
Introduction
The "star" of the Street Fighter series and arguably Capcom's mascot. Ryu is always recognized by his trademark white gi and is likely the most well-known character in the world of fighting games. He is the master of the Hadoken and Shoryuken. His training partner, rival, and best friend is Ken Masters. Ryu has a burning desire to fight the strongest fighters in the world. He cares not for glory or wealth, but always lives for his next match and tours the world in solitude looking for opponents. He is winner of the first Street Fighter tournament and defeated Sagat there. He was the one who scarred Sagat's chest and Sagat has had a vengeful rivalry with Ryu since. Akuma killed Ryu and Ken's master (who was Akuma's brother) Gouken while Ryu was away at the tournament. In Street Fighter Alpha 3, he is being hunted by M. Bison and his forces to be used as a new host for Bison's mind.
Moves List
Ground Normals
- Close Standing Jab:
Damage | 6 | ![]() |
Stun | 2 | |
Chain Cancel | Yes | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/4/7 | |
Block Stun | +3 | |
Hit Stun/Counter Hit | +4/+9 |
- Far Standing Jab:
Damage | 6 | ![]() |
Stun | 2 | |
Chain Cancel | Yes | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/4/7 | |
Block Stun | +3 | |
Hit Stun/Counter Hit | +4/+9 |
Special Moves
Hadoken: QCF+Punch [X Z V]
-Ryu throws a blue fireball that travels horizontally across the screen. The stronger the Punch button used, the faster the projectile goes.
Shakunetsu Hadouken: HCF+Punch [X Z V]
-Ryu throws a red fireball similar to the Hadoken, like in past games it will cause a knockdown if it hits during its earlier frames. The stronger the Punch button used, the faster the projectile goes.
Shouryuken: F,D,DF+Punch [X Z V]
-Ryu will rise into the air with an uppercut. The stronger the Punch button used, the higher and faster Ryu will punch.
Tatsumaki Senpukyaku: QCB+Kick (air) [X Z V]
-Ryu will spin forward with a kick. If performed in the air, the kick will arc up or down according to the time performed during his jump. The stronger the Kick button used, the more times Ryu will spin and hit.
Super Moves
Shinku Hadoken: QCF,QCF+Punch [Z]
-A more powerful version of the Hadoken, Ryu tosses a multi-hitting fireball across the screen. This can be used to cancel an oncoming projectile, removing one hit from the total. Level 1: 3 Hits Level 2: 4 Hits Level 3: 5 Hits
Shinku Tatsumaki Senpukyaku: QCB,QCB+Kick [Z]
-A more powerful version of the Tatsumaki Senpukyaku, Ryu will do a spinning kick in place which can hit opponents rapidly or juggle them in the air. Level 1: 5 Hits Level 2: 9 Hits Level 3: 13 Hits
Metsu Shoryuken: QCF,D,DF+K [Z(LV3)]
-A more powerful version of the Shoryuken, Ryu slides forward with a Seichu Nidan Tsuki elbow strike. If he hits his opponent, he will perform a two-hit Shoryuken. The longer Ryu dashes with the elbow strike before hitting his opponent, the more powerful the following Shoryuken will be. At maximum distance, the following attack will be a Shin Shoryuken, dealing maximum damage (thanks Another Gamer). Level 3: 3 Hits
The Basics
QCF+P... then DP!
Some VCs...Both of these are in the corner. Activate with VC1-Fierce Hadoken times infinity. There's many variations to this. You can do Fierce into Hadoken, and then Hop Kick back in when you get pushed out to continue. You can also Hurricane Kick at the end.
Activate with VC1...Jab DP, Stand Fierce or Roundhouse, whiff Hadoken, repeat.
Which Ism?
As is the case with most characters, V. Ryu has good setups into cc infinites, as well as unblockable setups, and decent fireball trap in the corner with activation.