Nickelodeon All-Star Brawl/Sandy Cheeks

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< Nickelodeon All-Star Brawl
Revision as of 22:22, 8 May 2022 by Pipca (talk | contribs) (still a big wip)

Story

Ain't no way some dumb old sea worm's gonna make a meal of me. I'm too Texas tough!

It's the Texan Technician herself, Sandy Cheeks! From the Spongebob Squarepants series, Sandy is a squirrel who lives in an undersea dome down in Bikini Bottom and is always ready to build a solution to any problem. If she can't science her way out something, she'll let her fists do the talking!

Gameplay

Sandy is a character built around rushing down opponents and overall being very aggressive. As opposed to zoning, her special attacks are built around either closing distance or retreating if put into a tight spot. Her recovery travels horizontally and vertically at two angles, so those who are familiar with Pikachu's recovery from Super Smash Bros. will be right at home here.

This is a character for people who are well versed in platform fighters and know how to take advantage of strings and combos!

Sandy Cheeks

NASB sandy character.png
Franchise

SpongeBob SquarePants

Weight Class

Middle

Character Discord

Sandy character discord

Home Stage

Glove World

Strengths Weaknesses
  • Combos: Sandy has an excellent rushdown and combo game, with a great down aerial to start strings.
  • Don't you DARE take the name of Texas in vain!: Sandy's strong aerials hit like a truck. She can close out stocks early if the opponent gets too close.
  • Decent Recovery: Sandy has a pretty decent recovery, with Rocket Pack sending at two angles. She can also use Extend-o-Boots to mix up her recovery.
  • Zoning: Sandy has to get up close in order for her kit to be used effectively, which means she can have trouble against zoners.
  • Weight: While not her biggest weakness, Sandy is a rather tall middleweight, which means she is susceptible to combos more than heavyweights but doesn't have the advantage of living longer.



Moves List

Light Attacks

Double Jab
5L / Neutral Light
NASB sandy light mid.png
Tough enough to get into the Salty Spitoon
A two-hit jab that sends outward. Can be teched by DI down, but if they don't tech it can combo into itself and lead into either a gimp or good damage.


Uppercut
8L / Up Light
NASB sandy light up.png
Your basic NASB uppercut. Can be used as a combo starter.


Tail Sweep
2L / Down Light
NASB sandy light down.png
Can only be nerfed by being stolen by an Alaskan Bull Worm
Sandy sweeps with her tail. A decent low-profile move.


Acorn Tackle
66L / Run Light
NASB sandy dash light.png
No I will not make the joke you want me to make here
Placeholder

Jumping/Air Light Attacks

Two-Way Punch
j5L / Jump Light
NASB sandy aerial light mid.png
"Which one of you fellers is the REAL Dirty Dan??"
Placeholder


Aerial Uppercut
j8L / Jump Up Light
NASB sandy aerial light up.png
Placeholder


Downward Kick
j2L / Jump Down Light
NASB sandy aerial light down.png
Placeholder

Strong Attacks

Kick Punch Combo
5S / Neutral Strong
NASB sandy strong mid.png
"OKAY PINHEAD! NOW YOU GET YOURS!"
Placeholder


Punch-Kick-Tail Combo
8S / Up Strong
NASB sandy strong up.png
Placeholder


Kah-Rah-Tay Chop
2S / Down Strong
NASB sandy strong down.png
"YE'RE GONNA BE WEARIN' AN IRON LUNG WHEN I'M THROUGH WITH YOU, PINHEAD!"
Placeholder


Shell Sandboard Slide
66S / Run Strong
NASB sandy dash strong.png
Placeholder

Jumping/Air Strong Attacks

Bicycle Kick
j5S / Jump Neutral Strong
NASB sandy aerial strong mid.png
Just like Sandy's home, the reach on this attack is 20 acres!
Placeholder


Upward Stomp
j8S / Jump Up Strong
NASB sandy aerial strong up.png
Placeholder


Tail Spin
j2S / Jump Down Strong
NASB sandy aerial strong down.png
Placeholder

Special Attacks

The Sherrif
5P / Neutral Special
NASB sandy special mid.png
POV: You took the name of Texas in vain
Sandy uses her trusty lasso to reel the opponent in. Essentially a command grab. This move can be used as a combo starter as well as an answer to zoning.


Rocket Pack
8P / Up Special
NASB sandy special up.png
Goin' to the moon~! Moon ride! Moon ride!"
Sandy's recovery move. Using it the first time will cause her to ascend upwards, while pressing it a second time will cause her to fly forwards. Both variations have a hitbox.


Extend-O-Boots
2P / Down Special
NASB sandy special down.png
Sandy uses her boots to extend into the sky. This move stops her in place and makes her extend upward, with her upper body hitting the opponent. This is an interesting move, as it can be used offstage as a mix-up, but it can also be used as a combo tool with deadly early kill percents.

Universal Mechanics

Launcher
3HK // Df.png+Hk.png
NASB sandy dash light.png
Placeholder
Placeholder


Taunt

Weapon Activation
214 + P
NASB sandy taunt.png
No I am still not making that joke
nut

Placeholder

Weapon Activation
214 + P
NASB sandy dash light.png
Placeholder
Placeholder

Notable Players

  • Kactus Guy
  • Bodedee
  • SonsaKay (Switch)

Colors

Sandy alt costume 1.png

Nick Brawl Navigation

Gameplay
Controls
Universal Mechanics
Character Data
Stages
Modes
Items
Information
Community Resources
FAQ
Glossary
Modding
Patch Notes
Characters
Aang
April O'Neil
CatDog
Danny Phantom
Garfield
Helga Pataki
Hugh Neutron
Jenny Wakeman
Korra
Leonardo
Lincoln Loud
Lucy Loud
Michelangelo
Nigel Thornberry
Oblina
Patrick Star
Powdered Toast Man
Ren & Stimpy
Reptar
Rocko
Sandy Cheeks
Shredder
SpongeBob SquarePants
Toph Beifong
Zim