Dhalsim its a poking and zoning character, he is the top tier of the game in Any ISM.
Moves List
Note : Dhalsims "close" normals are activated in A/V by holding back, or downback when crouching, while in X, they function like real proximity normals.
Ground Normals
Damage |
6 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
0/1
|
Frame Count |
3/9/10
|
Block Stun |
-4
|
Hit Stun/Counter Hit |
-3/+2
|
Close lp is an exception, as it's just neutral or back + lp in A/V.
Damage |
AZ 6/X 3 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
0/1
|
Frame Count (A/V) |
3/9/10
|
Frame Count (X) |
4/4/10
|
Block Stun |
+0
|
Hit Stun/Counter Hit |
+1/+6
|
Far lp is an exception, as it's forward + lp in A/V.
Damage |
13 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
1/A3/XV4
|
Frame Count |
4/5/24
|
Block Stun |
-10
|
Hit Stun/Counter Hit |
-9/-5
|
In V, the second active part can also cancel.
Damage |
10 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/A3/XV4
|
Frame Count |
10/4/15
|
Block Stun |
+0
|
Hit Stun/Counter Hit |
+1/+5
|
Damage |
9+8 |
|
Stun |
4+3
|
Chain Cancel |
No/No
|
Special Cancel |
Yes/No
|
Super Cancel |
Yes/No
|
Meter on whiff/hit |
1/A3+1/XV4+1
|
Frame Count |
5/6/7/27
|
Block Stun |
-11
|
Hit Stun/Counter Hit |
-10/Launch
|
Damage |
13 |
|
Stun |
8
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/A4/XV6
|
Frame Count |
13/2/23
|
Block Stun |
-2
|
Hit Stun/Counter Hit |
-1/Launch
|
Damage |
6 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
0/1
|
Frame Count |
4/5/13
|
Block Stun |
-4
|
Hit Stun/Counter Hit |
-3/+2
|
Damage |
3 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
0/1
|
Frame Count |
8/4/12
|
Block Stun |
-2
|
Hit Stun/Counter Hit |
-1/+4
|
Damage |
11 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
1/A3/XV4
|
Frame Count |
5/3/17
|
Block Stun |
-1
|
Hit Stun/Counter Hit |
+0/+4
|
Damage |
9 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/A3/XV4
|
Frame Count |
10/3/21
|
Block Stun |
-5
|
Hit Stun/Counter Hit |
-4/+0
|
- Close Standing Roundhouse:
Damage |
16 |
|
Stun |
6
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
1/A4/XV6
|
Frame Count |
6/4/27
|
Block Stun |
-8
|
Hit Stun/Counter Hit |
-7/Launch
|
Damage |
14 |
|
Stun |
6
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/A4/XV6
|
Frame Count |
12/3/22
|
Block Stun |
-2
|
Hit Stun/Counter Hit |
-1/Launch
|
Damage |
5 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
0/1
|
Frame Count |
3/3/9
|
Block Stun |
+2
|
Hit Stun/Counter Hit |
+3/+8
|
Damage |
2 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
0/1
|
Frame Count |
10/2/21
|
Block Stun |
-9
|
Hit Stun/Counter Hit |
-8/-3
|
Damage |
11 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
1/A3/XV4
|
Frame Count |
4/4/11
|
Block Stun |
+4
|
Hit Stun/Counter Hit |
+5/+9
|
Damage |
9 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/A3/XV4
|
Frame Count |
12/4/24
|
Block Stun |
-9
|
Hit Stun/Counter Hit |
-8/-4
|
Damage |
14 |
|
Stun |
6
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
1/A4/XV6
|
Frame Count |
5/4/13
|
Block Stun |
+6
|
Hit Stun/Counter Hit |
+7/Launch
|
Damage |
12 |
|
Stun |
6
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/A4/XV6
|
Frame Count |
14/6/27
|
Block Stun |
-10
|
Hit Stun/Counter Hit |
-9/Launch
|
Damage |
5 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
0/1
|
Frame Count |
4/4/11
|
Block Stun |
-1
|
Hit Stun/Counter Hit |
+0/+5
|
Damage |
5 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
0/1
|
Frame Count |
3/9/9
|
Block Stun |
-4
|
Hit Stun/Counter Hit |
-3/+2
|
Damage |
10 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
1/A3/XV4
|
Frame Count |
5/4/14
|
Block Stun |
+1
|
Hit Stun/Counter Hit |
+2/+6
|
Damage |
9 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/A3/XV4
|
Frame Count |
7/11/13
|
Block Stun |
-5
|
Hit Stun/Counter Hit |
-4/+0
|
- Close Crouching Roundhouse:
Damage |
14 |
|
Stun |
6
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/A4/XV6
|
Frame Count |
6/4/25
|
Block Stun |
-6
|
Hit Stun/Counter Hit |
Knockdown/Launch
|
- Far Crouching Roundhouse:
Damage |
14 |
|
Stun |
6
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/A4/XV6
|
Frame Count |
8/13/25
|
Block Stun |
-15
|
Hit Stun/Counter Hit |
Knockdown/Launch
|
Air Normals
Command Normals
Yoga Mummy (air): D+HP [X Z V]
-Dhalsim spins across the screen head-first. Unlike the Yoga Spear, there
in no way to choose the angle of the attack.
Yoga Spear (air): D+Kick [X Z V]
-Dhalsim spins to the ground feet-first. Using LK will dive almost straight
across the screen, MK will dive at a slight angle, and HK will dive almost
straight down.
Yoga Escape: (when knocked down) B,DB,D+Kick [Z V]
-Dhalsim will teleport before hitting the ground and re-appear standing on
the ground.
Yoga Shock: B+LP (Charge LP) [Z]
-Dhalsim winds up a chops, and attacks when LP is released. At full charge,
Dhalsim chops for more damage strikes from overhead.
Special Moves
Yoga Fire: QCF+Punch [X Z V]
-Dhalsim exhales a tiny fireball across the screen. In Z-Ism and V-Ism, the
fireball will dissipiate as it travels, and the stronger the Punch button
used, the faster the fireball will go but the sooner it will dissipiate. In
X-Ism, the fireball will not dissipiate.
Yoga Flame: HCB+Punch [Z V]
-Dhalsim exhales a large fire in front of him. The stronger the Punch button
used, the longer Dhalsim keeps the fire in front of him. Note that the Z-Ism
and V-Ism Yoga Flame has a different control motion than in X-Ism.
Yoga Flame: HCF+Punch [X]
-Dhalsim exhales a large fire in front of him. The stronger the Punch button
used, the longer Dhalsim keeps the fire in front of him. Note that the X-Ism
Yoga Flame has a different control motion than in Z-Ism and V-Ism
Yoga Blast: HCB+Kick [Z V]
-Dhalsim exhales a large fire at an upward angle. The stronger the Kick button
used, the longer Dhalsim keeps the fire in the air. Note that the Z-Ism and
V-Ism Yoga Blast has a different control motion than in X-Ism.
Yoga Blast: HCF+Kick [X]
-Dhalsim exhales a large fire at an upward angle. The stronger the Kick button
used, the longer Dhalsim keeps the fire in the air. Note that the X-Ism
Yoga Blast has a different control motion than in Z-Ism and V-Ism.
Yoga Teleport: F,D,DF or B,D,DB + (LK+HP or LP+HK) (air) [X Z V]
-Dhalsim will teleport either forward or backward, depending if (F,D,DF) or
(B,D,DB) is used. Using (LK+HP) will teleport Dhalsim halfway across the
screen, while (LP+HK) travels all the way across. Dhalsim cannot be attacked
while he is teleporting. In Z-Ism and V-Ism, Dhalsim can Teleport while in
the air, but not in X-Ism
Super Combos
Yoga Tempest: HCF,HCF+Punch [X]
-A more powerful version of the Yoga Flame, Dhalsim exhales a large
multi-hitting fire in front of him
X-Ism: 5 Hits
Yoga Inferno: QCF,QCF+Punch [Z]
-A more powerful version of the Yoga Flame, Dhalsim exhales a twisting spray
of fire in front of him
Level 1: 3 Hits Level 2: 8 Hits Level 3: 13 Hits
Yoga Strike: QCF,D,DF+Kick [Z]
-Dhalsim leaps up and flips in the air. If he touches his opponent while in
the air, he will grab them and slam them into he ground with his legs. This
will only attack opponents in the air and will do nothing to them on the
ground.
Level 1: 1 Hit Level 2: 2 Hits Level 3: 3 Hits
Yoga Stream: QCB,QCB+Punch [Z]
-Dhalsim exhales a spray of fire along the ground. This attack must be
blocked low
Level 1: 3 Hits Level 2: 4 Hits Level 3: 5 Hits