Introduction
Gill (ギル Giru) is the leader of a mysterious cult-like organization called the Secret Society which has manipulated world events for over 2000 years, and is dedicated to the salvation of mankind, and creation of a new utopia. His desire is to control the world (or in the case of 3rd Strike, the console port tierlist), but he's neither a villain or hero. Gill was first introduced in Street Fighter III: New Generation.
Gill is a boss character that can be best described as a far better version of Urien (in terms of normals). They both have similar sprites, hitboxes, and hurtboxes, but Gill's moves come out far faster and / or do more damage and stun. He has a headbutt like Urien, but it isn't a charge move, and unlike Urien, he has a Lariat. He is also arguably the strongest character in the game both in the arcade version and in the console port where he is buffed slightly (Pyrokenesis / Cryokenesis becomes super cancellable in the console port). Gill is a damage machine, having almost no bad moves, and is capable of getting a TOD from any part of the screen on either side from a single crouching HP.
Super Arts
While Gill has access to all three of his supers at all times, it is still important to know which supers are good, and which supers are bad.
Meteor Strike
Recommended
Ideal combo ender for TODs involving beefier characters
Seraphic Wings
Not Recommended
Minus as hell, and only really practical in the console ports; which most people reading this wiki will not care for.
Resurrection
Not recommended, even if it is unavoidable
To be honest if you die as Gill, it is kind of on you if this super comes out.
Strengths | Weaknesses |
---|---|
|
|
Gill #3S_GI | |
---|---|
Vitals | |
Life Points | 1300 |
Stun Points | 72 |
Super Art Stock/Size | |
SA1 | 1/120 |
SA2 | 1/120 |
SA3 | 1/120 |
Ground Movement | |
Forward Dash duration/distance | 15 (17) (143px) |
Back Dash duration/distance | 19 (104px) |
Jumping | |
Back Jump duration | 38(5+32+1) |
Neutral Jump duration | 38(5+32+1) |
Forward Jump duration | 38(5+32+1) |
Back Super Jump duration | 51(7+43+1) |
Neutral Super Jump duration | 51(7+43+1) |
Forward Super Jump duration | 51(7+43+1) |
Wake up | |
Wake up duration | 76 |
Quick rise duration | 56 |
Frame Data
Standing Normals
5LP
5LP
5HP
5LK
5MK
5HK
Command Normals
6MP
6MK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Target Combos
MPHP
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
4 | - | - | -2 | 0 | +2 | 7 | 3 | - | - | H |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - |
Throws
LPLK
4/6LPK
Universal Overhead
MPMK
Taunts
HPHK
Special Moves
236P
28K
46K
28P
Super Arts
236236P (SA1)
236236P (SA2)
236236P (SA3)
LP/MP/HP | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
12/24/32 | 224/212/204 | 12 | +65 | Applies Hard KD effect after you knockdown the opponent and resets the Juggle Meter | Applies Hard KD effect after you knockdown the opponent and resets the Juggle Meter | 23 | - | - | - | A | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
Aegis Reflector is a wildly nuanced tool, and will not be covered at length in this move description; this is a brief overview. Go to the Aegis sub-page for a more detailed breakdown. Urien projects a mirror forwards, which will hit opponents and reflect projectiles. A legendary and character-defining super, arguably the strongest individual Super Art in the game. Put very briefly and bluntly, Aegis singlehandedly elevates Urien from middling to highly menacing, dishonest, and explosive. Aegis Reflector, deployed properly, enables a ludicrous degree of screen control, game theft, and damage output. Aegis reflector has several properties that are key to understanding how it works. They are as follows:
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EX | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
2 | 238 | 12 | +46 | Applies Hard KD effect after you knockdown the opponent | Applies Hard KD effect after you knockdown the opponent | 23 | - | - | - | A | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
Urien projects a mirror upwards and forwards. EX Aegis is distinguished by the fact that it is active immediately, allowing it to be used as a niche combo enabler. It can make tackles safe on block, be linked into from Universal Overhead and EX Tackle, and pick up opponents from close Headbutt hits.
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