Story
I’m the avatar, you gotta deal with it!
Korra is the hot-headed avatar of Team Avatar, with help from her friends Bolin, Mako, and Asami she uses her powers to save the world. she is depicted as the current incarnation of Raava's Avatar—the spiritual embodiment of balance and change—responsible for maintaining peace and harmony in the world. She is the immediate reincarnation of Aang.
Gameplay
Korra is a close range brawler who is mainly looking for grabs to dish out enormous damage. Some of Korra's moves require extremely precise timing to get the right hitbox like down tilt, up air, or nair. She is very combo-oriented with her Light attacks and she has very strong special attacks. As a trade-off, she lacks a projectile and getting in against characters quicker than her can be somewhat difficult.
If you like having strong specials and an aggressive offense, Korra is for you!
Franchise |
The Legend of Korra |
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Weight Class |
Middle |
Character Discord | |
Home Stage |
Harmonic Convergence |
Strengths | Weaknesses |
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Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5%, 5% | 5, 5 | 5-7, 5-6 | 22, 30 | -8, - | |
Two straightforward punches.
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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8%, 8% | 6, 6 | 6-8, 6-7 | 29, 30 | -14, - | |
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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10%, 10% | 7, 6 | 7-10, 6-7 | 20, 35 | -9, - | |
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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8% | 5 | 5 - 12 | 40 | -38 | |
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Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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9% | 5 | 5 - 9 | 23 | -6 | |
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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8% | 6 | 6 - 10 | 29 | -6 | |
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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10% | 6 | 6 - 9 | 32 | -6 | |
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Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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14% | 16 | 16 - 20 | 59 | -23 (-20 held) | |
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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13% | 6 | 6 - 15 | 40 | -19 (-16 held) | |
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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15% | 13 | 13 - 19 | 40 | -7 (-4 held) | |
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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13% | 11 | 11 - 22 | 43 | -16 | |
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Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 17 | 17 - 21 | 43 | -6 (-3 held) | |
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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13% | 16 | 16 - 20 | 40 | -7 (-4 held) | |
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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15% | 17 | 17 - 22 | 50 | -5 (-2 held) | |
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Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
25% | 7 upon release | - | 40 - 70 | -5 | |
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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7%, 12% | 7* | 7 - 20* | 40 | -24 | |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
16%, 20% | 7 | 7 - 27 | 40 | -79 | |
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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7% | 16 | 16 - End | - | -26 | |
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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5% | 21 | 21 - 33 | 40 | +13 | |
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