Introduction
Moves List
Normal Moves
Ground Normals
Damage |
5 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
0/1
|
Frame Count |
4/4/11
|
Block Stun |
-1
|
Hit Stun/Counter Hit |
+0/+5
|
Damage |
12 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
1/A3/XV4
|
Frame Count |
7/4/11
|
Block Stun |
+4
|
Hit Stun/Counter Hit |
+5/+9
|
Damage |
11 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
Yes
|
Meter on whiff/hit |
1/A3/XV4
|
Frame Count |
9/4/15
|
Block Stun |
+0
|
Hit Stun/Counter Hit |
+1/+5
|
Damage |
18/17 |
|
Stun |
8
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/A4/XV6
|
Frame Count |
8/6/21
|
Block Stun |
-4
|
Hit Stun/Counter Hit |
-3/Launch
|
Damage |
16 |
|
Stun |
8
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/A4/XV6
|
Frame Count |
7/6/23
|
Block Stun |
-6
|
Hit Stun/Counter Hit |
-5/Launch
|
- Close/Far Standing Short:
Damage |
5 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
0/1
|
Frame Count |
3/4/11
|
Block Stun |
-1
|
Hit Stun/Counter Hit |
+0/+5
|
Damage |
11 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/A3/XV4
|
Frame Count |
8/4/13
|
Block Stun |
+2
|
Hit Stun/Counter Hit |
+3/+7
|
Damage |
10 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/A3/XV4
|
Frame Count |
7/4/19
|
Block Stun |
-4
|
Hit Stun/Counter Hit |
-3/+1
|
- Close Standing Roundhouse:
Damage |
10+5 |
|
Stun |
4x2
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
1/A1x2/XV3x2
|
Frame Count |
5/3/1/2/19
|
Block Stun |
+2
|
Hit Stun/Counter Hit |
+3/Launch
|
Only the first hit can be cancelled.
Damage |
18 |
|
Stun |
8
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/A4/XV6
|
Frame Count |
11/2/30
|
Block Stun |
-9
|
Hit Stun/Counter Hit |
-8/Launch
|
Damage |
5 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
0/1
|
Frame Count |
4/4/8
|
Block Stun |
+2
|
Hit Stun/Counter Hit |
+3/+8
|
Damage |
11 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
1/A3/XV4
|
Frame Count |
5/5/13
|
Block Stun |
+1
|
Hit Stun/Counter Hit |
+2/+6
|
Damage |
15 |
|
Stun |
8
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/A4/XV6
|
Frame Count |
11/1/26
|
Block Stun |
-4
|
Hit Stun/Counter Hit |
-3/Launch
|
Damage |
4 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
0/1
|
Frame Count |
5/4/8
|
Block Stun |
+2
|
Hit Stun/Counter Hit |
+3/+8
|
Damage |
10 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
1/A3/XV4
|
Frame Count |
6/6/12
|
Block Stun |
+1
|
Hit Stun/Counter Hit |
+2/+6
|
Damage |
16 |
|
Stun |
8
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/A4/XV6
|
Frame Count |
10/25/23
|
Block Stun |
-25
|
Hit Stun/Counter Hit |
Knockdown/Launch
|
Air Normals
Damage |
6 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
0/1
|
Frame Count |
5/10/17
|
Block Stun |
N/A
|
Hit Stun/Counter Hit |
N/A
|
Damage |
5 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
0/1
|
Frame Count |
5/10/17
|
Block Stun |
N/A
|
Hit Stun/Counter Hit |
N/A
|
Damage |
11 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/A3/XV4
|
Frame Count |
6/8/17
|
Block Stun |
N/A
|
Hit Stun/Counter Hit |
N/A
|
Damage |
10 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/A3/XV4
|
Frame Count |
7/4/21
|
Block Stun |
N/A
|
Hit Stun/Counter Hit |
N/A
|
Damage |
17 |
|
Stun |
8
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/A4/XV6
|
Frame Count |
8/6/13
|
Block Stun |
N/A
|
Hit Stun/Counter Hit |
N/A
|
Damage |
16 |
|
Stun |
8
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/A4/XV6
|
Frame Count |
10/6/13
|
Block Stun |
N/A
|
Hit Stun/Counter Hit |
N/A
|
Damage |
7 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
0/1
|
Frame Count |
4/8/9
|
Block Stun |
N/A
|
Hit Stun/Counter Hit |
N/A
|
Damage |
6 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
0/1
|
Frame Count |
4/8/9
|
Block Stun |
N/A
|
Hit Stun/Counter Hit |
N/A
|
Damage |
12 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/A3/XV4
|
Frame Count |
7/6/11
|
Block Stun |
N/A
|
Hit Stun/Counter Hit |
N/A
|
- Diagonal Jumping Forward:
Damage |
12/11 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/1
|
Frame Count |
7/6/25
|
Block Stun |
N/A
|
Hit Stun/Counter Hit |
N/A
|
- Neutral Jumping Roundhouse:
Damage |
18 |
|
Stun |
8
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/A4/XV6
|
Frame Count |
11/5/10
|
Block Stun |
N/A
|
Hit Stun/Counter Hit |
N/A
|
- Diagonal Jumping Roundhouse:
Damage |
17 |
|
Stun |
8
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/A4/XV6
|
Frame Count |
11/5/9
|
Block Stun |
N/A
|
Hit Stun/Counter Hit |
N/A
|
Special Moves
Psycho Shot: CB,F+Punch [Z V]
-Vega tosses a sphere of Psycho energy across the screen. The stronger the
Punch button used, the faster the projectile goes.
Double Knee Press: CB,F+Kick [X Z V]
-Vega somersaults forward and hits twice as he brings his legs down. The
stronger the Kick button used, the farther the somersault.
Head Press: CD,U+Kick (Punch) [X Z V]
-Vega will leap and stomp on his opponent's head, then jump off of them.
After the stomp, use Left and Right to control Vega's descent and press any
Punch button to drop with a Somersault Skull Diver punch.
Somersault Skull Diver: CD,U+Punch (Punch) [X Z V]
-Vega will leap over his opponent's head. Press any Punch button during the
leap and he will dive down arms-first charged with Psycho energy.
Vega Warp: F,D,DF or B,D,DB + (LK+HP or LP+HK) [Z V]
-Vega will teleport either forward or backward, depending if (F,D,DF) or
(B,D,DB) is used. Using (LK+HP) will teleport Vega halfway across the screen,
while (LP+HK) travels all the way across. Vega cannot be attacked while he
is teleporting.
Psycho Crusher: CB,F+Punch [X]
-Vega will torpedo himself across the screen head-first, his body charged
with Psycho Energy for multiple hits. The stronger the Punch button used,
the faster and farther he torpedos.
Super Combos
Knee Press Nightmare: CB,F,B,B+K [X Z]
-A more powerful version of the Double Knee Press, Vega somersaults forward
twice. At Level 3, he will finish with a sliding kick.
Level 1: 4 Hits Level 2: 6 Hits Level 3: 8 Hits
Psycho Crusher: CB,F,B,F+Punch [Z]
-Vega will torpedo himself across the screen head-first, his body charged
with Psycho energy.
Level 1: 3 Hits Level 2: 4 Hits Level 3: 5 Hits