Wing Gundam Zero (GWED)

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Gwzero.gif

Introduction

Information

FGT: 150

WEP: 150

SPD: 160

POW: 140

ARM: 140

RFN: Wing Gundam 0

HEI: 16.7

WEI: 8.0

MAT: Gundanium RN: XXXG-00W0

AMS: Twin Buster Rifle*1, Beam Sabre*2, Wing Vulcan*2, Machine Gun*2

IGP: [HEERO] Heero Yuy

Basics

Move List

Specials:

Buster Blast (5 per shot)-Down, DF, forward + Attack,

Ground or air

Wing Zero pulls out its buster rifle and fires a few shots. Light version shoots two big blasts, heavy shoots four.

Shield Uppercut (10-13)-DP + Attack;

Ground or air

Wing Zero perfors a rising uppercut attack with its shield. Light version hits twice, heavy hits four times.

Angled Buster (6 per shot)-Down, DB, back + Attack; Ground or air Wing Zero shoots its buster rifle at an angle; ground version shoots upwards, air shoots downwards. For both, light version shoots two medium-sized blasts, heavy shoots four.


Supers:

Twin Buster (22)-Down, DF, forward, down, DF, forward + Attack;

Ground only

Wing Zero splits its buster rifle and fires four alternating blasts from each rifle. Does six hits.

Neo-Bird Mode (37)-Down, DB, back, down, DB, back + Attack;

Ground only

Wing Zero leaps off-screen and enters Neo-Bird mode, flying across the screen three times. Each pass does up to three hits. Wing Zero is invincible during this move.

Move Analysis

Strategy

Combos

SWw, CWw, Ssw, Csw, GQCB+sk (1+1+1+1+4=8) (100/40)
SWPx3, GFDD+sk, DSWPx6, CsP (1x3+3+1x6+1=13) (100/55)
SWw, CWw, Ssw, GQCF+sk, GQCFx2+k (1+1+1+4+10=17) (300/195)
SWV, SsV, GQCFx2+k (3+6+10=19) (209/209)
SWV, SsV, GQCF+sk, GQCFx2+k (3+6+4+7=20) (309/249)

Hot Shot: cwp, wp, csW, QCA+sp
Fallout: cwp, TDD+sp
Launch Gunner: cwW, csW, QCA+sp
Down Up Down: wp, wW, csW
Swords Master: wW, cwW, sW, csW
Bancock Rising Kick: wp x3, cwp, csk

Basic Strategy

Advanced Strategy

The Good:

  • Full of surprises that will catch even the most defensive opponents.
  • Can dish out loads and loads of damage.
  • Plenty of hard-hitting combos.
  • Can effeciently counter pretty much anything.
  • Very versatile.

The Bad:

  • Combos are often times hard to do.
  • Big and a little clunky at times.
  • A bit on the slow side when it comes to attacks.
  • Riffle can't work well in air as Wing