Introduction
Information
FGT: 160
WEP: 110
SPD: 130
POW: 140
ARM: 120
RFN: Shenlong Gundam HEI: 16.4
WEI: 7.4
MAT: Gundanium
RN: XXXG-01S
AMS: Dragon Hang*1, Shenlong Shield*1, Flame thrower*2, Beam Glaive*1, Main Vernier*1
IGP: [WUFEI] Wufei Chang
Basics
Move List
Specials:
Dragon Fang (14-29)-Down, DF, forward + Attack;
Ground or air
Shen-Long reaches out with its dragon fang. Light version hits twice, heavy hits twice, then throws the opponent over Shen-Long's shoulder. Air version moves Shen-Long backwards.
Glaive Thrust (11-22)-DP + Attack;
Ground or air
Shen-Long twirls its beam glaive, then performs a repeating strike. Light version hits three times, heavy hits six times. Air version lacks the twirl at the start.
Super:
Dragon Fang Fire (25)-Down, DF, forward, down, DF, forward + Attack;
Ground or air
Shen-Long fires a blast from its flamethrower. Hits the bottom half of the screen and pushes the opponent upwards. Does six hits.
Move Analysis
Strategy
Combos
Combos:
ENC Claw: Cwp x4, (two in one on the last Cwp) motion dt+t+sk (4+3/6=7/10)
Ya Bitch! Combo: (in close, ground) wW, cwW, QCT+sk, cwW, cwp, QCT x2+k
Dragon Dark Fire: wpx4, wW, cwW, QCTx2+sp
Dragon Dark Bite: wpx4, wW, QCT+sp
Dragon Dark Bite Mark II: wpx4, wW, cwW, QCT+sp
Slam: wpx3, wW, sp
Triple Thrust: wW, cwW, sW
Combos
GWPx4, SWw, CWw, Ssw, CWwx2, CsP (1x4+2+2+1+2x2+1=14) (0/0)
GWPx2, SWw, GFDD+wk (1x2+2+3=7) (0/0)
GWPx4, SWw, GFDD+wk (1x4+2+2=8) (0/0)
GWPx4, SWw, CWw, GFDD+wk (1x4+2+2+1=9) (0/0)
GWPx2, SWw, GFDD+sk (1x2+2+5=9) (100/40)
GWPx4, SWw, CWw, GFDD+sk (1x4+2+2+1=10) (100/10)
GWPx4, SWw, GFDD+sk (1x4+2+4=10)* (100/10)
GWPx2, SWw, CWw, GQCF+sk, CWw, DCWw, CsP (1x2+2+2+3+2+2+1=14) (100/10)
SWV, SsV, G. Dragon Hang Fine (3+6+6=15) (209/209
Basic Strategy
The Good
- All moves can be done in air.
- Long reaching beam glaive makes chain combos easier to perform.
- All weapons have at least two hits.
- The best special known.
- Fast.
- Can counter everything and anything.
- Lighting fast.
- Very effective attacks.
- Some good combos (i.e. easy, but damaging).
- Great reach.
The Bad:
- Specials aren't all that great.
- Damage is average at best.
- Lowest defense in the game.
- Most good combos require proximity.
- Strength comes from combos. Little Strength otherwise.
- Defense is a bit mediocre if anything.
- Weak Super
- It only has a few moves.
- Super only hits a few times.