User:Cherry K.O./sandbox

From SuperCombo Wiki

The Characters

Rolf Juri Gunter Alvan Roomi G. Done Kazuma Musafar Felden Rouwe Bonus Kun Yacopu
Rolf Juri Gunter Alvan Roomi G. Done Kazuma Musafar Felden Rouwe Bonus Kun Yacopu


General Information

Notation Glossary Mechanics FAQ
Notation Glossary Mechanics FAQ



Standing Normals

f.5A
Galaxy Fight Musafar f.5A.png
Damage Startup, Active, and Recovery On Hit On Block
7/9 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
10 - - -

Properties:


f.5B
Galaxy Fight Musafar f.5B.png
Damage Startup, Active, and Recovery On Hit On Block
23 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
34/35 - - -

Properties:


f.5C
Galaxy Fight Musafar f.5C.png
Damage Startup, Active, and Recovery On Hit On Block
32/33 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
48/49 - - -

Properties:


c.5A
Galaxy Fight Musafar c.5A.png
Damage Startup, Active, and Recovery On Hit On Block
7/9 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
10 - - -

Properties:


c.5B
Galaxy Fight Musafar c.5B 1.png
Galaxy Fight Musafar c.5B 2.png
Damage Startup, Active, and Recovery On Hit On Block
22/23 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
34/35 - - -

Properties:


c.5C
Galaxy Fight Musafar c.5C.png
Damage Startup, Active, and Recovery On Hit On Block
55/56 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
83/84 - - -

Properties:

Crouching Normals

2A
Galaxy Fight Kazuma 2A.png
Damage Startup, Active, and Recovery On Hit On Block
7/9 - - -

Properties:

  • Hits low.
  • Can be special and dash cancelled.
  • Continues juggles.
  • Links into c.5A, f.5A, 2A, and 3A.


2B
Galaxy Fight Kazuma 2B.png
Damage Startup, Active, and Recovery On Hit On Block
23 - - -

Properties:

  • Hits low.
  • Can be special and dash cancelled.
  • Continues juggles.


2C
Galaxy Fight Kazuma 2C.png
Damage Startup, Active, and Recovery On Hit On Block
32/33 - - -

Properties:

  • Hits low.
  • Can be special and dash cancelled.
  • Knocks down opponent.


Jumping Normals

8A
Galaxy Fight Kazuma 8A.png
Damage Startup, Active, and Recovery On Hit On Block
7/9 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
10 - - -

Properties:

  • Normal and dash versions continue juggles.


8B
Galaxy Fight Kazuma 8B.png
Damage Startup, Active, and Recovery On Hit On Block
23 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
34/35 - - -

Properties:

  • Both versions continue juggles.


8C
Galaxy Fight Kazuma 8C.png
Damage Startup, Active, and Recovery On Hit On Block
32/33 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
48/49 - - -

Properties:

  • Only the regular version continues juggles.


7A/9A
Galaxy Fight Kazuma 7A or 9A.png
Damage Startup, Active, and Recovery On Hit On Block
7/9 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
10 - - -

Properties:

  • Normal and dash versions continue juggles.


7B/9B
Galaxy Fight Kazuma 7B or 9B.png
Damage Startup, Active, and Recovery On Hit On Block
23 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
34/35 - - -

Properties:

  • Both versions continue juggles.


7C/9C
Galaxy Fight Kazuma 7C or 9C.png
Damage Startup, Active, and Recovery On Hit On Block
32/33 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
48/49 - - -

Properties:

  • Only the regular version continues juggles.


Command Normals

Tensui
3A
Galaxy Fight Kazuma Tensui.png
Damage Startup, Active, and Recovery On Hit On Block
7/9 - - -

Properties:

  • Hits low.
  • It can be dash and special cancelled.


Baso Hanshu
3B
Galaxy Fight Kazuma Baso Hanshu.png
Damage Startup, Active, and Recovery On Hit On Block
23 - - -

Properties:

  • Hits low.
  • It can be dash and special cancelled.


Chiko Kagetsu
3C
Galaxy Fight Kazuma Chiko Kagetsu.png
Damage Startup, Active, and Recovery On Hit On Block
32/33 - - -

Properties:

  • Launches opponent, but you can't juggle them.


Throws

Oniyarai
4/6B
Galaxy Fight Kazuma Oniyarai.png
Damage Startup Active Recovery
32/33 1 1 -

Properties:

  • Kazuma throws the opponent behind him.
  • The recovery is decent.


Mizuchi
4/6C
Galaxy Fight Kazuma Mizuchi.png
Damage Startup Active Recovery
32/33 1 1 -

Properties:

  • Kazuma throws the opponent in front of him.
  • The recovery is bad. He does not have time to follow up.


Spinning Wind
641236+D
Galaxy Fight Kazuma Spinning Wind.png
Damage Startup Active Recovery
71 1 1 -

Properties:

  • A command throw.
  • The opponent can escape by mashing all buttons at once.


Special Moves

Shadow Ninja
236+A/B/C
Galaxy Fight Kazuma Shadow Ninja.png
A Damage Startup, Active, and Recovery On Hit On Block
17/18 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23/24 - - -

A Version Properties:

  • The projectile travels at the lowest speed.
B Damage Startup, Active, and Recovery On Hit On Block
17/18 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23/24 - - -

B Version Properties:

  • The projectile travels at an average speed.
C Damage Startup, Active, and Recovery On Hit On Block
17/18 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23/24 - - -

C Version Properties:

  • The projectile travels at the highest speed.


Universal Properties:

  • The move can be special cancelled near the end of the animation.
  • The dash version knocks down the opponent on hit.


Tiger's Wind
623+A/B/C
Galaxy Fight Kazuma Tiger's Wind.png
A Damage Startup, Active, and Recovery On Hit On Block
59 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
53 - - -

A Version Properties:

  • Kazuma travels at the lowest height and distance.
B Damage Startup, Active, and Recovery On Hit On Block
77 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
65 - - -

B Version Properties:

  • Kazuma travels at an average height and distance.
C Damage Startup, Active, and Recovery On Hit On Block
95 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
77 - - -

C Version Properties:

  • Kazuma travels at the highest height and distance.


Universal Properties:

  • The blade does not have a hurtbox.
  • For the regular version, the third hit whiffs on all crouching characters.
  • For the dash version, Kazuma hits twice and always launches the opponent on hit.
  • Hitting the opponent with Tiger's Wind twice launches them farther on the second hit.


Killer Tornado
214+A/B/C
(Air OK)
Galaxy Fight Kazuma Killer Tornado.png
A Damage Startup, Active, and Recovery On Hit On Block
35/36 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
41/42 - - -

A Version Properties:

  • The attack comes out at the highest speed.
B Damage Startup, Active, and Recovery On Hit On Block
35/36 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
41/42 - - -

B Version Properties:

  • The attack comes out at an average speed.
C Damage Startup, Active, and Recovery On Hit On Block
35/36 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
41/42 - - -

C Version Properties:

  • The attack comes out at the lowest speed.


Universal Properties:

  • The blade does not have a hurtbox.
  • Extremely unsafe on block.
  • Knocks down the opponent on hit.
  • Can be performed in the air.