Normal Moves
Damage |
7 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
0/1
|
Frame Count |
5/6/13
|
Block Stun |
-5
|
Hit Stun/Counter Hit |
-4/+1
|
Damage |
12 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
1/A3/XV4
|
Frame Count |
6/3/25
|
Block Stun |
-9
|
Hit Stun/Counter Hit |
-8/-4
|
Damage |
11 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/A3/XV4
|
Frame Count |
8/4/17
|
Block Stun |
-2
|
Hit Stun/Counter Hit |
-1/+3
|
Damage |
17/16 |
|
Stun |
8
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
1/A4/XV6
|
Frame Count |
7/5/26
|
Block Stun |
-8
|
Hit Stun/Counter Hit |
-7/Launch
|
Only the first active part can be special/super cancelled.
Damage |
17 |
|
Stun |
8
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/A4/XV6
|
Frame Count |
10/6/28
|
Block Stun |
-11
|
Hit Stun/Counter Hit |
-10/Launch
|
- Close/Far Standing Short:
Damage |
3+2 |
|
Stun |
1x2
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
0/1x2
|
Frame Count |
5/4/3/20
|
Block Stun |
-9
|
Hit Stun/Counter Hit |
-8/-3
|
Only the first hit can be cancelled.
- Close/Far Standing Forward:
Damage |
12 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/A3/XV4
|
Frame Count |
10/3/26
|
Block Stun |
-10
|
Hit Stun/Counter Hit |
-9/-5
|
- Close/Far Standing Roundhouse:
Damage |
9+8 |
|
Stun |
4x2
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
1/A1x2/XV3x2
|
Frame Count |
6/3/2/29
|
Block Stun |
-8
|
Hit Stun/Counter Hit |
-7/Launch
|
Only the first hit is cancelleable.
Damage |
6 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
0/1
|
Frame Count |
6/4/7
|
Block Stun |
+3
|
Hit Stun/Counter Hit |
+4/+9
|
Damage |
11 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
1/A3/XV4
|
Frame Count |
5/4/13
|
Block Stun |
+2
|
Hit Stun/Counter Hit |
+3/+7
|
Damage |
16 |
|
Stun |
8
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/A6/XV9
|
Frame Count |
8/5/15
|
Block Stun |
+3
|
Hit Stun/Counter Hit |
+4/Launch
|
Damage |
5 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
0/1
|
Frame Count |
4/4/7
|
Block Stun |
+3
|
Hit Stun/Counter Hit |
+4/+9
|
Damage |
11 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
Yes*
|
Super Cancel |
Yes*
|
Meter on whiff/hit |
1/A3/XV4
|
Frame Count |
7/4/21
|
Block Stun |
-6
|
Hit Stun/Counter Hit |
-5/-1
|
- Cannot be special/super cancelled in A/Z, since you have no supers in V, it only super cancels in X.
Damage |
16 |
|
Stun |
8
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/A4/XV6
|
Frame Count |
9/5/26
|
Block Stun |
-8
|
Hit Stun/Counter Hit |
Knockdown/Launch
|
Special Moves
Tiger Shot: QCF+Punch [X Z V]
-Sagat tosses a wave-shaped fireball high across the screen. The stronger the
Punch button used, the faster the projectile travels.
Ground Tiger Shot: QCF+Kick [X Z V]
-Sagat crouches down and tosses a wave-shaped fireball low across the screen.
The stronger the Kick button used, the faster the projectile travels.
Tiger Blow: F,D,DF+Punch [Z V]
-Sagat will rise into the air with an uppercut. The stronger the Punch button
used, the higher and faster Sagat will punch. Using MP or HP, the uppercut
will hit 5 or 7 times respectively.
Tiger Crush: F,D,DF+Kick [Z V]
-Sagat hops forward with a quick high knee strike. The stronger the Kick
button used, the farther Sagat will leap. Note that this attack has a
different motion in X-Ism.
Tiger Crush: QCF,UF+Kick [X]
-Sagat hops forward with a quick high knee strike. The stronger the Kick
button used, the farther Sagat will leap. Note that this attack has a
different motion in Z-Ism and V-Ism.
Tiger Uppercut: F,D,DF+Punch [X]
-Sagat will rise into the air with an uppercut. The stronger the Punch button
used, the higher and faster Sagat will punch. This attack can hit twice up
close.
Super Combos
Tiger Genocide: QCF,D,DF+Kick [X Z]
-A more powerful version of the Tiger Crush and Tiger Blow/Uppercut, Sagat
hops forward with a multi-hitting Tiger Crush knee strike, then follows with
a multi-hitting Tiger Blow/Uppercut. At Level 3, he will perform a second
Tiger Blow/Uppercut.
Level 1: 7 Hits Level 2: 10 Hits Level 3: 14 Hits
Tiger Cannon: QCF,QCF+Punch [Z]
-A more powerful version of the Tiger Shot, Sagat tosses a multi-hitting
wave-shaped fireball high across the screen. This can be used to cancel an
oncoming projectile, removing one hit from the total. At Level 3, the
fireball will burn opponents and knock them down.
Level 1: 4 Hits Level 2: 5 Hits Level 3: 6 Hits
Tiger Raid: QCB,QCB+Kick [Z]
-Sagat performs a series of increasingly high kicks, followed by a leaping
multi-hit kick straight across the screen. At Level 3, Sagat's leg becomes
fiery during the jumpkick for more damage.
Level 1: 6 Hits Level 2: 7 Hits Level 3: 7 Hits