C = 183 Damage
- Inflicts star stun.
8A, 3B xx 214+A, c.5A xx 2, 2B xx 66, f.5B xx 623+C = 155 Damage
- Inflicts bubble stun.
(2A > 5A)*2 xx 2, 2B xx 66 f.5B, 214+A, 5A, 2B xx 66 f.5B = 180 Damage
- Inflicts bubble stun.
Matchup Combos