Street Fighter Alpha 3/Charlie

From SuperCombo Wiki
Street Fighter Alpha 3SFA3Logo.png


Introduction

SFA3 charlie face.png

Moves List

Ground Normals

  • Standing Jab:
Damage 5 Nash st lp.png
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/4/6
Block Stun +4
Hit Stun/Counter Hit +5/+10
  • Far Standing Strong:
Damage 13 Nash far st mp.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 6/4/17
Block Stun -2
Hit Stun/Counter Hit -1/+3
  • Close Standing Strong:
Damage 13 Nash close st mp.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 5/4/16
Block Stun -1
Hit Stun/Counter Hit 0/+4
  • Far Standing Fierce:
Damage 15 Nash far st hp.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 8/4/25
Block Stun -6
Hit Stun/Counter Hit -5/Launch
  • Close Standing Fierce:
Damage 16,15 Nash close st hp.png
Stun 8
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 5/4/28
Block Stun -9
Hit Stun/Counter Hit -8/Launch

2nd part can be special canceled in V.

  • Standing Short:
Damage 5 Nash st lk.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 5/3/13
Block Stun -2
Hit Stun/Counter Hit -1/+4
  • Far Standing Forward X,Z:
Damage 12 Nash far st mk.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(AV)4(X)
Frame Count 10/5/17
Block Stun -3
Hit Stun/Counter Hit -2/+2

By doing back/forward + mk, you can get a version of this that moves in the respective direction, data and hitbox/hurtbox data is the same though.

  • Close Standing Forward:
Damage 12 Nash close st mk.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 6/2/28
Block Stun -11
Hit Stun/Counter Hit -10/-6
  • Far Standing Roundhouse A,X:
Damage 16 Nash far st hk.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 7/5/23
Block Stun -5
Hit Stun/Counter Hit -4/Launch

Can be done at any range with forward or back + hk, this is how the move is used in V.

  • Close Standing Roundhouse:
Damage 17 Nash close st hk.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 9/3/20
Block Stun +0
Hit Stun/Counter Hit +1/Launch
  • Crouching Jab:
Damage 5 Nash cr lp.png
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1(A)/3(XV)
Frame Count 3/4/6
Block Stun +4
Hit Stun/Counter Hit +5/+10
  • Crouching Strong:
Damage 12 Nash cr mp.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)/4(XV)
Frame Count 5/4/14
Block Stun +1
Hit Stun/Counter Hit +2/+6
  • Crouching Fierce:
Damage 15/14 Nash cr hp.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)/6(XV)
Frame Count 6/2/31
Block Stun -10
Hit Stun/Counter Hit -9/Launch
  • Crouching Short:
Damage 5 Nash cr lk.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/4/9
Block Stun +1
Hit Stun/Counter Hit +2/+7
  • Crouching Forward:
Damage 12 Nash cr mk.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)/4(XV)
Frame Count 6/4/20
Block Stun -5
Hit Stun/Counter Hit -4/-0
  • Crouching Roundhouse:
Damage 15 Nash cr hk.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)/6(XV)
Frame Count 10/4/28
Block Stun -9
Hit Stun/Counter Hit Knockdown/Launch

Jumping Normals

  • Neutral Jump Jab:
Damage 7 Nash n j lp.png
Stun 2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 0/1
Frame Count 3/10/6
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Neutral Jump Strong:
Damage 13 Nash n j mp.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A3/XV4
Frame Count 6/8/20
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Neutral Jump Fierce:
Damage 18 Nash n j hp.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A4/XV6
Frame Count 8/5/20
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Neutral Jump Short:
Damage 8 Nash n j lk.png
Stun 2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 0/1
Frame Count 4/10/20
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Neutral Jump Forward:
Damage 12 Nash n j mk.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A4/XV6
Frame Count 8/6/8
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Neutral Jump Roundhouse:
Damage 17 Nash n j hk.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A4/XV6
Frame Count 8/4/8
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Diagonal Jump Jab:
Damage 7 Nash d j lp.png
Stun 2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 0/1
Frame Count 3/10/8
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Diagonal Jump Strong:
Damage 13 Nash d j mp.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A3/XV4
Frame Count 6/8/20
Block Stun N/A
Hit Stun/Counter Hit N/A

Appears to be the identical to neutral jump strong.

  • Diagonal Jump Fierce:
Damage 17 Nash d j hp.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A4/XV6
Frame Count 6/6/14
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Diagonal Jump Short:
Damage 6 Nash d j lk.png
Stun 2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 0/1
Frame Count 3/10/8
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Diagonal Jump Forward:
Damage 6/12 Nash d j mk.png
Stun 2/4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/1,A3/XV4
Frame Count 8/8/8
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Diagonal Jump Roundhouse:
Damage 16 Nash d j hk.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A4/XV6
Frame Count 7/6/8
Block Stun N/A
Hit Stun/Counter Hit N/A

Command Normals

  • Bazooka Knee:
Damage 8 Nash bknee.png
Stun 2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit A4/V6/X0/X1
Frame Count V/A: 9/4/26
Block Stun -16
Hit Stun/Counter Hit -15/-10

A/V : Tap forward twice to dash,then press lk during the dash.
X : Back/Forward + lk.

Throws

  • Punch Throw:
Damage Nash pk throw.png
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Air Punch Throw:
Damage Nash p air throw.png
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Air KickThrow:
Damage Nash k air throw.png
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit

The Basics

Which Ism?

A-Ism

V-Ism

Recommended

X-Ism

Combos

Advanced Strategy

Match-ups

Discussion

Game Navigation

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