Advanced V.G. 2/Kyoko/Combos

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< Advanced V.G. 2‎ | Kyoko
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Combos

Kyoko's primary goal with her combos is to land Ominaeshi, as that allows her to super cancel into EX Sazanka to score good damage and a hard knockdown to run her okizeme. Her max damage routes will involve juggles into this ender, but going into Ominaeshi from a poke works just fine if you have no other options.

Basic Combos

5LP 2HP sj.HK>j.HP 5HP>5HK xx 236P~P

Staple combo from a 2HP launch.

5LP 2HP(3) 5HP > 5HK xx 236P

Corner juggle.

236PP xx 623623K

Two bar combo into EX Sazanka when you land EX Ominaeshi.

5LP(1-2) sj.LK>j.HK>j.HP 236LP~P

Conversion from anti-air jab. Not a super common situation, but worth knowing.

41236HK 2HK xx 236LP 2HP 236HP~P

Corner combo after command grab.

Shakunage Combos

421LP sj.LK>j.HK 5HP>5HK xx 236HP~P
421HP 236HP~P
421PP 2HK xx 236HP~P

Combos after all three versions of Shakunage.

Game Navigation

General
Controls
HUD
System
Advanced Mechanics
FAQ
Characters
Kyoko
Chiho
Tamao
Yuka
Satomi
Manami
Saki
Ayako
Elirin
Jun
Kaori
Reimi
Boss Characters
Material
Miranda