Gundam Wing: Endless Duel

From SuperCombo Wiki

Introduction

Shin Kidō Senki Gundam W: Endless Duel is a 2D fighting game released in 1996. This game was only distributed in Japan.

The developers have used the same engine as previously used in another game, Mighty Morphin Power Rangers: The Fighting Edition, but with some improvements added exclusively to this game.

Game Mechanics

Button Configuration

Fighting System

Button layout:

sp=Strong Punch=X

wp=Weak Punch=Y

sW=Strong Weapon=A

wW=Weak Weapon=B

k=any key

p=any punch

W=any weapon


Positionings: QCT=Quarter Circle Toward (d, dt, t)

QCA=Quarter Circle Away (d, da, a)

TDD=Inverted QCT (t, d, dt)

c=crouching (hold d)

G=Ground-only

Suffixes: V=Vernier. You use the vernier in the situation where it's mentioned. Only written in combos. See below

A=Air-based. More useful when done in the air.

C=Counter. Can be used as a counterattack.

AA=Anti-air. Whether it be surface-to-air or while in the air, it can be used to smack the bird...err, Kindou Senshi...err, Mobile Suit, from the sky.

IT=In throwing distance (aka, close range).

Fight Screen

Basic Strategy

Advanced Strategy

Tier List

Game Versions

The Characters

Boss Secret Character